MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Sep 8, 2012@SableDnah
Current, current, current, all three are the newest versions :O
(Using DEV version of MobHealth, MAXIMUM current)
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Posted Sep 2, 2012@UltrafaceGuy
Hi there - in 5.0.0 the notification system is global - so if you're seeing simple notice notifications for damage to animals - it should work for players too.
let me know what version of CB/MH/SN you have and i'll confirm if that combo works for me...
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Posted Sep 2, 2012Now about that simplenotice player damage support? XD
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Posted Aug 30, 2012@Q2Lummox
Yeah the black background is so you can read it in light enviroments - like deserts. I'm really not happy with that gui there but its the best i could do at the time.
The window in the video is the achievement style... that's the default spout notification. And should show in a default config.
showSideNotification was my attempt at a replacement. I've nearly removed it a few times, but instead once spoutcraft 1.3.2 stable is out i shall go back and try to improve it.
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Posted Aug 30, 2012How I can put the information window damage, such as that seen in the video?
With version 5.0.0, I see the window on the right, but if a mob attacked quickly, is "mixed" and do not understand what it says on the window.
Also, is "ugly" with the black background ... is much better as seen on the video.
PD: Please, view the image in a new window...
A greeting.
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Posted Aug 24, 2012@Hoolean
I knew it was a good name ;)
Thanks - had a look at your plugin - looks good, if you could make the health regain a config setting i'll use this! Its great as a permissions node skill for Evil heroes classes ;)
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Posted Aug 21, 2012I appear to of named my plugin MobHealth too! Sorry! Once I get back from my holiday I will rename it!
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Posted Aug 17, 2012@Jadiction
This time it's deliberate ;)
5.0.0 is a Dev version - not the Stable release. Once I get enough feedback that 5.0.0 is 'good' then I'll make that the live one ;)
5.0.0 was completely restructured internally. So I'm wary about making it the release of straight away ;)
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Posted Aug 17, 2012Lol: 10:45:45 AM [WARNING][MobHealth] 4.9.1 is available. You're using 5.0.0. How do you always have this problem? :P
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Posted Aug 17, 2012@SableDnah
HELLO! Just wanted to let you know that 1.3.1 works fine for me as well inside Bukkit 1.2.5. Thank you!
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Posted Aug 15, 2012@TheCoryGuy
Oh also - the 1.3.1 mobhealth versions work fine for 1.2.5 ;)
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Posted Aug 15, 2012@TheCoryGuy
Yeah - I've noticed loads of people waiting for spout client to update (they did spoutplugin - but its useless without the client!).
If you can do a ticket and let me know what version of mobs and mobhealth you have and a copy of your mobs data file - i'll get it sorted ;)
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Posted Aug 14, 2012@SableDnah
Alright, so I'm sure this has been asked before, but do you know how many returns I get for "mobhealth mobs" searches on this thread? Heheh.
I'm using the Mobs plugin to increase the health of certain mobs. I'm getting errors when beating up mobs, like Skeletons for example.
MOBHEALTH display (ex.) SKELETON 6 damage 21/20 health
Then the HUD disappears, and only reappears after I've killed the skeleton. My mobs are set to variable health, like 20 to 35. I don't know if this variable conflicts, but I'm not seeing anything like:
SKELETON 5 damage 25/30 health
What's up? :) By the way... shiny plugin. Loves it. KUDOS!!
BUKKIT 1.2.5 R4.0 (SpoutPlugin not yet updated)
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Posted Aug 12, 2012@MrBogusss Yeah that's why the desc above links to GitHub for the latest download. Bukkit are a bit bust ATM. Looks like its approved now.
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Posted Aug 12, 201210:00 PM [WARNING] [MobHealth] 4.9.1 is available. You're using 4.9.0
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Posted Aug 11, 2012@polo3400
Not at all - it can clog up a players chat a little - make sure to set "hideNoDammage: true " to minimise it :) But mostly players fighting ain't chatting ;)
Plugin testing showed a fraction of a millisecond added to events. Player load doesn't really increase its resource use - and its far less than Heroes, Mobs, MobArena etc.
Gowan give it a try ;) A great idea is to turn on the permissions and only give warrior classes the node!
Also - cherrybacon.mineocity.com is not working?
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Posted Aug 11, 2012Is this resource demanding, laggy with a lot of people, anything like that?
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Posted Aug 11, 2012o........ thank you very much
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Posted Aug 11, 2012@ok12Boss
Sure - raise a ticket and i'll look into it. Be sure to give your Bukkit version - spout version (if any) - and any other plugins your running ;)
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Posted Aug 11, 2012@Chaznuts
The 'new' Spout bits are a couple months old now. But yeah as spout rolls out updates the behaviours changes. 1.3.1 build is actually the same as 1.2.5 - just with some mobs/heroes concurrency fixes.
The RPG style however is /usually/ consistent - try hideNoDammage: true to make sure it doesn't double up. The plugin generally behaves more as expected when that's true.
As for the side notification - yeah that was as good as I could get at the time. If you're only getting glitches sometimes - then that's better then I got! I was even going to pull the feature - and I did go so far as to add a caveat to the download.