MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Mar 24, 2014@tkx
What version of MobManager are you using?
@ChillaxTeam
Apparently it does work in 1.7.
There is nothing much I can do on my side however. Its up to the MCPC devs.
@monkmonk1031999
Almost everything is in the config files.
For limiting mobs you should check limiter.yml in the worlds folders
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Posted Mar 23, 2014How do you limit the number of mobs? I've been searching the commands and I can't find it. Is it in the config files?
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Posted Mar 23, 2014Would it be possible to support mod mobs? Like I host a BTeam Server and a Hexxit Server. It would be nice to limit Pixies from the Biomes O Plenty mod but it doesn't have that ability in the configs. Like is there a way we can grab the ID of the mobs which is inside the Biomes O Plenty ID Config and input into your plugin to limit them?..
ID: 108 or BiomesOPlenty.Pixie
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Posted Mar 22, 2014@ShadowDog007
I just saw this in console:
22:13:08 CONSOLE: [SEVERE] Exception in thread "MobManager-SPAWNER-SpawnFinder: 345" 22:13:08 CONSOLE: [SEVERE] java.lang.NullPointerException 22:13:08 CONSOLE: [SEVERE] at com.forgenz.mobmanager.spawner.tasks.spawnfinder.SpawnAttemptExecutor.run(SpawnAttemptExecutor.java:165) 22:13:08 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) 22:13:08 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) 22:13:08 CONSOLE: [SEVERE] at java.lang.Thread.run(Thread.java:744) 22:13:09 CONSOLE: [SEVERE] Exception in thread "MobManager-SPAWNER-SpawnFinder: 346" 22:13:09 CONSOLE: [SEVERE] java.lang.NullPointerException 22:13:09 CONSOLE: [SEVERE] at com.forgenz.mobmanager.spawner.tasks.spawnfinder.SpawnAttemptExecutor.run(SpawnAttemptExecutor.java:165) 22:13:09 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) 22:13:09 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) 22:13:09 CONSOLE: [SEVERE] at java.lang.Thread.run(Thread.java:744) 22:13:10 CONSOLE: [SEVERE] Exception in thread "MobManager-SPAWNER-SpawnFinder: 347" 22:13:10 CONSOLE: [SEVERE] java.lang.NullPointerException 22:13:10 CONSOLE: [SEVERE] at com.forgenz.mobmanager.spawner.tasks.spawnfinder.SpawnAttemptExecutor.run(SpawnAttemptExecutor.java:165) 22:13:10 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) 22:13:10 CONSOLE: [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) 22:13:10 CONSOLE: [SEVERE] at java.lang.Thread.run(Thread.java:744)
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Posted Mar 21, 2014@ShadowDog007
I've made a winrar file with all the configs and put it in my dropbox. I'll PM you the link
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Posted Mar 21, 2014@ShadowDog007
will you add feature like zombie ride zombie ride creeper , etc ? :D
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Posted Mar 20, 2014@dutchy1001
Could you post your configs please?
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Posted Mar 20, 2014@ShadowDog007
I had a quick test, still not spawning at night with the ability sets manual spawning worked as before. Atleast the error message was gone agian.
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Posted Mar 20, 2014@dutchy1001
Q_Q
Built that version in Java 1.8 by accident. Seems they changed the .keySet method. Can you try #3.0.3-4
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Posted Mar 20, 2014@ShadowDog007
I still have issues using MM v3.0.3-3
This is a console error that spams 15 approx:
I still dont get the abilitysets to work, I can upload the configs to a dropbox if you would like a look at them.
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Posted Mar 20, 2014@dutchy1001 @tkx
Could you check if #3.0.3-3 fixes your issues? (Dev build)
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Posted Mar 20, 2014@technowix
Sorry for the delay.
@dutchy1001
Thanks for helping out :)
@tkx
I don't know =3 Sorry.
@dutchy1001
Sorry, been busy lately, never ended up actually testing it. I think I found a fix, will update my Dev Builds link soon and get a new build soon. (Need to setup the server first)
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Posted Mar 19, 2014@ShadowDog007
Any idea yet on my problem?
@technowix
your welcome
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Posted Mar 16, 2014@dutchy1001
Thank a lot ! ^^
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Posted Mar 16, 2014@ShadowDog007
It seems that way for me. If you look at my config files (in the previous post about this subject) you can see if there is a mistake I might have made.
In any of the other configs is there a setting to turn abilitysets on or off that I might have missed?
If you need more info from the other configs let me know.
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Posted Mar 16, 2014@ShadowDog007
So what do I do????
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Posted Mar 15, 2014@technowix
In your main server folder you can find your bukkit.yml. Open this file and find:
ticks-per:
set both to 0 (zero)
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Posted Mar 15, 2014Hey, i got [12:44:13 WARN]: [MM-Spawner] The world world should have vanilla monster spawning disabled via bukkit.yml, or 'SpawnMobs' should be disabled for this world. But i don't see any config like that in bukkit.yml ' Halp o/
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Posted Mar 14, 2014@ShadowDog007
ok thanks :D
yea i mean , add config for disable exp pickup directly to the player :D
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Posted Mar 14, 2014@tkx
:3 No idea man. I haven't tested on MCPC+ although some have used it.
@dutchy1001
No, one or the other.
@Jo11yWombat
You need to put quotes around the names or it wont work.
The quotes will not show in-game though.
'&2Zombie'
@Jo11yWombat
Thats odd =3, it shouldn't happen.
@McPixel
Will check it out.
Not sure what you mean about the xp?
@dutchy1001
Are you saying 'ApplySets' is broken? I will check it now.