MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted Apr 7, 2014@ModingMinecraft
I found the config setting for cast with fist, thanks! :D
Now I just need to find the syntax for fist as a cast item...
Edit: it's "air"
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Posted Apr 6, 2014@Sekoshiba
There is you enable it in the config I dont remember what you need to put in cast item though
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Posted Apr 6, 2014Is there a way to use empty-handed as a wand for spells?
Like instead of needing a specific item with the spells binded can you just bind them to empty-handed or...?
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Posted Apr 4, 2014@catprowler
The link for dev builds was removed from the front page some time ago but you can find them on the MagicSpells website found here. The dev link isn't hard to find from there.
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Posted Apr 4, 2014Hi there, is there development builds for this plugin? Thanks :D
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Posted Apr 1, 2014perms still make no sense.. why can I not have perms only last when a player is in a group.. then when leave the group - they can no longer cast those spells. Saying "use command signs" is not the correct answer - its the correct duct tape way. Spells should obey perm groups..
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Posted Apr 1, 2014@ModingMinecraft
Sure, any ideas you have, you can place in thread or priv.
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Posted Apr 1, 2014@Mordrogg
Hey awesome set of spells could I possibly help you work out some of the kinks I have some a good bit of easy things that could help out make it look and work better
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Posted Apr 1, 2014@TACraftCreator Are you using both magicspells.grant.spellname and magicspells.cast.spellname? That often fixes it for me.
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Posted Mar 31, 2014please make configuration for mana-on-scoreboard.
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Posted Mar 29, 2014can someone help me I wanna be able to let people spawn mobs to defend them and the mobs wont attack them. also i want it where the mob attacks everyone or just people who have attacked you. the spawning would be enable and disable. they can spawn anything just not bosses. my skype - kahleel8
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Posted Mar 28, 2014I know this might not be the right spot to ask, but I'm hoping you'll still be able to answer. For the mob summon spell, do the mobs automatically attack the target? Say I summon an iron golem, will it attack the target?
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Posted Mar 26, 2014@alex9322
The chain spell hits one target, then tries to find another target based on the target restrictions you give it. So say you cast a spell at a cluster of mobs, it would hit one, then from that mob, the spell would seek out another to hit, and so on.
If you wanted one that would pull something towards you, the Grip spell might be it. You could even try to link the grip spell into the chain spell I believe, so each mob the chainspell impacts would be pulled towards you.
Hope this clarifies.
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Posted Mar 25, 2014Hello I would like to show my project called
Final Spells
THANKS FOR ATTENTION :)
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Posted Mar 23, 2014love the plugin like always...
Just wish you explained the magic xp system more.
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Posted Mar 22, 2014please make a scroll for not only one magic.
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Posted Mar 22, 2014I have a question about the chain spell, is the spell supposed to drag the target to you? it doesn't seem to be working for me.. (sorry if someone else asked thisI checked to make sure) maybe its having work done on it?
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Posted Mar 18, 2014Hello, I am using this plugin along with PermissionsEx to create "magic" rings, specifically the Rings of Power, and even if I give someone all the permissions, they cannot use any of the spells with that item, nothing appears in their chatbox, and nothing appears on the console.
What should I do?
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Posted Mar 15, 2014The "line" position for spell effects, doesn't seem to be working with projectile spells. Is this a bug, or am I doing something wrong
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Posted Mar 14, 2014Hi. I seem like Predefined Items cannot trigger "takedamage" or "give damage" ? Misconfiguration or unimplemented feature ?