LegendQuest
![]()
[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
-
View User Profile
-
Send Message
Posted Aug 25, 2014@SableDnah
i would agree with sablednah , i use to run mcmmo, but adding this and mcmmo would make things quite op, for xample if you give the skill for weaponmaster to someone that has a sword lvl up say 250 they would be quite op.
for the most part its like mcmmo but with out the tools boost . which u could make ur own skill for ,
-
View User Profile
-
Send Message
Posted Aug 25, 2014@Syraleaf
I have 0 idea if it behaves with McMMO - it is kinda meant as the core in place of McMMO. That said with careful use of permissions and perm skills it can probably play nicely...
Levelling is per class - and is via experience in the usual minecraft way - with options to tweak different sources rates. Typically levelling unlocks new skills (or new options to buy depending on config) rather than improving existing skills McMMO style. That said there is nothing stopping you using a perms node to allow a class an McMMO skill - would be interesting to see that work.
If you know Java you could even write a skill ;)
-
View User Profile
-
Send Message
Posted Aug 25, 2014Looks quite impressive! Im gonna take a look at it tomorrow, but will it create problems with my McMMO? Oh, and if i add a sword lvl system (if that exists :P) does it work on the number of kills or on the number of usages of the sword? because the last one would be like: the best thing ever!
-
View User Profile
-
Send Message
Posted Aug 22, 2014@SkullSphinx
Yes you need SQLibrary installed alongside ;)
Be sure to to download 1.5.4 as soon as its approved - its awaiting approval and should be available soon and fixes a couple of weird bugs.
-
View User Profile
-
Send Message
Posted Aug 21, 2014So I am slightly new to this whole modding thing, so excuse the potentially dumb question, but will my server need SQLibrary before running this plugin?
-
View User Profile
-
Send Message
Posted Aug 17, 2014@meycson
Its recently fixed, try this one - http://dev.bukkit.org/bukkit-plugins/legendquest/forum/lqraces/races/69828-really-think-there-is-a-issue/?page=2#p25
-
View User Profile
-
Send Message
Posted Aug 17, 2014all my classes are not losing hp! but regenerating !!!
any armor with any weapon any class or race!!! on fire or poisoned"
only take fall damage
IMORTALS mod ;D plz i need fix it
----------how to fix the error lang.yml?
-
View User Profile
-
Send Message
Posted Aug 15, 2014@dariuskrtn
to protect spawn i add the flag blocked-cmds skill
to worldguard
-
View User Profile
-
Send Message
Posted Aug 15, 2014@dariuskrtn
Your not the first to report healing when burning - its weird and I'm investigating it now.
The stat mods (if you leave it enabled) do modify combat and other things - check the forum link above - there's a couple of threads about stats /statmods in there.
Some protection plugins allow/disalow commands - you could add "/skill <name>" to such a list.
And by evade, if you mean the combat dodge, yes. By giving a negative modifier with a variant of the dodge skill, you can make their dodge chance >20 and always fail.
Look at the links at the top of the page for the "Forum" links and feel free to ask more / elaborat over there.
-
View User Profile
-
Send Message
Posted Aug 15, 2014Hello, thanks for the awesome plugin, but i have some problems and questions: 1. Don't know why, but when people are burning, they somehow regenerate HP and don't lose it (even if they don't have any regeneration skill). 2. Could you explain more about statmods and if it's possible to use them in skills for damage increase from strength level and etc. 3. Is it possible to permit players to use linked skills in some areas? (Mainly faction safezone) 4. Is it possible to disable evade for some races?
Thanks again and sorry for my bad english :)
-
View User Profile
-
Send Message
Posted Aug 15, 2014can you check my i think there is a issue , forum post its causing major havoc on my server .
-
View User Profile
-
Send Message
Posted Aug 11, 2014@SableDnah
i can , post it there i can only tell you what im doing , i dont know what other admins are they
are just working on stuff . but yes ill post it
-
View User Profile
-
Send Message
Posted Aug 11, 2014@soulscapex
Can you open a ticket then and put the report in there. need the boot-up, and the start and the end of where it crashes.
Like I said, I get it all the time when using /god or /gm 1 and it doesn't crash, just errors once or twice and gets itself sorted. So I'm curious what's causing that many errors. Can you describe what your doing at the time in the ticket too?
-
View User Profile
-
Send Message
Posted Aug 11, 2014@SableDnah
well i didnt post the whole error report , it goes on for like 300 more lines then crash.
its been doing it the last few nites.
yes me and my admin have been using creative , but we have too , i have nothing else that modifys health
-
View User Profile
-
Send Message
Posted Aug 11, 2014@soulscapex
Ticket link is above please.
But its not crashing your server - i can see an entry in the log 36 seconds after, so clearly was running after.
I've seen that error when testing a fair few times, its always due to god mode or creative messing up health.
The error is the plugin trying to set health above your maximum - when that's not allowed (depite code to check for that) its not a critical failure - it just doesn't set the health and carries on. When I finally find out why I'll let you know.
-
View User Profile
-
Send Message
Posted Aug 11, 2014Error that is causing my server to crash
11:43:04 AM
CONSOLE:
WARN]: [LegendQuest] Task #165673 for LegendQuest v1.5.3 generated an exception
11:43:04 AM
CONSOLE:
must be between 0 and 69.0999984741211
11:43:04 AM
CONSOLE:
WARN]: [LegendQuest] Task #165674 for LegendQuest v1.5.3 generated an exception
11:43:04 AM
CONSOLE:
must be between 0 and 69.0999984741211
http://pastebin.com/cX75E9m5
keeps crashing my server
-
View User Profile
-
Send Message
Posted Aug 10, 2014why are my players now getting this message when trying to do skills
http://prntscr.com/4bfh5e
sorry nvm didnt notice was a perm for it
-
View User Profile
-
Send Message
Posted Aug 9, 2014@meycson
i requested that feature in the forums, use the forums to request and questions best place to get answers. also u can see if someone else already had that problem or asked? but yes i would like that feature to be implemented
-
View User Profile
-
Send Message
Posted Aug 8, 2014I have an idea and do not know if possible, but do similar mcmmo
when using the / link "magic"
replace the item and inject lore "magic"name
when / unbind the original item back thus restricting any item as a base I like to use only several using various wands and so would not would mix
http://prntscr.com/4b0yh3
-
View User Profile
-
Send Message
Posted Aug 7, 2014@meycson its not
its
Also "FIRE_CHARGE" isn't a valid material. I think you mean FIREBALL thats the bukkit name for the Fire Charge.