MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Feb 11, 2014when you say "PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings." does this mean that ALL players will have a healthbar that ALL players will be able to see, or does this mean that ALL players will have a healthbar that only players WITH A PERMISSION (or players USING SPOUT) can see?
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Posted Jan 26, 2014@G4meM0ment
I'll look info \n - < 3 is already in for ♥ so i can add █ too.
+x messages? You mean the damage notifications? Those are kinda the point of MobHealth - lol, health bars was just an addon! I try to keep up with the different plugin support so those messages are accurate, changing the priority doesn't work - as there is no way to ensure i get the final word. Instead I trigger a task 1 tick later and compare health before and after the event. Most plugins are falling in-line with the adjustable maxhealth added to CB, so my jobs getting easier. Now Heroes is back on CB im working on mobhealth 8 now so that should fix that.
To disable notifications tho, set all these to true. disableSpout, disableChat, showRPG, showSideNotification
I'll look into those debug messages.
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Posted Jan 26, 2014@Kane_Hart cleanDeathMessages removes the health info from the mob name in death messages.
so you get Bob killed zombie, not Bob killed zombie [||||| ] or Bob killed zombie 0/20
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Posted Jan 26, 2014@Sanyikahh
Ahh, looks like there is a bug with the update code in 1.5.2 version. Let me know which version your trying to use - and i'll see if can can post a fix up for you.
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Posted Jan 24, 2014Help me i cant use this plugin! This plugin always update! I switch it off but update again , and again but i dint need update , i use minecraft 1.5.2 version and it dont works with the newest version ! Please help how i switch it off?
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Posted Dec 18, 2013What does cleanDeathMessages do?
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Posted Nov 30, 2013Why you not add new feature like Boss Health Bar player and mob ?
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Posted Nov 26, 2013Is it possible to use \n and such to have for example mobname \n health? Also it would be nice if you could introduce some placeholders for healthbars (overhead) which use special ascii symbols like: █ or ❤ , ♡, ♥
EDIT: Could you also add a option to disable those (+x) messages? They display wrong values not fitting with heroes or other plugins calculating damage..., should also work if you increase eventhandlers priority but a option would be nice though :)
EDIT 2: I get my console spammed with some dbug messages including 'entities +"unknown."' and CraftPlayer...
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Posted Nov 25, 2013@SableDnah
It may not be forceBarHide, but it shows up like it is to me:
forceBarHide:
- EnderDragon
- Wither
- Horse
- Horse
That is today after deleting it yesterday. It seems to add another - Horse every restart. If it's something being worked, I'll just leave it.
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Posted Nov 25, 2013@der_Kernschatten
You mean in the config file? That's not the forceBarHide - that's just the automatic override to fix horses. As long names break the gui with a client side crash. It should only have one - and its being worked on - feel free to delete the extra lines.
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Posted Nov 25, 2013Is there a reason I'm not aware of that "forceBarHide" fills up with a continuously growing list with " - Horse" repeated over and over?
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Posted Nov 11, 2013@pl4y4k1ll3r
Yeah, scroll down and try the dev version i linked bellow
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Posted Nov 11, 2013Does this work with epicboss gold edition aswel ?
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Posted Nov 9, 2013@TheKnight787 The Item or the Plugin? Also define "doesn't work"...
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Posted Nov 9, 2013Doesn't work with NameTags
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Posted Nov 8, 2013@shaythegoon
Can you try my dev version I just rolled out and let me know if it works for you?
http://www.sabletopia.co.uk:8080/job/MobHealth/13/MobHealth$MobHealth/artifact/MobHealth/MobHealth/7.1.3-DEV/MobHealth-7.1.3-DEV.jar
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Posted Nov 8, 2013@SableDnah
Checking the code I think I already added this - try adding alwaysVisable: true in the config.
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Posted Nov 8, 2013Sorry for the slow releases/fixes everyboddy. Had some personal stuff, but back coding now. Will push dev releases to my Jenkins and a release out soon.
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Posted Nov 8, 2013@shaythegoon
Thanks for the report - looking into it now.
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Posted Nov 8, 2013@hutt132
Yes there is, and it used to do that bit I "fixed" it. I'll add it back in for the next release.