Lore Attributes Revival
Disclaimer
Nighteyes604 sadly has stopped development on this, and has noted that anyone can pick it up and work on it. His post here : http://forums.bukkit.org/threads/dev-needed-plugin-revival-loreattributes.171252/#post-1845003 Because of this I will be taking over, and writing the new versions. I have already fixed it so it "WORKS". the main thing stopping the plugin from working was the health, and some other hooks to things like Mob Arena. Sadly I've disabled the mob arena hooks, but I have fixed health and it works. SO BIG THANKS TO NIGHTEYES604 for letting people take over.
DEC 2015 UPDATE
THIS PROJECT HAS EVOLVED. We went from a simple little plugin and it turned into a full blown full-scale mmorpg. More info can be found here:
A Little About Me
I'm 28, Married, Have a small child that loves to watch me play League of Legends, and a job that has me out for 50 hours a week. Why is that relevant you ask? Because it leaves me little time to work on things like this. Though making games and such is my passion, I will do my best to continue this at a decent pace, fixing bugs and adding features.
Lore Attributes REVIVAL
We've gone up to 1.6.4 and things are chugging nicely.
As with the Original Lore Attributes the following works :
Damage
Damage boosting can be applied to items in one of two ways - a random range, or a fixed increase.
"+5 Damage" on an item will increase damage dealt by 5 "2-6 Damage" on an item will set the player's damage to be a minimum of 2, maximum of 6.
Damage looks at the sum of all items equipped, and the item in the player's hand. Every range applied to an item is summed together, and then boosts are applied afterwards.
Example:
Helm: 2-3 Damage, Chest: +5 Damage, Sword: 5-10 Damage Overall Damage: 12-18
Health
Max health can be increased by fixed values and can be applied to any item the player has equipped.
+50 Health will increase the player's health by 50.
This action just sets the max health, not current health. If the player removes boosting armor and would have more health than their new max, their health will be lowered to their new max. Regeneration
Health regeneration can be increased by fixed values and can be applied to any item the player has equipped.
+50 Regen will increase their regeneration by 50.
Regeneration boosts are applied when health would typically be regenerated - the player is satiated / has a high food bar.
Attack Speed
Attack speed can be limited / increased and can be applied to any item the player has equipped, and the item in the player's hand.
+2 Attack Speed will increase the player's attack speed by 2.
All player's have a default attack speed of 1, and the "cooldown" between attacks is determined by "base-delay" in the config / attack speed, in seconds.
Example:
Sword: +1 Attack Speed. Base-Delay in config: 2 Attack Speed: Can deal damage once per second (2 / 2 = 1)
Attacks faster than the player's cooldown time will display the message in the config. If the message is set to "none" nothing will display. To use attack speed as a lore, it must be enabled in the config. It is disabled by default.
Dodge
A player can gain a % chance to dodge damage taken from another entity. The dodge attribute can be applied to any equipment the player is wearing, and the item in the player's hand.
Example: +5% Evasion will increase the chance to dodge damage from another living entity (such as monster or another player) by 5% (players start at 0%).
Critical Chance and Critical Damage
On dealing damage to another player or entity, players can be given a chance to have a critical attack - which deals critical damage. Players will need both the critical chance lore and the critical damage lore for crits to be noticable.
Example: +5% Critical Chance +10 Critical Damage
Means the player will deal an extra 10 damage on average 5% of the time.
Life Steal
Life steal lore gives players and monsters the ability to heal when they attack. Anyone with the life steal attribute will heal a maximum of their life steal bonus or the damage dealt, whichever is smaller.
Example: +10 Life Steal Any attacks done by this player will heal the attack damage, up to a maximum of 10.
Armor
Armor lore adds defensive traits to the player or monster, and reduces damage done by other entities based on the armor value.
Example: +10 Armor Any damage this player would have taken from another player or monster will be reduced by 10.
Level Required
Requires a certain level to be equipped. Items will pop off if it is not able to be equipped. This can not be edited at this time do it EXACTLY like below, ( with the ability to change the level required obviously )
Example: Level 5
When does Lore get applied?
- Health - Applied on login, closing inventory, respawn, targeting (for mobs).
- Damage, life steal, attack speed, critical chance, critical damage - Applied on attack.
- Regen - Applied when player would normally regenerate health.
- Item Restriction - Checked on inventory close, shooting bow / attacking, and crafting
- Dodge, Armor - Applied on taking damage from another player or mob
- Level Required - Checked on inventory close, shooting bow / attacking, and crafting
Commands
/hp show your specific , un-rounded, mathematical health. /lorestats show all of your buffs from lore items.
Known Issues
- Hp bar flickers to full and back down
- THAT GOD FORSAKEN DEFAULT MINECRAFT CRAP AT THE BOTTOM.
- Also looks like damage is not being applied when you take a hit ( but it is ) you'll notice the correct value appear in your hearts when you regen. ( for accurate checking of health use /hp )
Planned Features
Level required to use ADDED!- Chance on strike ( for weapons) to do effect
- Chance on hurt ( for armor ) to do effect
- Chance on Effects : Heal X hp, Light Target on fire, Cause Slow, Cause Nausea , cause blind, cause hunger, cause poison, etc
Change Log
Frequently Asked Questions
How do I use this? I cant add things...
Indeed! This plugin only reads the lores. Please find another plugin to help you add them. I suggest Lores, http://dev.bukkit.org/bukkit-plugins/lores/ but there are other options available.
