MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Feb 17, 2012@combatvet1979
Hey Thanks! Most people don't comment unless they have something negative or otherwise unhelpful to say, lol. I really appreciate it. I've just uploaded v1.11. Once its approved, check it out.
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Posted Feb 17, 2012Just loaded this up because it "sounded" cool... (my kids are great) and they,... we love it! Great job!
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Posted Feb 16, 2012@ZaideChris
I suppose I could. The only issue is, for people who want a less complicated setup, theyre going to have to change EVERY field, seems kinda like a pain.
I suggest using vault, I think the tie in to an economy system is quite nice.
If enough people express interest in wanting every mobs cost configurable, then I'll add it
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Posted Feb 16, 2012As of right now you have the costs for both hostile and peaceful mobs configurable any way you could add a option of breaking it down to per mob?
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Posted Feb 15, 2012@Malikk65
i just noticed sry :/ didn't read the full change log but when i did i noticed my failure :)
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Posted Feb 15, 2012@penutia
Im not sure I understand your problem. There should be a whole mess of permission nodes.
Pages>Permission Nodes
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Posted Feb 15, 2012i would be happy if there was a feature with permissions ;) or else its working fine at my server the only problem is when permission wants to take over the plug. :)
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Posted Feb 14, 2012I might eventually be adding addons for this plugin, so people who want it lightweight can keep it that way.
And thanks for the support, I really appreciate it :)
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Posted Feb 14, 2012I'm not a fan of feature creep. It complicates things.
Without developers like yourself who spend their own time making free mods for users like me Bukkit wouldn't be possible. Thanks for the great mod and keep up the good work!
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Posted Feb 14, 2012@anotherfahlman
Thats how I feel, but a lot of people are asking for a lot of complicated stuff.
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Posted Feb 14, 2012I really like the plugin. Please don't bloat it with a bunch of "extra" features. Keep it simple and bug free!
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Posted Feb 12, 2012POKEBALLS
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Posted Feb 12, 2012@liquiddump
I hadn't thought of that. I was going to make it where they at least wouldn't attack you tho, lol. There's a couple other major things I want to add first, however.
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Posted Feb 11, 2012Hello, and thank you for the awesome plugin! I've been using it, and I came up with a neat (but heavy) recommendation: I recommend that you allow the creatures you capture to be under your control, so I can tell my zombie to go attack a spider! Maybe use an item like a selection wand. I hope for the best, friend! Godspeed.
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Posted Feb 11, 2012Hey, Sorry about the bug with v1.8, its fixed now and you should switch to 1.8.1 as soon as its approved. Thanks
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Posted Feb 11, 2012do i need worldguard to use this cuz i got worldguard and idk if u need to do something special to make it work with that
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Posted Feb 11, 2012This Plugin isnt working for me it doesnt show up when i run the server and it doesnt let me use any of the commands or catch mobs and i do have it in the plugins folder and it is the right update please help
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Posted Feb 10, 2012@FMKirby
Okay, I think I've fixed the item stack bug. Once I've finished adding Vault support It'll be uploaded.
Also, spawn eggs should be stackable in MC1.2
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Posted Feb 10, 2012@netherfoam
Yeah, I'm pretty sure thats possible. It will be in the next version. Thanks
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Posted Feb 10, 2012There's a bug that lets you make infinite wool by: 1. Shearing sheep 2. Catching sheep 3. Releasing sheep 4. Shearing again. Would you be able to do a config setting to disable catching bare sheep?