MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
-
View User Profile
-
Send Message
Posted Mar 8, 2014@ShadowDog007
Yes I read but it is complicated. I think my issue is that it said that mobmanager wasn't active for this world although I had it enabled from what I could tell.
-
View User Profile
-
Send Message
Posted Mar 8, 2014@BlackFing85
Sorry, what messages are you talking about? Did you try putting & colour codes? You will need quote marks around the strings.
@YuriT
You want abilities. You can create a custom drop set for those mobs and set it to replace the mobs normal drops. If the drop set is empty they will simply drop nothing.
-
View User Profile
-
Send Message
Posted Mar 8, 2014Hi
I want to do following, but struggle to configure it properly. Can someone give me a hand?
I want everything to stay as per default except: - Endermen don't drop enderpearls in End - Zombie Pigmen dont drop golden nuggets
Is it possible to achieve? Looks like bounty add-on adds drops, not modifies existing ones
Y
-
View User Profile
-
Send Message
Posted Mar 7, 2014@ShadowDog007
Ok great! I don't get a Bounty.yml file or a spawner.yml file. Also can you add colour message support for all messages?
-
View User Profile
-
Send Message
Posted Mar 7, 2014@BlackFing85
No because you can have the minimum amount very low so they won't earn much from killing a mob.
If you had a 1/10 chance to get $10 from killing a zombie, it would be (on average) exactly the same as giving a player $1 for killing a zombie (every time)
@dutchy1001
@tkx
Have you read the config header in spawner.yml?
Essentially, remove animals from the list in spawner.yml, Add a region (shown in config header) which centers in your city, add to that region a zombie (How to do this is shown in the config header too) then set the chance for the region to be very high, you should then mostly only have zombies in that region.
@My_Name_Was_Stolen
Not sure about that. You could either disable vanilla spawning and just use my spawner component, or you could try disabling said mobs via the limiter and removing enabled spawn reasons for plugins/breeding and egg spawning
@Jo11yWombat
Sure, I could change mm to mobmanager then set mm as an alias. That should work =3
@Jo11yWombat
Wait? You can't use '/mineralmanager'? O_O
-
View User Profile
-
Send Message
Posted Mar 6, 2014@My_Name_Was_Stolen
Yea, I've tried that. I've also gone into the jars and edited the aliases there, to no avail. It looks like there's some kind of conflict between the two plugins both listening for /mm, as mineral manager fails to load properly unless mob manager is uninstalled. According to mob manager its command IS mm and it's alias is /mobmanager, but mineral manager claims it's command is /mineralmanager and it's alias is /mm or /min, but... The areas I've set up already with mineral manager still work if they're both installed, but I can't access any of it's menus using it's command or it's aliases.
-
View User Profile
-
Send Message
Posted Mar 6, 2014@Jo11yWombat
You can make your own aliases with bukkit.
http://wiki.bukkit.org/Commands.yml#aliases
-
View User Profile
-
Send Message
Posted Mar 6, 2014So your plug-in and mineral manager seem to fight over /mm to work, and your mod wins out. I love both your mods, and you seem a bit more active, so I'm asking nicely if you could make some kind of alias and give his mod priority so I can actually use both.
-
View User Profile
-
Send Message
Posted Mar 6, 2014What is the best way to disable the natural spawning of only certain mobs? I tried setting the spawn chance to zero, but it gave me an error. I want these mobs to be able to be spawned by eggs, breeding, and other plugins.
-
View User Profile
-
Send Message
Posted Mar 4, 2014@ShadowDog007
Can you give more details on how to do this?
-
View User Profile
-
Send Message
Posted Mar 4, 2014@ShadowDog007
the command /mm saveitem doesn't work. It gives an error in console:
I hope this function will get fixed as it's a bit complicated sometimes to set parts up properly (or do I want to much, lol).
-
View User Profile
-
Send Message
Posted Mar 4, 2014@ShadowDog007
Well if you make a custom mob can they randomly spawn in the world? And wont the players get tons of money if you dont add the chance system?
-
View User Profile
-
Send Message
Posted Mar 4, 2014@tkx
Yeah you can do that. You're using the spawner component?
You can remove the other mobs from the spawn list in spawner.yml so it only spawns zombies.
If you find the center of your city you can make a region which spawns more zombies inside of it.
@digimbyte
The latest version should work. There might be a few things in the abilities component which wont.
If you're only using the limiter pretty much any version should do.
@thequestingbeast
Try making the item in-game and use /mm saveitem. It 'should' save the item you are holding into a file named items.yml. You can use that to see how your item should be formatted (Can copy/paste it into abilities.yml too)
Your enchantments are done incorrectly. You can also see how items can be made by checking this. Look at UNSPECIFIC Metadata
@BlackFing85
You can setup bounty component to give/take money from other players when they kill any entity (including other players).
You can have a range of money. This way you can sometimes earn less sometimes more, which will average to what you want anyway.
I don't know about custom mobs though =3
-
View User Profile
-
Send Message
Posted Mar 4, 2014Suggestions!: Can you add mobarena support for the limiting of mobs,Can you add when you kill a player you can get money (Like mobs), Also a chance option in the config for all mobs and player where you can set a chance of getting money instead of all the time? I am making a fun pvp server and I need these features to use your plugin! So please add them ASAP. Also with the mob spawner feature, can the custom mobs randomly spawn?
-
View User Profile
-
Send Message
Posted Mar 3, 2014I am haveing an issue with drops (i.e. none are dropping.) Can someone look at my config HERE and see what is happening. In console it is simply saying:
Invalid item data in dropset
I know I am missing something. How should it look?
-
View User Profile
-
Send Message
Posted Mar 3, 2014not sure, but anyone know of any compatible version with 1.5.2?
trying to run a hexxit server and would love to deal with mob grinders and mob spam, this would be an excellent fix
-
View User Profile
-
Send Message
Posted Mar 1, 2014@ShadowDog007
Can you have them spawn more in specific regions??? It would be cool to have them spawn a lot in cities ;)
-
View User Profile
-
Send Message
Posted Mar 1, 2014ShawdowDog, I only really want to adjust the zombies and have a TON of them... by default there are a ton more dogs, horses, etc :). How do I adjust so it only really modified the zombies, perhaps other monsters instead of animals? :)
I am running a DayZ type server and more animals = easier food so it is no good ;)
-
View User Profile
-
Send Message
Posted Mar 1, 2014@tkx
Where/when do you want said zombies?
You could try spamming /mm spawn zombie 99 :P
-
View User Profile
-
Send Message
Posted Mar 1, 2014Any tutorials on how to make a TON of zombies?