Lore Attributes Revival
Disclaimer
Nighteyes604 sadly has stopped development on this, and has noted that anyone can pick it up and work on it. His post here : http://forums.bukkit.org/threads/dev-needed-plugin-revival-loreattributes.171252/#post-1845003 Because of this I will be taking over, and writing the new versions. I have already fixed it so it "WORKS". the main thing stopping the plugin from working was the health, and some other hooks to things like Mob Arena. Sadly I've disabled the mob arena hooks, but I have fixed health and it works. SO BIG THANKS TO NIGHTEYES604 for letting people take over.
DEC 2015 UPDATE
THIS PROJECT HAS EVOLVED. We went from a simple little plugin and it turned into a full blown full-scale mmorpg. More info can be found here:
A Little About Me
I'm 28, Married, Have a small child that loves to watch me play League of Legends, and a job that has me out for 50 hours a week. Why is that relevant you ask? Because it leaves me little time to work on things like this. Though making games and such is my passion, I will do my best to continue this at a decent pace, fixing bugs and adding features.
Lore Attributes REVIVAL
We've gone up to 1.6.4 and things are chugging nicely.
As with the Original Lore Attributes the following works :
Damage
Damage boosting can be applied to items in one of two ways - a random range, or a fixed increase.
"+5 Damage" on an item will increase damage dealt by 5 "2-6 Damage" on an item will set the player's damage to be a minimum of 2, maximum of 6.
Damage looks at the sum of all items equipped, and the item in the player's hand. Every range applied to an item is summed together, and then boosts are applied afterwards.
Example:
Helm: 2-3 Damage, Chest: +5 Damage, Sword: 5-10 Damage Overall Damage: 12-18
Health
Max health can be increased by fixed values and can be applied to any item the player has equipped.
+50 Health will increase the player's health by 50.
This action just sets the max health, not current health. If the player removes boosting armor and would have more health than their new max, their health will be lowered to their new max. Regeneration
Health regeneration can be increased by fixed values and can be applied to any item the player has equipped.
+50 Regen will increase their regeneration by 50.
Regeneration boosts are applied when health would typically be regenerated - the player is satiated / has a high food bar.
Attack Speed
Attack speed can be limited / increased and can be applied to any item the player has equipped, and the item in the player's hand.
+2 Attack Speed will increase the player's attack speed by 2.
All player's have a default attack speed of 1, and the "cooldown" between attacks is determined by "base-delay" in the config / attack speed, in seconds.
Example:
Sword: +1 Attack Speed. Base-Delay in config: 2 Attack Speed: Can deal damage once per second (2 / 2 = 1)
Attacks faster than the player's cooldown time will display the message in the config. If the message is set to "none" nothing will display. To use attack speed as a lore, it must be enabled in the config. It is disabled by default.
Dodge
A player can gain a % chance to dodge damage taken from another entity. The dodge attribute can be applied to any equipment the player is wearing, and the item in the player's hand.
Example: +5% Evasion will increase the chance to dodge damage from another living entity (such as monster or another player) by 5% (players start at 0%).
Critical Chance and Critical Damage
On dealing damage to another player or entity, players can be given a chance to have a critical attack - which deals critical damage. Players will need both the critical chance lore and the critical damage lore for crits to be noticable.
Example: +5% Critical Chance +10 Critical Damage
Means the player will deal an extra 10 damage on average 5% of the time.
Life Steal
Life steal lore gives players and monsters the ability to heal when they attack. Anyone with the life steal attribute will heal a maximum of their life steal bonus or the damage dealt, whichever is smaller.
Example: +10 Life Steal Any attacks done by this player will heal the attack damage, up to a maximum of 10.
Armor
Armor lore adds defensive traits to the player or monster, and reduces damage done by other entities based on the armor value.
Example: +10 Armor Any damage this player would have taken from another player or monster will be reduced by 10.
Level Required
Requires a certain level to be equipped. Items will pop off if it is not able to be equipped. This can not be edited at this time do it EXACTLY like below, ( with the ability to change the level required obviously )
Example: Level 5
When does Lore get applied?
- Health - Applied on login, closing inventory, respawn, targeting (for mobs).
- Damage, life steal, attack speed, critical chance, critical damage - Applied on attack.
- Regen - Applied when player would normally regenerate health.
- Item Restriction - Checked on inventory close, shooting bow / attacking, and crafting
- Dodge, Armor - Applied on taking damage from another player or mob
- Level Required - Checked on inventory close, shooting bow / attacking, and crafting
Commands
/hp show your specific , un-rounded, mathematical health. /lorestats show all of your buffs from lore items.
Known Issues
- Hp bar flickers to full and back down
- THAT GOD FORSAKEN DEFAULT MINECRAFT CRAP AT THE BOTTOM.
- Also looks like damage is not being applied when you take a hit ( but it is ) you'll notice the correct value appear in your hearts when you regen. ( for accurate checking of health use /hp )
Planned Features
Level required to use ADDED!- Chance on strike ( for weapons) to do effect
- Chance on hurt ( for armor ) to do effect
- Chance on Effects : Heal X hp, Light Target on fire, Cause Slow, Cause Nausea , cause blind, cause hunger, cause poison, etc
Change Log
Frequently Asked Questions
How do I use this? I cant add things...
Indeed! This plugin only reads the lores. Please find another plugin to help you add them. I suggest Lores, http://dev.bukkit.org/bukkit-plugins/lores/ but there are other options available.
