MobHealth

Mob Health
This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.
Now with ActionBars!
If you have 1.8 bukkit/spigot then you can now enable actionbars by adding useActionBar: true to your config (or set to false to disable).
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Mob Health has a range of useful options including:
- Control over how messages are shown
- When messages are shown
- When messages are *not* shown (a useful feature!)
- Exactly what is displayed - including your own custom messages...
Current Release Version: 9.1.0
Updater Information
Note that unless you edit MobHealth configuration it will automatically update as new versions are approved by the Bukkit team.
You can edit config.yml in the /plugins/MobHealth/ folder you can find the following settings.
updateCheck true- Show notification of available updates.
doUpdate true- Update MobHealth automatically when new download is available.
Change doUpdate to false to stop any file download, and updateCheck to false to stop notices about new versions in your startup log.
Got API?
MobHealth now has 100% more API included!
You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully - you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.
Think of it as Vault for mob health levels ;) You code for one plugin - I sort out the mess behind the scenes.
See the API page for more info.
NEW healthbars!!
As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.
PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings.
Enable this feature with the following flags in config:
showPlayerHeadHealth: true
Enables health counter display below player names.
usePercentForPlayer: true
Changes health counter from HP to a percentage of health left (recommended).
showMobHeadHealth: true
Enable health bars for all mobs.
useBarForMobs: true
If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"
Compatible Plugins
EpicBossRecoded
You shouted for it - here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.
Spout
If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).
ZombieMod
Exclusive to Imagicraft's Zombie Apocalypse RP (Zarp) server, ZombieMod creates several variaties of Zombie to terrorise players trying to survive in this post-apocalyptic server.
SimpleNotice
MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request :)
Heroes
Heroes health and levelled up HP's are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.
Mobs
Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me :)
Mob Arena
Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.
LikeABoss/Corruption
MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.
Monster Apocalypse (6.0b+)
If Monster Apocalypse is set to handle mob's health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.
Video
See MobHealth in action here...
Thanks to WoopaGaming for the video.
Commands
/MobHealth reload
Reloads current configuration.
/MobHealth toggle [player]
Toggle notifications. [player] is ignored via chat and mandatory via the console.
Configuration
See the configuration page for full details.
Permissions
See the permissions page for full details.
Source Code
https:github.com/Sablednah/MobHealth
Stats Collection
Like many bukkit plugins, Mobhealth utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- The number of damage notices displayed (but not their content)
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Changelog
9.0.0: New ActionBar notifications.
8.3.0: Adds Rabbit, Endermite and Guardian mobs
8.2.2: Added fallback code for potential missing new methods.
8.2.1: Rollback gettextresource to get resources
8.2.0: Filter rogue &f colour code prefix's. Add scoreboard event (so it can be cancelled to preserve scoreboards).
8.0.1: Cleanup - removed unused class, update metrics to V7
8.0.0: Reworked Heroes integration. 1.7.2 compatibility fixes.
Download
Github no longer allows a "downloads" section, so I no longer mirror files there. If you'd like to test beta/dev versions follow me on twitter and ask there! But understand such files would not yet be approved by BukkitDev staff.
Known Bugs/Conflicts
- Plugins that alter mobs health levels usually return false health levels.
The plugins listed above are supported.
Donations
Donations of any amount are, of course appreciated :)
Contributions go towards maintaining my development server to encourage continued development, MobHealth is solo coded by me, and supporting so many other plugin takes a fair bit of time. So if you think that time is worth something then Hit the dontae button in the top right of this page :)

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Posted Jun 15, 2012I don't know why but, normal mobs show as normal yet mobs spawned from the Mobs plugin do not show health at all?
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Posted Jun 11, 2012@SableDnah
It was harmtouch or fireball.
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Posted Jun 6, 2012<<reply 741624="">>
That looks like Heroes (SkillMessageScheduler is my heroes skill manager).
What skill where you using at the time?
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Posted Jun 5, 2012StackTrace:
Appears in mobarena.
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Posted Jun 1, 2012Can this work with Mobstat? this would be a perfect fit if it does?
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Posted May 28, 2012Still loving this plugin, great work!
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Posted May 26, 2012<<reply 667604="">>
I de believe it working in general with MobDamage now.. at least the basic configurations I've tried work fine since I played about with event priorities.
Give it a whirl and let me know how it goes? If you hit problems raise a ticket and send me your MobDamage config :)
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Posted May 26, 2012<<reply 720809="">>
I can do that with spout - but with the unknown future of Spout and Minecraft API - I'm not gonna spend a lot of time on Spout only features...
That said if its quick and easy (and I think it is) I'll see what I can squeeze in.
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Posted May 23, 2012Could the RPG notification be like, damage above the heads like in Hack Slash Mine? You know what I mean, not just static text on the screen, but actual text like nameplate, moving with the entity.
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Posted Apr 29, 2012This plug-in is great
I like it very much!! :)
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Posted Apr 24, 2012@SableDnah
Thank you , maybe its there some mistake in config , ill check one more time tomorrow , if its going to work im gonna tell you ;)
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Posted Apr 24, 2012@Croppiatus Have moved this to a ticket so I can follow it up easier ;)
http://dev.bukkit.org/server-mods/mobhealth/tickets/13-hi-there-i-have-a-problem-i-have-changed-the-co/
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Posted Apr 24, 2012@SableDnah
i have latest versions of listed clients
just copyed from config.I hope you can read something from it :D:D
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Posted Apr 24, 2012@Croppiatus Can you pastebin your current config? Also what version of Bukkit, SpoutPlugin and SpoutCraft do you have (The RPG notification requires SpoutPlugin+SpoutCraft Client).
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Posted Apr 24, 2012Hi there i have a problem.I have changed the config file - rpg to true an im still getting the health status in chat.... If you could send me here the correct config file i would be glad :)
TY
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Posted Apr 22, 2012@SableDnah
Nice to see you've added that on-screen number notification :P
Did you ever get a chance to look at ModDamage?
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Posted Apr 14, 2012-
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Posted Apr 10, 2012@diannetea I've got basic tamed entity support in place now - testing and will release later today. Also has persistent toggle status too.
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Posted Apr 2, 2012I'm using your plug in for a while and recently I started using spoutcraft. My server is CB 1.2.4 R1. I have spout plugin installed on the server and (MobHealth's) disableSpout command is false but I still can't see the health bar. Text message still shows up but there's no achievement pop up. Did I do something wrong?
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Posted May 15, 2012Sorry - whiteorbital - i didn't get a notification of your comment!
I get comments at http://dev.bukkit.org/server-mods/mobhealth/ normally.
In your case - check your startup in the console, there should be a line for mobhealth saying "Spout Enabled" or "Spout Disabled".
If it says Disabled - look further up the log to see why spout didn't start. If it says enabled - raise a ticket at the above url :)