Lore Attributes Revival
Disclaimer
Nighteyes604 sadly has stopped development on this, and has noted that anyone can pick it up and work on it. His post here : http://forums.bukkit.org/threads/dev-needed-plugin-revival-loreattributes.171252/#post-1845003 Because of this I will be taking over, and writing the new versions. I have already fixed it so it "WORKS". the main thing stopping the plugin from working was the health, and some other hooks to things like Mob Arena. Sadly I've disabled the mob arena hooks, but I have fixed health and it works. SO BIG THANKS TO NIGHTEYES604 for letting people take over.
DEC 2015 UPDATE
THIS PROJECT HAS EVOLVED. We went from a simple little plugin and it turned into a full blown full-scale mmorpg. More info can be found here:
A Little About Me
I'm 28, Married, Have a small child that loves to watch me play League of Legends, and a job that has me out for 50 hours a week. Why is that relevant you ask? Because it leaves me little time to work on things like this. Though making games and such is my passion, I will do my best to continue this at a decent pace, fixing bugs and adding features.
Lore Attributes REVIVAL
We've gone up to 1.6.4 and things are chugging nicely.
As with the Original Lore Attributes the following works :
Damage
Damage boosting can be applied to items in one of two ways - a random range, or a fixed increase.
"+5 Damage" on an item will increase damage dealt by 5 "2-6 Damage" on an item will set the player's damage to be a minimum of 2, maximum of 6.
Damage looks at the sum of all items equipped, and the item in the player's hand. Every range applied to an item is summed together, and then boosts are applied afterwards.
Example:
Helm: 2-3 Damage, Chest: +5 Damage, Sword: 5-10 Damage Overall Damage: 12-18
Health
Max health can be increased by fixed values and can be applied to any item the player has equipped.
+50 Health will increase the player's health by 50.
This action just sets the max health, not current health. If the player removes boosting armor and would have more health than their new max, their health will be lowered to their new max. Regeneration
Health regeneration can be increased by fixed values and can be applied to any item the player has equipped.
+50 Regen will increase their regeneration by 50.
Regeneration boosts are applied when health would typically be regenerated - the player is satiated / has a high food bar.
Attack Speed
Attack speed can be limited / increased and can be applied to any item the player has equipped, and the item in the player's hand.
+2 Attack Speed will increase the player's attack speed by 2.
All player's have a default attack speed of 1, and the "cooldown" between attacks is determined by "base-delay" in the config / attack speed, in seconds.
Example:
Sword: +1 Attack Speed. Base-Delay in config: 2 Attack Speed: Can deal damage once per second (2 / 2 = 1)
Attacks faster than the player's cooldown time will display the message in the config. If the message is set to "none" nothing will display. To use attack speed as a lore, it must be enabled in the config. It is disabled by default.
Dodge
A player can gain a % chance to dodge damage taken from another entity. The dodge attribute can be applied to any equipment the player is wearing, and the item in the player's hand.
Example: +5% Evasion will increase the chance to dodge damage from another living entity (such as monster or another player) by 5% (players start at 0%).
Critical Chance and Critical Damage
On dealing damage to another player or entity, players can be given a chance to have a critical attack - which deals critical damage. Players will need both the critical chance lore and the critical damage lore for crits to be noticable.
Example: +5% Critical Chance +10 Critical Damage
Means the player will deal an extra 10 damage on average 5% of the time.
Life Steal
Life steal lore gives players and monsters the ability to heal when they attack. Anyone with the life steal attribute will heal a maximum of their life steal bonus or the damage dealt, whichever is smaller.
Example: +10 Life Steal Any attacks done by this player will heal the attack damage, up to a maximum of 10.
Armor
Armor lore adds defensive traits to the player or monster, and reduces damage done by other entities based on the armor value.
Example: +10 Armor Any damage this player would have taken from another player or monster will be reduced by 10.
Level Required
Requires a certain level to be equipped. Items will pop off if it is not able to be equipped. This can not be edited at this time do it EXACTLY like below, ( with the ability to change the level required obviously )
Example: Level 5
When does Lore get applied?
- Health - Applied on login, closing inventory, respawn, targeting (for mobs).
- Damage, life steal, attack speed, critical chance, critical damage - Applied on attack.
- Regen - Applied when player would normally regenerate health.
- Item Restriction - Checked on inventory close, shooting bow / attacking, and crafting
- Dodge, Armor - Applied on taking damage from another player or mob
- Level Required - Checked on inventory close, shooting bow / attacking, and crafting
Commands
/hp show your specific , un-rounded, mathematical health. /lorestats show all of your buffs from lore items.
Known Issues
- Hp bar flickers to full and back down
- THAT GOD FORSAKEN DEFAULT MINECRAFT CRAP AT THE BOTTOM.
- Also looks like damage is not being applied when you take a hit ( but it is ) you'll notice the correct value appear in your hearts when you regen. ( for accurate checking of health use /hp )
Planned Features
Level required to use ADDED!- Chance on strike ( for weapons) to do effect
- Chance on hurt ( for armor ) to do effect
- Chance on Effects : Heal X hp, Light Target on fire, Cause Slow, Cause Nausea , cause blind, cause hunger, cause poison, etc
Change Log
Frequently Asked Questions
How do I use this? I cant add things...