Can you make this work with X
No. No i can not. While I have my ambitions to add support for other plugins, we are not at that point yet. Please notice there is no release, or no beta, and all the release files are labeled as alpha.
Hey XXXX is broken !?
While not technically a question, it deserves response. Please post these in the comment box, i will get to them as i can. Please understand that if you are not running a server with JUST this, and Lores( or similar plugin ) I wont be able to assist. PLEASE IF YOU ARE REPORTING A BUG, LIST THE SERVER VERSION, AND PLUGIN VERSION, AND A FULL LIST OF LORE TEXT INVOLVED.
Why haven't you answered my question?!?!!?!
I get this a lot. This is because you're not @#$%^ing paying attention ^^. I will IGNORE all questions that have answers already in the description. So if you ask something stupid, I'll ignore it. If you set something up BLATANTLY wrong, I'll ignore it. I'm here to make a good plugin, not babysit and assist those with poor reading skills. This may seem harsh, and unlike most plugin makers. But let's look at it this way, I can spend my time correcting typos, and saying "please read X section of the description", or, I can code and work on the plugin.
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Posted Sep 24, 2013please update the config.yml too !
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Posted Sep 24, 2013Hi,
Could you add compatibility with that plugin? http://dev.bukkit.org/bukkit-plugins/more-hearts/
Thanks.
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Posted Sep 24, 2013Hello, how to create items and how im cant get here?
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Posted Sep 24, 2013Wath command im need to use if im wont take items wath im create?
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Posted Sep 23, 2013just a suggestion, i seen a few plugins using the boss bar for broadcasts etc, seeing how some servers have armor that adds up to 5000 health would it be possible for you to use the boss health bar to display your current health? instead of adding up rows of hearts
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Posted Sep 23, 2013Very glad to see you picked this plugin up!
I think in the comments somewhere there was mention about the HP not being displayed correctly. I have been trying to isolate this one, but I think it is with something like a close inventory event. It might be setting the actual health (not hearts) equal to the amount defined in the lore when you close the inventory, even though the total hearts remains at the defined amount.
For example if you had say a helmet with "+10 Health" and you equip it, then close out of the inventory screen, you will see an additional 10 hearts on your bar as expected. Once you /heal or regen up to the total (10 base hearts + 10 added hearts) and open and close your inventory, it will reset to 15 full hearts, and 5 empty hearts.
Seems like it is counting that additional 5 hearts as overage almost like it expects 10HP instead of 20HP (10 hearts).
Sorry if this was noted - seemed to of been slightly different than what was listed as known issues. (the hp that is filled does count as seen with /hp - it just halves if you trigger a check)
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Posted Sep 23, 2013Did the attack speed support decimal points? Also, did the equipment attack speed plus default the value or replace the default value?
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Posted Sep 23, 2013Heroes support?
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Posted Sep 22, 2013@MCwolski : Once i get the basics of this working, i can see chance of lifesteal, to be quite easy, but chance to reduce damage, is more like a temp. buff. since mathmatically they equate to the same effect in the end, i would only probably add chance on hit lifesteal.
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Posted Sep 22, 2013What about chance of Life Steal and reducing damage from monster and other players?
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Posted Sep 22, 2013@lanceryy : Isn't a bug, i had to disable this to get it to work with the new health system. I'll take a look at supporting it once the rest of the bugs are fixed.
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Posted Sep 22, 2013IT IS A BUG THAT ALL THE PLAYER BECOME 20 HP NOW . BEFORCE, WE HAVE VIP GROUP AND THEY HAVE 30HP ( PLUGIN: permissions-health ). Plese take a look it
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Posted Sep 22, 2013@LordPhrozen Yea i did that and it doesnt make problems if i add the Lores Manually.
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Posted Sep 22, 2013Will you add negated effects? Like -5 Damage
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Posted Sep 22, 2013@DBZfan2000 : This is when HP is calculated. if you have 20 health, and add an item that adds 20 health, you will appear to have a third health. ( 20/60 ) and as long as you don't have another plugin stopping your regeneration, you should regen back up to full. each 1 Health equates to 1 heart, which is 2 HP
as for the "True" i am not getting this. please paste your server log so i can take a look.
@UltrafaceGuy : installed this and the library for it, and still no workie, ill tinker with it more tonight.
@lol768 : Thanks for clearing that up for us :]
@Drehverschluss : I've tested this quite a bit, strip down the server to just lore attributes revival ( and a plugin to add lores ) and see if you're still having issues.
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Posted Sep 22, 2013@Joager
People are entitled to an opinion with regards to other plugins as long as it does not incite flaming.
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Posted Sep 22, 2013Something weird happend. After i Downloaded the new Version i did with a Woodsword with 8-10 damage actually around 40 dmg all the time. Something“s wrog in here ;)
EDIT: But i think it up to PhatLoot and how he add Lores automaticly
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Posted Sep 21, 2013And also when I close the inventory it sends "True" a lot of times and it spams my server log. Just wondering if there is a way to remove that. Thank you :) btw thanks for reviving this awesome plugin.
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Posted Sep 21, 2013Is the losing hp when closing inventory a glitch? Because it is really annoying me and I need a way to fix it.
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Posted Sep 21, 2013"THAT GOD FORSAKEN DEFAULT MINECRAFT CRAP AT THE BOTTOM."
It is truly truly horrible. You can get rid of it however, with this: http://dev.bukkit.org/bukkit-plugins/attributehider/
Thanks for reviving such a great plugin ;D