LegendQuest
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[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
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Posted Nov 9, 2014@Drzell
Any errors in startup?
LQ does a "keep alive" call to stop the DB connection from closing so it remains active for speed. Looks like for you its closing it rather quickly.
I'll see if I can have it open connection again in this case. BUT this would almost certainly result in slower speeds. Unless you plan to read the MySQL for a website or similar - I'd suggest sticking for SQLite.
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Posted Nov 9, 2014I'm getting this spamming on the console with mysql activated and configured
http://gyazo.com/a9987e74613f19769a490c714d0c50db
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Posted Nov 4, 2014@RenKyoKrishna
LQ does a material type comparison. So if Cauldron adds new material types to the bukkit api just match them up.
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Posted Nov 4, 2014@SableDnah
Greets! I have a question. I'm using Cauldron, so I have non-vanilla weapons, armor and tools. Of course this poses a problem since I can't use any of them with this plugin installed. Is there a way to allow the use of ALL items?
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Posted Nov 3, 2014@Kyle54106
oks, can do will to add to 1.5.6
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Posted Nov 3, 2014@SableDnah
When I said reset I meant that they would have their race reset back to Undecided so they can reselect a new race and have their xp set to 0 so that they can re-level.
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Posted Nov 3, 2014@Kyle54106
Can you be more defined on reset? Do you mean reset race/class to defaults so they can pick again. Or reset current raced/class to 0xp so they can re-level?
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Posted Nov 2, 2014@SableDnah
Can you make a command that resets a players stats and their race, I wanna use it if a player wants to start all over again.
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Posted Oct 13, 2014@johndcastro
/party skill is already in development ;)
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Posted Oct 13, 2014I know you say you are working on it but outside of Factions are you planning/or do you already have some type of party system? Meaning you can share experience gained from say killing mobs?
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Posted Oct 10, 2014@NeatDude27
Wouldn't recommend running LQ *and* heroes together!
LQ Doesn't spawn bosses. As far as i remember neither does heroes. Normally Mobs, EpicBoss, LikeaBoss or similar does that.
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Posted Oct 10, 2014@NeatDude27
just add &0 to &fcolor codes in lang.yml. planning to add defaults to it in future.
Way too much info/settings in a file to create/edit class/race configs in game
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Posted Oct 9, 2014Something weird happened im running heroes on my server too and LegendQuest and some mob called 'Skeleton king' appeared is it LegendQuest that spawns boss mobs or heroes?
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Posted Oct 9, 2014Awesome plugin! Can you make the words in colors though? Its hard to read all white xD also make it so you can make races/classes in-game maybe?
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Posted Oct 8, 2014@MERCHANToDEATH
Yes, you can add description and longdescription to class and race files. This will then be usable in 1.5.6 - my dev version here already has /class info [classname] command added and same for races. So that'll be out soon.
Skill descriptions are already in:
for perm and native skills. Native skills do have defaults, but you'll want to override them. /skill info [skillname] for info
If you need more help on this or help working it - feel free to msg on forums - http://dev.bukkit.org/bukkit-plugins/legendquest/forum/ makes it easier to follow threads on there - esp if you do one post per question ;)
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Posted Oct 7, 2014@SableDnah
I really love what I see so far messing around with the configs, but I'm still confused about descriptions. Is it not possible to add a class description (for example) that the player can see in-game before picking a class? I would also like to have permskill descriptions that could describe the way the skill works to the player or gives them a link to the plugin page that the skill unlocks. Am I formatting the description setting wrong, or is this just not a feature of the plugin? I'm considering using this plugin as a replacement for Heroes on my server, but I still have a few worries such as this one. It's really important to me to be able to give my players as much information as possible so I don't have to constantly explain the plugins to them, I'm sure you understand.
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Posted Oct 7, 2014@MERCHANToDEATH
Race swiching flag is coming soon. perm skills already can have a description: node.
As for dropping skills - problem is - what stops people doing that on demand?
if i have skills calle Ay and Bee - both costing 3sp. I could drop Ay and get Bee - then back again - on demand - and would therefore effectivly have both skills.
Also what if i have skill Cee that requires skill Ay. If you drop Ay - id have to drop cee as well
All in all its open to abuse basically. People will not commit to a choice as they can get back at any time :/
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Posted Oct 7, 2014Really nice plugin. I was wondering if you could add a setting or permission node to allow switching your race more than once. I would really appreciate it. I was also hoping that there could be a description option for permskills. One last thing, Can you relinquish a skill to get back skill points? I think that would be really useful too.
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Posted Oct 5, 2014@Drzell
I'm looking into citizens - looks to be a simple case to ignore players with NPC metadata. will be in 1.5.6 ;)
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Posted Oct 5, 2014Can you add support to Citizens? http://gyazo.com/28a064e36862d2cd1949f6180bfffec2