MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Feb 9, 2012@Malikk65
Well one of the ways is if you have a plugin like Web Auction, which if you deposit and withdraw specific things (Spawn Eggs, Potions) they'll be withdrawn as whatever amount in a stack. Can't think of any others off the top of my head, but there are probably others.
Not that big of a deal overall, just being picky. :P
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Posted Feb 9, 2012@DaDominator71421
Yeah, I've had that thought. I just wasnt sure which plugin to hook into. Ill add that to the todo
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Posted Feb 9, 2012Is it possible to Disable this in certain zones? Like World Guarded zones(cities)? If not could you consider it for future updates :). I suggested this plugin on the server I play on, hope fully we get :D. Thanks for your time.
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Posted Feb 9, 2012@jisaacs1207
Ive uploaded v1.7, should have fixed your problem, but please post here again and let me know.
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Posted Feb 9, 2012@FMKirby
How else are you even getting spawn eggs? Because if you're in creative mode, my plugin shouldn't be bothering you, lol.
I'll do a bit more testing and see if the mandatory removal bit isn't necessary anymore.
EDIT: The eggs are still being glitchy, so much as checking to see how many you are holding deletes them all. Ill check and rewire all of this next time bukkit and/or minecraft are updated, but until then, I think this is how its gonna have to be.
I can look into it a bit more if you could tell me how youre getting spawn eggs that are stacked. I've tested it with the "empty" egg, but it behaves differently.
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Posted Feb 9, 2012@Malikk65
Makes sense. My only real issue with it was that stacked eggs will disappear after one use, which, while your plugin doesn't stack them, would still be a good idea to make it 'play nice' with things that do stack them. Especially since they'll stack to 64 by default in 1.2.
As well, the issue you seem to of had was that you were giving 0 eggs instead of 1. In 1.4 you fixed that, so theoretically you should of fixed the other issues too.
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Posted Feb 9, 2012@FMKirby
Yeah, Ive been planning on adding a configurable chance aspect.
Also, I made the modifications I made for specific reasons. Without my plugin at all, you are correct, eggs behave normally. But for whatever reason, they start stacking differently, they don't display how many is in a stack, and for a while you couldn't pick them up off the ground. If I logged a message with nothing but the amount of eggs a player is holding, it would return 0. Just a couple things that didn't make sense, so I think the way I have it now is the most stable. Also, I think its more balanced with a mob occupying an entire inventory slot.
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Posted Feb 9, 2012How about adding a Success Rate option? Preferably per mob, 0 would be uncatchable, 100 would be always, etc.
Also your modifications to how Spawn Eggs themselves function are not really needed, since the spawn eggs work as expected without whatever modifications you've made. (Stacked spawn egg amounts decrease as expected, single spawn eggs are consumed, etc) Adding on the 'return materials on spawn egg use' function without rewriting the rest of its code should be relatively simple.
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Posted Feb 9, 2012Malikk65 :
Specifically, the plugin is webauction. Thanks so much!
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Posted Feb 9, 2012@jisaacs1207
I specifically tested objects such as signs, doors, etc. to make sure that the egg was only taken away if the click spawned a mob. So, that means whatever other plugin you're using cancels the actual click event. I'll work on that tonight when I get back from class. Thanks
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Posted Feb 8, 2012Malikk :
There are several economy plugins that use signs. Could you please not make the egg not disappear when right-clicking a sign ASAP? My server rolled out your plugin today, but players who try to auction or sell your eggs just end up losing them.
Thanks!
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Posted Feb 6, 2012@Cofet
Thanks. Ill add that to my Todo list. lol. I cant decide if thats more or less important than economy support...
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Posted Feb 6, 2012I hope you plan long term development. This is really cool.
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Posted Feb 6, 2012Excellent idea! Thank you very much! I will soon be using this plugin!
I understand its been less than a week since release, however multiworld support would also be a good thing to add.
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Posted Feb 6, 2012any video? :)
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Posted Feb 4, 2012@brezeeger
Well, people keep pointing out ways to make it better :) Vault support is on my todo list. Thanks
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Posted Feb 4, 2012@FlyingPikachu
Ive toyed with the idea of also adding (provided you've set your capture item to something throwable) the option to capture mobs at a distance. Permissions and vault support are definetely ahead of that on my todo list, tho.
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Posted Feb 4, 2012I haven't tried it yet, though I just downloaded 1.5 because this sounds incredibly fun and useful. Looks like you've been pumping this out rapid fire based on the # of updates!
Suggestions: For the cost, the cost by default is an item. It would be nifty if it could also include economy support of some type. I personally use iConomy6, but I think there are things out there like register or vault(?) that make things compatible with most economy mods.
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Posted Feb 4, 2012So this is basically Pokémon, but with eggs? Count me in.