MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Feb 17, 2014When I install this plugin and run it, I get the following message.
[18:22:45] [Server thread/WARN]: [MM-Spawner] The world world should have vanilla monster spawning disabled via bukkit.yml, or 'SpawnMobs' should be disabled for this world. [18:22:45] [Server thread/WARN]: [MM-Spawner] The world world should have vanilla animal spawning disabled via bukkit.yml, or 'SpawnMobs' should be disabled for this world. [18:22:45] [Server thread/WARN]: [MM-Spawner] The world world_the_end should have vanilla monster spawning disabled via bukkit.yml, or 'SpawnMobs' should be disabled for this world. [18:22:45] [Server thread/WARN]: [MM-Spawner] The world world_the_end should have vanilla animal spawning disabled via bukkit.yml, or 'SpawnMobs' should be disabled for this world. [18:22:45] [Server thread/INFO]: [Citizens] Enabling Citizens v2.0.11-SNAPSHOT (build 1053)
But I see no option to disable mobs in the bukkit yml. Am I missing something?
Also, is there a way to disable certain spawn reasons for individual mobs?
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Posted Feb 16, 2014@ShadowDog
/mm spawn doesn't seem to work to spawn the custom entities. Though, it didn't seem to spawn anything for me in general to be honest. I tried it with sheeps and it said it spawn 0 sheeps with the abilityset version.
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Posted Feb 16, 2014@wiedzmin137
I'm seconding this, if I create mobs with this (for example zombie varieties) and then I make a zombie boss with mythicmobs this applies the random attributes from the zombies to my boss :(
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Posted Feb 16, 2014Hello. Can you add support for MithicMobs (instead of EpicBossRecoded) and LeveledMobs (mobs upgraded by distance)?
And can you add simple way in config.yml to just disable spawning mobs by spawners?
Thanks.
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Posted Feb 15, 2014@My_Name_Was_Stolen
Yep, with the abilities component. Check out the header of Abilities.yml for information on how to use abilities.
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Posted Feb 15, 2014Can this be used to change the default drops of mobs? Also whether they spawn with armor/weapons?
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Posted Feb 14, 2014@Sordrin
Will likely do some work on this today or tomorrow.
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Posted Feb 13, 2014I think I saw something about you including an option to respect WorldGuard mob-spawning and deny-spawn flags? Any chance that will be included?
Thanks!
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Posted Feb 13, 2014@MagisterXero
Yes, otherwise it will apply to all unknown mobs =3 Also, have you tried spawning the mod-added mobs via /mm spawn ?
@MikuScarlet
It works in 1.7.2 =3
@MikuScarlet
You missed the whole error? =P Copy the entire error and put it up on pastebin.com
@RAGEmond
:3 klhfslakdfhssdhfjfioahwpeofhw I forgot about that. Going to add some new stuff to the spawner on the weekend, will do that too.
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Posted Feb 12, 2014Hello ShadowDog007
Thanks for the update .. have you been able to implement that MM respects the mobspawning-deny flag of worldguard?
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Posted Feb 12, 2014it's use in 1.7.2 when i use the command /mm as
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Posted Feb 12, 2014@ShadowDog007
Can you update for 1.7.2?Please. :)
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Posted Feb 11, 2014I will try doing that, ShadowDog007.
I assume I need to specify the mobTypes from the config file when I do it though, for specific mobs to have abilities I want.
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Posted Feb 10, 2014@Wbfw
For a plugin to spawn a wither skeleton, it must first spawn a normal skeleton then set it to a wither skeleton.
Because of that, MobManager sees the mob as a normal skeleton. Not much I can do unfortunately.
@Sordrin
No there isn't. Very high potion levels might not work. And some potions do not work on certain mobs at all. (e.g. poison)
@MagisterXero
That error would likely break some of the world configs. But only for the limiter. Can you reproduce it? Or is it just something you saw once?
If you apply abilities to UNKNOWN does it apply them to the mod-added mobs? That is what previously had to happen because Bukkit had no knowlege of their types.
@Mixon87
Glad you enjoy it =)
@Rashaka
Yep, it has been down for some time now. Should probably strike it out :P
@Kamaling
Its waiting to be approved. Its status is currently `under review` so I presume it will be approved shortly.
@diannetea
It won't despawn mobs if thats what you mean (As long as you set the mobs despawn flag to false via MythicMobs) ? It may apply abilities to them though =3
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Posted Feb 10, 2014Will this work with MythicMobs?
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Posted Feb 10, 2014Hi ShadowDog007. You wrote that vers. 3.0.2 has been uploaded. But in the download sektion is still vers. 3.0.1.
btw. do you was able to add the observation of worldguard flag "mob-spawning deny" to the new build?
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Posted Feb 10, 2014I am unable to open your Dev Builds link. All my browsers including IE say that the site doesn't exist.
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Posted Feb 10, 2014Spent 4 hours to setup this plugin and it's soo amazing. Every survival server must have!
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Posted Feb 9, 2014@ShadowDog007
Yeah it is only a problem with the mod-added mobs. For some reason, no matter how I try to configure them it never seems to work correctly.
Everything else works fine though, and that error is probably just something weird. It doesn't actually affect how things work.
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Posted Feb 9, 2014Any way to make mobs stationary? I have attempted to apply SLOW: 7 potion effect, but they still walk around.