Can you make this work with X
No. No i can not. While I have my ambitions to add support for other plugins, we are not at that point yet. Please notice there is no release, or no beta, and all the release files are labeled as alpha.
Hey XXXX is broken !?
While not technically a question, it deserves response. Please post these in the comment box, i will get to them as i can. Please understand that if you are not running a server with JUST this, and Lores( or similar plugin ) I wont be able to assist. PLEASE IF YOU ARE REPORTING A BUG, LIST THE SERVER VERSION, AND PLUGIN VERSION, AND A FULL LIST OF LORE TEXT INVOLVED.
Why haven't you answered my question?!?!!?!
I get this a lot. This is because you're not @#$%^ing paying attention ^^. I will IGNORE all questions that have answers already in the description. So if you ask something stupid, I'll ignore it. If you set something up BLATANTLY wrong, I'll ignore it. I'm here to make a good plugin, not babysit and assist those with poor reading skills. This may seem harsh, and unlike most plugin makers. But let's look at it this way, I can spend my time correcting typos, and saying "please read X section of the description", or, I can code and work on the plugin.
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Posted Nov 1, 2013I have a question, so lets say if I have a regen +4 this will regen my HP up to for hearts per second?
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Posted Oct 29, 2013I must say I am very excited about Chance on strike and Change on hurt to do effects. Here are some ideas for more features: Command Chance (A chance to run a console command on hit, with certain parameters like {attacker}, {wearer} and {attacked player} ). Also +10% Hunger Depletion (Depletes hunger slower.) Also you should integrate level required with other plugins, like mcmmo, heroes, etc. In addition you can integrate LoreAttributes with even more plugins, for example: +10% Loot chance, for loot plugins, like Loot, and PhatLoot.
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Posted Oct 28, 2013Thanks for keeping this plugin alive! It's awesome.
Here's two suggestions you could add in the future:
1. Give weapons and amors crafted on the Crafting Table a chance to get a random attribute.
2. Add an Durability attribute to change the item's durability.
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Posted Oct 28, 2013Make a new random lores please..
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Posted Oct 27, 2013@Everyone
I'm pondreing moving crit chance, to 'crit rating" and armor to "armor rating". instead of it being a flat value, the ratings will decrease in potency over time. this allows for the following example:
a 35% crit helmet, that is awesome at level 10, but drops off after level 20 or so, allowing the player to replace with a new equipment piece.
The formula for this COULD be something like
Option 1 Rating -( level *1.78 ) meaning :
level 1 with 50 Crit rating would be 48.22% crit chance. level 3 with 50 Crit rating would be 44.66% crit chance. Level 10 with 50 Crit rating would be 32.2% crit chance.
Option 2 Rating -( level *2.85 ) meaning :
level 1 with 50 Crit rating would be 47.15% crit chance. level 3 with 50 Crit rating would be 41.45% crit chance. Level 10 with 50 Crit rating would be 25% crit chance.
Thoughts?
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Posted Oct 27, 2013@miner50 , @Xeroxo135 : This can be done by READING THE FAQING FAQ! :D
@Rotebay adding "Level X" works perfectly to my knowledge, please screenshot the item and post.
@Everyone else Yes I am here, I had an unexpected trip to ohio, that slowed the development of 1.6.4 however the 1.6.4 server is up and running with MCPC+ so i will be able to build a new version shortly please hold on to your butts. :]
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Posted Oct 27, 2013How do I get lore on items. Do I have to do it manually or does it just happen.
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Posted Oct 21, 2013Level Required massage is not working. Doesnt matter if i change it or not it's still the basic one.
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Posted Oct 20, 2013@Xeroxo135 Use side plugin like: http://dev.bukkit.org/bukkit-plugins/lores/ and then just type for example "/lore add +5 Damage, while holding an item and that's it, it's gonna have +5 damage buff.
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Posted Oct 20, 2013How do i get this attributes on an item?
And is there a way i can use it with Mythic Drops?
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Posted Oct 19, 2013@Rotebay
Look at the picture on the top right (right of Disclaimer) It says level 21
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Posted Oct 19, 2013Anyone in here?
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Posted Oct 18, 2013How to use Level required feature?
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Posted Oct 17, 2013@ michalet : permissions are coming but not with a keyword. there would be no effiecent way to add this. 1 skill? sure. once you start dealing with 50 skills, and its parsing each set for 50 different things, it will become sluggish.
what will be coming at some point is adding the permission itself. so my suggestion is as follows:
-----in black colored font so its very nearly unreadable.-
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Posted Oct 16, 2013Hey and thanks for reviving and maintaining the plugin. Would it be possible to add perms to the attributes, something like this?
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Posted Oct 15, 2013@ DiamondsRmyBFF : Not super helpful....
However Just as a global heads up, no im not dead, but last week was national customer service week, and was busy planning, and playing games with all of our companies reps. ^_^;
I will be looking to update and move over to 1.6.4 this week, ( even though carpenters blocks for forge hasnt #@%^$ing updated. D: )
So brace for impact, and all that jazz.
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Posted Oct 14, 2013I know you were talking about how you hate the minecraft attributes staying at the bottom so I have an idea for you. Make your plugin a zip file and include your plugin and some other that I forget the name of but its out there cause I use and it removes the default minecraft attributes.
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Posted Oct 11, 2013@KabouterJapsy
He didn't add that, that was already in the plugin.
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Posted Oct 8, 2013Any chance you could add options in config to enable/disable certain functions, like you did with attack-speed.
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Posted Oct 7, 2013@ProfaaNN
Theres a plugin called simple attributes that allows you to do what you want mate.