Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Dec 11, 2012Ok thanks! but unfortunately I still can't access the tutorial so i'm not sure how to set it up. Am I the only one experiencing this problem? Also if it isn't much trouble could someone show me how to set up the world to have twice or three times as many mobs spawning?
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Posted Dec 11, 2012Good way to control spawn amounts is by using the condition: chunk_mob_count
there used to be a condition called world_mob_count, which if paired with mob type would limit how many of a certain mob would be allowed to spawn in the world - not sure if this is still in exisitance or not.
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Posted Dec 10, 2012Hey for some reason I am having trouble accessing the tutorial so I'm wondering if I can control spawn amounts as well?
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Posted Dec 9, 2012@coldandtired
Ok, Thanks, you are really helpfull.
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Posted Dec 9, 2012@pbgben Because the event isn't connected to any specific mob you need to set a world specifically (event though all worlds will be changed :( )
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Posted Dec 9, 2012@coldandtired
That did nothing...
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Posted Dec 9, 2012@pbgben <set_time>1200</set_time>
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Posted Dec 9, 2012It seems that I don't have it sorted,
What values should I use?
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Posted Dec 9, 2012Actually, don't worry Iv sorted it..
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Posted Dec 9, 2012What code should i be using then?
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Posted Dec 9, 2012@coldandtired
Ok, thanks, Ill try that now.
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Posted Dec 9, 2012@pbgben The dawn event happens when the Minecraft time is 0, so it isn't caused by any mob.
This means that the affected mob is empty and is causing that error. I'll add a check for it but you should removed it.
Dawn happens at the same time on every world so the affected_worlds attribute won't do anything either.
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Posted Dec 9, 2012@pbgben I have no idea why the formatting on that is weird.
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Posted Dec 9, 2012@coldandtired Here,
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Posted Dec 9, 2012@pbgben Looks like a problem with affected_mobs/worlds. Can you post your dawn config?
I thought colour was handled automatically but it seems it isn't. I'll add it.
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Posted Dec 9, 2012Uhh oh,
I have another error, It happens on the dawn event,
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Posted Dec 9, 2012Thanks,
Iv added,
But I want it in a different colour, is this possible?
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Posted Dec 9, 2012@pbgben No worries. Extra Events is quite new so it has been updated a bit. It should be pretty stable from now on though.
By the way, your config would look better like this
This will give you a 1 in 16 chance of spawning the giant (change as needed) and a 15 in 16 chance of doing nothing (or doing something else).
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Posted Dec 9, 2012@coldandtired
It worked! Thank you.
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Posted Dec 9, 2012@coldandtired
Thanks, Ill try that.