MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Mar 22, 2012When throwing a ocelot mob egg, it spawns a iron golem, can you fix that? btw, can you make all entities spawn when shooting from a dispenser?
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Posted Mar 21, 2012@link3321
Click the pages tab, there's a whole page for them.
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Posted Mar 21, 2012@Blackvenom01
Just use bukkits default permissions file, make only one group, and give that negative permission to everyone.
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Posted Mar 21, 2012Silly me forgot to add that I do not use any permission plugins Malikk, any idea how to work around it then?
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Posted Mar 21, 2012What are the permission nodes?
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Posted Mar 20, 2012@Blackvenom01
By default, there are OP permissions that allow you to have free captures and disregard capture chances. To turn these off, you will need to add negative permission nodes for whatever groups your OPs are in.
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Posted Mar 20, 2012Bloodykittens, when I deop myself I need to have redstone but with op I dont, is there anyway i can set this so I do need it, even as op, its a pain to constantly go back and forth from console..
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Posted Mar 20, 20123 things
1. Not sure if I'm missing something or if ops aren't charged to capture, but Whenever I capture a mob it dosen't take any redstone or money from my account.
2. Again, Not sure if its because i'm an op. (I'll check tonight when my players get on) but, I set the chance for hostile and peaceful mobs to 50 but I catch the mobs 100% of the time.
3. Would it be possible to have the mobs tamed after you catch them? As in, If I go out and catch a zombie. When I spawn that zombie. He won't attack me and he'll follow me around. I used to have a plugin that did something similar, but i'm not sure if its been updated. We really enjoyed having it on our server
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Posted Mar 20, 2012@Luwiego
Brandonvd is correct. This is already a feature, with default OP override permissions.
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Posted Mar 20, 2012@Luwiego
if i am correct this is already protect.. altough admins may override it but it wil note them that it is (or whas) somebody else's wolf/cat
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Posted Mar 20, 2012Hello again, you should add to the config that only owner of his pet (Cat,Dog) could catch him.
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Posted Mar 19, 2012@Luwiego
no, bukkits having some issues with supposedly persistent mobs despawning. I would suggest keeping them in eggs if you're leaving them for a long period of time, until bukkit fixes this issue.
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Posted Mar 19, 2012Hey, i dont know if this is because of your plugin, but players have said that their dog,cats keep disappearing, i think they are despawning.. Maybe its because of your plugin ?
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Posted Mar 18, 2012@carlosjj
If it ever gets approved, you might could download it. lol
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Posted Mar 18, 2012Thanks for the update!
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Posted Mar 18, 2012@carlosjj
I hadn't really intended for anyone to use this with non-mob entities. The point of the plugin is the legitimate use of spawn eggs, lol.
Firstly, the non-mobs don't work with the spawn eggs anymore, that was taken out with a recent bukkit update on purpose. So, it only works by throwing because I manually spawn it, rather than via the spawn egg.
Not sure I wanna deal with adding code for all non-mobs for direct spawns, but I can fix that loop error easy enough.
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Posted Mar 18, 2012When throwing monstereggs with non-mobs entities, like endercrystal, or minecart. The monsteregg doesn't disappear and keeps spawning those enties until a reload. Could you fix that?
and could you make it possible to spawn non-mobs enitites without throwing them, so just on the normal way, right clicking on a block?
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Posted Mar 17, 2012@webname
That's an interesting idea, but I'd like to try and keep the config as simple as possible. If i can think of a clean way to do that, ill consider adding it. Likely tho, I'll be working on the mob spawner addition first.
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Posted Mar 17, 2012A request: would it be possible to have different costs associated for use of
1 - held item ( have to touch ) - hardest - cheapest
2 - thrown item - easier - mid
3 - shot item aka bow being used in capture. - easiest - expensive
Say adding the extra amount onto the cost of the capture
Ive got it set to spidereye at the moment, and enabled snowballs for the young niece to capture her ocelot :). But would like to make the easier
means more expensive to make it not too easy and ruin things.
Thanks for another great plugin as well
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Posted Mar 17, 2012@Malikk65
thx LOL