MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Apr 2, 2012I'm using your plug in for a while and recently I started using spoutcraft. My server is CB 1.2.4 R1. I have spout plugin installed on the server and (MobHealth's) disableSpout command is false but I still can't see the health bar. Text message still shows up but there's no achievement pop up. Did I do something wrong?
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Posted May 15, 2012Sorry - whiteorbital - i didn't get a notification of your comment!
I get comments at http://dev.bukkit.org/server-mods/mobhealth/ normally.
In your case - check your startup in the console, there should be a line for mobhealth saying "Spout Enabled" or "Spout Disabled".
If it says Disabled - look further up the log to see why spout didn't start. If it says enabled - raise a ticket at the above url :)
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Posted Apr 1, 2012I've just started using MyWolf on my server (and it's a teeny bit buggy but SOOOO COOL) so if just the MyWolf(ves) reported health while fighting with their master (each player can only have 1) that would be pretty nice. They can have a name and everything.
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Posted Apr 1, 2012cool plugin! i will test it right now!
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Posted Apr 1, 2012@diannetea I just uploaded 4.7.2 that lets you use LikeABoss and Mobs together. LAB support was a bit broken, have fixed and changed the order so they play nicely together.
Wolf damage I'll look into, I can probably have it report when your wolfs damage a target. You mentioned damage inflicted on tamed wolfs too? How did you picture that working?
And finally - storing the toggle is definitely on the cards.
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Posted Apr 1, 2012@deleted_8665991
It does. Also I just uploaded 4.7.2 that lets you use LikeABoss and Mobs together.
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Posted Mar 31, 2012This does not seem to be working properly with the latest version of both MobHealth and Likeaboss
Also two things:
could tamed wolf damage (both taken and inflicted) show up?
and is there any way to save player choice for the toggle? Having to enable or disable it every time you join is not fun :(
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Posted Mar 30, 2012Does this still work with Mobs?
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Posted Mar 30, 2012@SableDnah
Ah, ok. Just wanted to make sure I was grabbing the right version :) Thanks!
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Posted Mar 30, 2012@dasbreen
Arrgh - I'm an idiot! - I just checked plugin.yml - and I have indeed typo'd the version :/ So yeah - you have the latest one - just that number wrong.
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Posted Mar 29, 2012Hmm... Just downloaded 4.7 and I got 4.4 apparently? I clicked the subscription update in my feed saying you released 4.7, deleted my old 4.2 jar and now it's saying loading 4.4 on server start up. (did a server stop, delete/replace jar, server start)
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Posted Mar 20, 2012Version 4.6 just released.. http://dev.bukkit.org/server-mods/mobhealth/files/26-mob-health-v4-6/
This should fix the
and
<<code>>java.lang.NoClassDefFoundError: org/getspout/spoutapi/gui/Widget<code>> errors.Please note the new Side widget mode does appear to overlay itself incorrectly sometimes - esp in busy combats. I am working an a better implementation.
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Posted Mar 15, 2012@TheEliteFour
Keep an eye on this ticket.
http://dev.bukkit.org/server-mods/mobhealth/tickets/6-mob-health-is-attempting-to-register-event-com-herocraftonline/
Heroes changed alot in the dev verion - and I don't think they're finished. That ticket has a link to a dev version of MobHealth that works with heroes dev. And as they tweek so will I ;)
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Posted Mar 14, 2012Is this still broken with heroes? Using today's newest Dev Build of heroes and your current newest release of this. No messages about health on attacking.
Doesn't matter, cloned it for personal use.
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Posted Mar 11, 2012@darkcloud784
lol - If you'd have scrolled down 2 posts you'd have seen that that is reported and a ticket raised. ;)
If you can head over to here -> http://dev.bukkit.org/server-mods/mobhealth/tickets/6-mob-health-is-attempting-to-register-event-com-herocraftonline/ and let me know what version of heroes your using (and where you got it!) that'd be a big help.
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Posted Mar 10, 201210.03 23:06:13 [Server] SEVERE Plugin MobHealth is attempting to register event com/herocraftonline/dev/heroes/api/WeaponDamageEvent, which does not exist. Ignoring events registered in class me.sablednah.MobHealth.HeroesWeaponDamageEventListener
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Posted Mar 10, 2012@Sonorpearl Have raised a ticket for this. Do you have a link handy for the dev version of Heroes?
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Posted Mar 10, 201219:28:01 [INFO] [MobHealth] Enabling MobHealth v4.2
19:28:01 [SEVERE] Plugin MobHealth is attempting to register event com/herocraftonline/dev/heroes/api/WeaponDamageEvent, which does not exist. Ignoring events registered in class me.sablednah.MobHealth.HeroesWeaponDamageEventListener
Using Dev-Build of Heroes for 1.2.3
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Posted Mar 8, 2012@Flenix1 Thanks for that - I'll have a look over ModDamage and let you know. If it gives mobs a higher health tho changes are it wont work till I add suport :)
As for RPGEssential - that's an interesting use of spout. I shall certainly look over that for a lightweight alternative the the achievement box.
In the meantime so you know - if you have "hideNoDammage" set to true - that cuts out alot of the "chat spam". Might work for an interim till I get something better :)
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Posted Mar 7, 2012Do you know if this supports ModDamage at all?
Also, there is a plugin called RPGEssentials which, when you get XP, just shows it for a second in the middle of the screen on Spoutcraft. Would something like that be possible for this, just showing a number in red as the actual amount of damage done? It would of course be toggle-able like the notification and chat messages are, but would be really cool for a really lightweight part.
My only issues with it atm is chat would be spammed and notifications get in the way of another plugin we have which has information in that corner...