Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Nov 30, 2012Coldandtired, you should put up some presets of the .txt files here like Zombies spawn in day, don't burn in day, only they spawn and etc. Or many more like bad mobs in the day
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Posted Nov 28, 2012@coldandtired
Awesome :) Can't wait.
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Posted Nov 28, 2012@WorldOfBoon Not yet, but it will soon.
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Posted Nov 27, 2012Would it work to have a mob drop items edited with NBT?
For example: I have an item that is colored Purple, got a different name and want it to be an "Epic" drop. Would there be a way to set a % chance of the item to be dropped?
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Posted Nov 27, 2012I'm not sure, but wasn't there a condition like "ItemInHand" or something? I mean if you kill a mob, but the action should only be performed when you kill it with a special weapon?
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Posted Nov 27, 2012Is there a way to drop an not-pickupable item for X seconds?
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Posted Nov 26, 2012I've sent you a Pm Coldandtired.
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Posted Nov 26, 2012@gluton Your config is a mixture of old and new, which is why it doesn't work. Grab the two latest files from the links above and then edit the spawns.txt file (it will be created automatically when the plugin starts) to this
Expand that example for your other outcomes.
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Posted Nov 26, 2012Hi, i can't get my spawned pig saddle. is my code is wrong ? ... And i saw people talking about spawn.txt and die.txt but i only have config.txt i don't get it >,< http://pastie.org/5439208
Thanks !
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Posted Nov 26, 2012@wickersty Are you still using an old version? I fixed that bug a while ago.
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Posted Nov 26, 2012@coldandtired
Any idea on why my xml is only dropping the top item, over and over?
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Posted Nov 26, 2012Beta19 is up (Extra Events has also been updated)
old:
new:
This is change 2 of 3 in the config syntax to prepare for the new app.
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Posted Nov 24, 2012@LucidLethargy Everything about the old version is still available here but the app won't generate files compatible with the new version (all the betas).
The app that can generate new files isn't finished yet, but it will look something like here.
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Posted Nov 24, 2012So I just came back to Miencraft after a bit of a hiatus from things, and now I am noticing this plugin is still being updated and it still works (thank you for your hard work!) One thing I did notice, however, is that the configuration generator I once used is no longer accessible (or perhaps I am missing something?)
Anyway, it was such a great interface and it worked so well I figured I would ask: Can I still access the old config generator, or will I need to get my hands dirty with some code?
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Posted Nov 24, 2012The tutorial site should be completely up to date now \o/
I also added a Twitter link which I will be using from the next version to announce all plugin updates.
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Posted Nov 24, 2012@Subrosabmx Not very long. It won't be today though as I have to get the docs up to date with yesterday's update.
Probably the next version will have them.
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Posted Nov 24, 2012Do you Know how long it may take to implement projectile stuff?
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Posted Nov 24, 2012The beta18 on the other site fixes a bug. Anyone who downloaded it already should download it again.
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Posted Nov 23, 2012@Beatkidz Does it work with the auto-generated file?
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Posted Nov 23, 2012Fresh 1.4.5 server.
Plugins = Mobs, Spout, Extra Events
made new Spawn.txt =
This is the error on start-up = http://pastebin.com/Dcyb3yTN