MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Aug 11, 2012SableDnah
I can't see any player name when i hit them. For example, i hit someone who name is Peter. My lang file setting chatMessage: '&f%N took %D damage. %H/%M health.'
But It will show [ player took 2 damage. 15 / 20 health. ] I hope I can solve this problem. thank you.
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Posted Aug 11, 2012Pretty cool! Nice little addition to my server.
One thing I noticed though (I am using your build for 1.3.1, while my server is still 1.2.5 until spout updates, so if this could be caused by that, just forget I even mentioned it) is that with your "new" additions that require spout, the "ShowRPG" part more often than not shows the damage above the target's head twice. Little bug that I noticed, but again if it's caused by version mismatch, please excuse me. Secondly, the "ShowSideNotification" part sometimes glitches when you're hitting multiple enemies near the same time, along with sometimes duplicating the message to the left of the notification once the target is killed.
Little bugs, but overall a great plugin. Thanks for your contribution and keep up the great work! :)
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Posted Aug 10, 2012This is kool, working fine on my server :)
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Posted Aug 7, 2012@SableDnah
Sounds great, thanks :D
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Posted Aug 7, 2012@UltrafaceGuy
Working on it - just need to get 1.3 sorted - and simple notice re-setup onit ;)
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Posted Aug 7, 2012So any news on PvP with SimpleNotice? Or was it just me ^_^
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Posted Aug 6, 2012@Wbfw
What where you trying to edit it to be?
And can you send me your lang.yml file? - (use the Paste feature at the top of the page)
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Posted Jul 28, 2012@SableDnah
Of course, it's lang.yml file.
entitySilverfish: Silver
Um.. Is it problem occur only me? ..;.
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Posted Jul 27, 2012@Wbfw
Which File did you edit to change the name?
As for the null pointer - yeah first use of toggle is causing a NPE - but it does work.
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Posted Jul 27, 2012@SableDnah
Where did you edit SliverFish name? >> I modify it with Edit Plus, and this name printing problem is noticed only SilverFish.
And.. I notice 1 bug(?).. about /mobhealth command. I experiment it. At first, I downloaded MobHealth.jar(Version 4.8.7).
~ And I Opened server with CraftBukkit Starter. Then, I connected my serverwith Minecraft and input command "/mobhealth toggle". ~
This time, error is nothing. but Repeating this section ~ ↑ , Error is printed that "java.lang.NullPointerException". Even if error occur, "/mobhealth toggle"'s effect is working well.
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Posted Jul 27, 2012@Beatkidz
Might not be - might be the order i check the plugins. I'll let you know ;)
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Posted Jul 26, 2012@SableDnah
Did some testing for the Max mob health always displayed bug.
Here what i found
https://dl.dropbox.com/u/55766389/Screens/2012-07-25_13.18.56.png
I know this might be a conflict in those other 2 plug-ins. please let me know so i can report this to them
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Posted Jul 26, 2012@SableDnah
Heroes should not be handling any of the mobs. I have Mobs set to take over on all basic mobs. and that is not my heroes default zombie HP so i'm guessing Mobs tagged that zombie and not heroes
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Posted Jul 26, 2012@Wbfw
Where did you edit SliverFish name?
As for the Max Health issues - its a know one with MA - their API returns max health even for entities in worlds its not handling. Trying to see if i can work around that.
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Posted Jul 26, 2012@Beatkidz
Looks like you have Heroes running there too? - is Heroes handling zombies?
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Posted Jul 26, 2012@UltrafaceGuy
Weird - i'll have a look over that
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Posted Jul 26, 2012Here my talk, please I'm using Monster Apocalypse(version.8.1e) plug-in. But Printing "%H" and %M" words is showed to same health in world affected Monster Apocalypse plug-in in not only worlds to not affected but also affected worlds. In addition, Even if modifying SilverFish's name, Always this is printed "SilverFish" Help me..!!
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Posted Jul 25, 2012Beep Boop, Guess I'm your SimpleNotice guy, PvP messages don't work at all with it !
:D
(I have all the config set up fine D:)
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Posted Jul 25, 2012Usings Mobs 36Dev and Mobhealth 4.8.7. Everything seems to be working right again except Zombies. for some reason Zombies HP does not go down. just stays at 20/20 or what ever the HP is set to.
https://dl.dropbox.com/u/55766389/Screens/2012-07-25_13.18.56.png
EDIT: Seems slimes are doing it too
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Posted Jul 24, 2012@SableDnah
Fair enough ^_^