MobHealth

Mob Health
This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.
Now with ActionBars!
If you have 1.8 bukkit/spigot then you can now enable actionbars by adding useActionBar: true to your config (or set to false to disable).
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Mob Health has a range of useful options including:
- Control over how messages are shown
- When messages are shown
- When messages are *not* shown (a useful feature!)
- Exactly what is displayed - including your own custom messages...
Current Release Version: 9.1.0
Updater Information
Note that unless you edit MobHealth configuration it will automatically update as new versions are approved by the Bukkit team.
You can edit config.yml in the /plugins/MobHealth/ folder you can find the following settings.
updateCheck true- Show notification of available updates.
doUpdate true- Update MobHealth automatically when new download is available.
Change doUpdate to false to stop any file download, and updateCheck to false to stop notices about new versions in your startup log.
Got API?
MobHealth now has 100% more API included!
You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully - you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.
Think of it as Vault for mob health levels ;) You code for one plugin - I sort out the mess behind the scenes.
See the API page for more info.
NEW healthbars!!
As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.
PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings.
Enable this feature with the following flags in config:
showPlayerHeadHealth: true
Enables health counter display below player names.
usePercentForPlayer: true
Changes health counter from HP to a percentage of health left (recommended).
showMobHeadHealth: true
Enable health bars for all mobs.
useBarForMobs: true
If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"
Compatible Plugins
EpicBossRecoded
You shouted for it - here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.
Spout
If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).
ZombieMod
Exclusive to Imagicraft's Zombie Apocalypse RP (Zarp) server, ZombieMod creates several variaties of Zombie to terrorise players trying to survive in this post-apocalyptic server.
SimpleNotice
MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request :)
Heroes
Heroes health and levelled up HP's are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.
Mobs
Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me :)
Mob Arena
Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.
LikeABoss/Corruption
MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.
Monster Apocalypse (6.0b+)
If Monster Apocalypse is set to handle mob's health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.
Video
See MobHealth in action here...
Thanks to WoopaGaming for the video.
Commands
/MobHealth reload
Reloads current configuration.
/MobHealth toggle [player]
Toggle notifications. [player] is ignored via chat and mandatory via the console.
Configuration
See the configuration page for full details.
Permissions
See the permissions page for full details.
Source Code
https:github.com/Sablednah/MobHealth
Stats Collection
Like many bukkit plugins, Mobhealth utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- The number of damage notices displayed (but not their content)
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Changelog
9.0.0: New ActionBar notifications.
8.3.0: Adds Rabbit, Endermite and Guardian mobs
8.2.2: Added fallback code for potential missing new methods.
8.2.1: Rollback gettextresource to get resources
8.2.0: Filter rogue &f colour code prefix's. Add scoreboard event (so it can be cancelled to preserve scoreboards).
8.0.1: Cleanup - removed unused class, update metrics to V7
8.0.0: Reworked Heroes integration. 1.7.2 compatibility fixes.
Download
Github no longer allows a "downloads" section, so I no longer mirror files there. If you'd like to test beta/dev versions follow me on twitter and ask there! But understand such files would not yet be approved by BukkitDev staff.
Known Bugs/Conflicts
- Plugins that alter mobs health levels usually return false health levels.
The plugins listed above are supported.
Donations
Donations of any amount are, of course appreciated :)
Contributions go towards maintaining my development server to encourage continued development, MobHealth is solo coded by me, and supporting so many other plugin takes a fair bit of time. So if you think that time is worth something then Hit the dontae button in the top right of this page :)

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Posted Aug 10, 2012This is kool, working fine on my server :)
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Posted Aug 7, 2012@SableDnah
Sounds great, thanks :D
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Posted Aug 7, 2012@UltrafaceGuy
Working on it - just need to get 1.3 sorted - and simple notice re-setup onit ;)
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Posted Aug 7, 2012So any news on PvP with SimpleNotice? Or was it just me ^_^
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Posted Aug 6, 2012@Wbfw
What where you trying to edit it to be?
And can you send me your lang.yml file? - (use the Paste feature at the top of the page)
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Posted Jul 28, 2012@SableDnah
Of course, it's lang.yml file.
entitySilverfish: Silver
Um.. Is it problem occur only me? ..;.
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Posted Jul 27, 2012@Wbfw
Which File did you edit to change the name?
As for the null pointer - yeah first use of toggle is causing a NPE - but it does work.
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Posted Jul 27, 2012@SableDnah
Where did you edit SliverFish name? >> I modify it with Edit Plus, and this name printing problem is noticed only SilverFish.
And.. I notice 1 bug(?).. about /mobhealth command. I experiment it. At first, I downloaded MobHealth.jar(Version 4.8.7).
~ And I Opened server with CraftBukkit Starter. Then, I connected my serverwith Minecraft and input command "/mobhealth toggle". ~
This time, error is nothing. but Repeating this section ~ ↑ , Error is printed that "java.lang.NullPointerException". Even if error occur, "/mobhealth toggle"'s effect is working well.
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Posted Jul 27, 2012@Beatkidz
Might not be - might be the order i check the plugins. I'll let you know ;)
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Posted Jul 26, 2012@SableDnah
Did some testing for the Max mob health always displayed bug.
Here what i found
https://dl.dropbox.com/u/55766389/Screens/2012-07-25_13.18.56.png
I know this might be a conflict in those other 2 plug-ins. please let me know so i can report this to them
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Posted Jul 26, 2012@SableDnah
Heroes should not be handling any of the mobs. I have Mobs set to take over on all basic mobs. and that is not my heroes default zombie HP so i'm guessing Mobs tagged that zombie and not heroes
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Posted Jul 26, 2012@Wbfw
Where did you edit SliverFish name?
As for the Max Health issues - its a know one with MA - their API returns max health even for entities in worlds its not handling. Trying to see if i can work around that.
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Posted Jul 26, 2012@Beatkidz
Looks like you have Heroes running there too? - is Heroes handling zombies?
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Posted Jul 26, 2012@UltrafaceGuy
Weird - i'll have a look over that
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Posted Jul 26, 2012Here my talk, please I'm using Monster Apocalypse(version.8.1e) plug-in. But Printing "%H" and %M" words is showed to same health in world affected Monster Apocalypse plug-in in not only worlds to not affected but also affected worlds. In addition, Even if modifying SilverFish's name, Always this is printed "SilverFish" Help me..!!
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Posted Jul 25, 2012Beep Boop, Guess I'm your SimpleNotice guy, PvP messages don't work at all with it !
:D
(I have all the config set up fine D:)
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Posted Jul 25, 2012Usings Mobs 36Dev and Mobhealth 4.8.7. Everything seems to be working right again except Zombies. for some reason Zombies HP does not go down. just stays at 20/20 or what ever the HP is set to.
https://dl.dropbox.com/u/55766389/Screens/2012-07-25_13.18.56.png
EDIT: Seems slimes are doing it too
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Posted Jul 24, 2012@SableDnah
Fair enough ^_^
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Posted Jul 24, 2012@UltrafaceGuy
Yeah - it does a != check not > - and i don't change the released version number until i notice bukkit has aproved the upload ;)
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Posted Jul 24, 2012@UltrafaceGuy
LOL.