Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Dec 26, 2012@CosmicVoyager @MattyLuggs The Silverlight app for the old config is still up http://dev.bukkit.org/server-mods/mobs/pages/old-mobs/
The one for the new config isn't done yet (although it's pretty close).
It's a complicated config because it can do complicated things.
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Posted Dec 26, 2012@MattyLuggs
Just use your brain, man. It's the server's admin duty to be able to know such things.
Better more complicated with more functions, than simple and non-usable.
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Posted Dec 25, 2012I agree with Cosmic Voyager!
This plugin is amazing and would be perfect for almost every server. But you have made this far far to complicated.
You should consider making a Mobs (Simple). That would control the simple things like what they drop and their health. (I would donate to a more simple plugin.)
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Posted Dec 25, 2012It's not that complicated...i hard code my file. The reason there are so many options is to give us complete control over anything entity related. I never liked the config generator because it doesn't document the files as well as I can, and all the nodes get jumbled after a good while. Cold put a great deal of work into making this as flexible as possible with literally countless combinations to customize mobs, its hardly useless. Its a free plugin and if you don't like it use a different one. That is all.
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Posted Dec 25, 2012Why are you making this harder to use? Why isn't the original config generator in the documentation? It was GUI and friendly. The new one is unfriendly like a programming interface. It doesn't make any sense. It's too complicated. If a config can't easily be made, then the plugin is useless. I want and need a GUI like the original.
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Posted Dec 22, 2012Can you still use the Silverlight config generator?
Is there a list of all mobs and types somewhere?
Can this spawn baby zombies?
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Posted Dec 22, 2012@Archonea It's almost ready. Just checking everything and writing some examples now.
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Posted Dec 20, 2012Please update to 1.4.6
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Posted Dec 19, 2012This one (http://coldandtired.binhoster.com/) works for me. ;)
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Posted Dec 18, 2012@UDK450 The one linked above or the old one?
The old one is down if you mean that one, but the new one is up. If you have something blocking it at your end you can download the offline zip file.
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Posted Dec 17, 2012Currently cannot access the Tutorial. Any explanations as to why?
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Posted Dec 17, 2012I was looking for that command someday. I must have overseen it. :) Thank you very very much! Cant wait.
Will it work with projectiles too? That`d be superawesome!
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Posted Dec 17, 2012@NyanCraftDe There already is a command :) Use /reload_mobs or /rm to do it (permission mobs.can_reload_mobs or op).
The player holding condition will be back soonish, I promise!
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Posted Dec 17, 2012@Flutterwry It's possibly connected to the new mob equipment thing. The Bukkit Betas don't really have any of the new features added to them yet.
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Posted Dec 17, 2012There are so many possibilities to use Mobs. I simply love it. I even love just playing around with it. But would it be possible to add a command to reload the configs ingame? That would be a great help.
And by the way, please add the <player_holding> condiotion soon! :)
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Posted Dec 17, 2012@coldandtired
Alright, that is fine then as I can wait for that. Just want to make over-world Enderman invisible, they look pretty awesome like that.
Though another question would be why skeletons can drop bows despite attempts to use <clear_drops/> as well <remove_item>. Is this a bug or something else that I am not aware of "or doing wrong".
Snipped of the Dies Event config: http://pastebin.com/34hRyxam
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Posted Dec 15, 2012@Flutterwry I don't think they got added back yet, to be honest.
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Posted Dec 15, 2012@Ajaxan You can download the tutorial as a zip file for offline viewing. As tappestry said, chunk_mob_count and world_mob_count are easy ways to control spawning, along with just adding some other conditions to reduce the amount (only when raining, for example).
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Posted Dec 15, 2012cheers! keep it up to date :D
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Posted Dec 15, 2012If someone does not mind, can they give me a example of a Potion effect. I looked through comments "back a few months", as well forum threads. The only one I found in forums is outdated and did not work of course.
Example:
Or is it implemented yet. I have tried various attempts, such as <potion_effects> and so forth. I saw on the tutorial there is Duration for potions, but there is no example of a potion effect setup, or that I found.
Thanks, Wry.