Indeed! This plugin only reads the lores. Please find another plugin to help you add them. I suggest Lores, http://dev.bukkit.org/bukkit-plugins/lores/ but there are other options available.
Can you make this work with X
No. No i can not. While I have my ambitions to add support for other plugins, we are not at that point yet. Please notice there is no release, or no beta, and all the release files are labeled as alpha.
Hey XXXX is broken !?
While not technically a question, it deserves response. Please post these in the comment box, i will get to them as i can. Please understand that if you are not running a server with JUST this, and Lores( or similar plugin ) I wont be able to assist. PLEASE IF YOU ARE REPORTING A BUG, LIST THE SERVER VERSION, AND PLUGIN VERSION, AND A FULL LIST OF LORE TEXT INVOLVED.
Why haven't you answered my question?!?!!?!
I get this a lot. This is because you're not @#$%^ing paying attention ^^. I will IGNORE all questions that have answers already in the description. So if you ask something stupid, I'll ignore it. If you set something up BLATANTLY wrong, I'll ignore it. I'm here to make a good plugin, not babysit and assist those with poor reading skills. This may seem harsh, and unlike most plugin makers. But let's look at it this way, I can spend my time correcting typos, and saying "please read X section of the description", or, I can code and work on the plugin.
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Posted Sep 30, 2013Plz fix the bug of decrease hp in closing inventory
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Posted Sep 30, 2013@LordPhrozen
Oh, awesome!
If you ever get free, maybe you would want to work with us in Cubesouls? The Closed Beta is going on soon, and we're finishing the core development right now.
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Posted Sep 30, 2013@Joager: Ah glad you figured that out. I do not have a public server at this time, but. I'm working on a very large scale project.
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Posted Sep 30, 2013@LordPhrozen
Love you forever mang.
The potion problem was related to a stop-player-regen flag in worldguard (that I probably turned on thinking it was hunger, oh welp).
Do you have a server?
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Posted Sep 29, 2013Uploaded. enjoy 0.0.3 :]
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Posted Sep 29, 2013Yeah it'll go up tonight. Currently at portillos enjoying some hot dogs.
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Posted Sep 29, 2013@LordPhrozen
ok, are you going to post the hp decay fix today?
i needed it asap, from 200 HP to 110 HP
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Posted Sep 29, 2013@Joager : Just tested healing and splash healing and harm / splash harm everything worked.
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Posted Sep 29, 2013Potions strangely don't seem to work here.
Anybody else?
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Posted Sep 28, 2013Still alive. Hearts are still #@$ed. working on making attack speed 10th's of a second instead of full seconds. *frustrated face* will post 0.0.3 tomorrow regardless of completion to address the HP dropping when closing inventory bug.
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Posted Sep 28, 2013Hi, please make integration for Heroes. My RPG server needs this plugin, but due to a problem with the lives of not working I have it(
Sorry for my English, I'm from Russia
That's a bug if necessary)
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Posted Sep 26, 2013Hello. Can you add API for easy hooking your plugin? Thanks.
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Posted Sep 26, 2013As for posting source, night eyes source is available if you want to make your own version of it. To keep things from branching into 13 projects I will likely not provide ssource until I need to resign from the project.
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Posted Sep 25, 2013Yes, it can very much get complex supporting all the different plugins. However there are ways around everything. Need donors to have more HP? Give them helmets, and don't let other players have helms. For example.
That being said I am working on quite a few things. But this hearts not updating cap is first. Then negative values.
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Posted Sep 25, 2013I'm pretty sure plugins that change player-base-health should be the ones adding compatibility with this plugin, rather than the other way around (this plugin trying to be compatible with others). I'm not sure though.
I could easily imagine how messy it would get trying to be compatible with every health plugin out there. :P
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Posted Sep 25, 2013Can you add the source code so we can modify it please?
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Posted Sep 24, 2013@LordPhrozen
:P you can do it!
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Posted Sep 24, 2013Ok i've fixed MOST of the hp issues, and now we have control over half hearts as well. But for some @#%$ing reason the hp will not update when you take damage from mobs or even taking fall damage. but then when you regen, it updates the hearts. my rage has hit the max for the evening, ill try and fix the rest soon. ^_^
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Posted Sep 24, 2013@MrBadnick : Depends on what you want. Hp not really no., damage from melee swings and life leech probably work. You tell me :]
@KelvinKam : Currently no, but i want to add the ability for this in attack speeds. Cause now its either swing fast, swing slow, or swing $%^ing slow.
@commandLionO : Srsly, WTF. looking into this. @DBZfan2000, owe you an apology, there's definitely something jacked up. So sorry I missed what you were pointing out.
@xppoint : Commands none, plugin additional use yes. plugin this make work lore. Add lore different plugin yes.
@enetocs : No. Multiple plugins trying to control health is a bad idea. There will be support for SOMETHING for donation people some time along the line when i figure the bugs out.
@Hangjai 7 : In what way?
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Posted Sep 24, 2013@xppoint
you need to use another plugin to give item lores as far as i know, search a plugin called lores and in game type /lores add +50 Health to an armor pice nd wear it.