LegendQuest
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[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
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Posted Aug 7, 2014@ SableDnah
I put the config file in the wizards and started giving error
how this \ /
skills:
weaponmaster:
vars:
skillname: StaffMaster
chance: 40.5
damag: 4
weapons: "STICK"
Fireball:
skillname: shoot
level: 10
cost: 0
manaCost: 10
buildup: 1000
delay: 1000
cooldown: 6000
consumes: FIRE_CHARGE
vars:
Damage: 5.0
power: 4
fire: 1
projectile: FIREBALL
I did something wrong?
Errro
\/
[10:27:38] [Server thread/ERROR]: [LegendQuest] Invalid class file: mage.yml
[10:27:38] [Server thread/WARN]: java.lang.NullPointerException
[10:27:38] [Server thread/WARN]: at org.bukkit.inventory.ItemStack.<init>(ItemStack.java:68)
[10:27:38] [Server thread/WARN]: at org.bukkit.inventory.ItemStack.<init>(ItemStack.java:46)
[10:27:38] [Server thread/WARN]: at me.sablednah.legendquest.skills.SkillDataStore.readConfigInfo(SkillDataStore.java:124)
[10:27:38] [Server thread/WARN]: at me.sablednah.legendquest.classes.Classes.<init>(Classes.java:338)
[10:27:38] [Server thread/WARN]: at me.sablednah.legendquest.Main.onEnable(Main.java:122)
[10:27:38] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:316)
[10:27:38] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:324)
[10:27:38] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:404)
[10:27:38] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R3.CraftServer.loadPlugin(CraftServer.java:446)
[10:27:38] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R3.CraftServer.enablePlugins(CraftServer.java:380)
[10:27:38] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.n(MinecraftServer.java:352)
[10:27:38] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.g(MinecraftServer.java:326)
[10:27:38] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.a(MinecraftServer.java:282)
[10:27:38] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.DedicatedServer.init(DedicatedServer.java:182)
[10:27:38] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:436)
[10:27:38] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628)
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Posted Aug 7, 2014@soulscapex
Can you ask this in the forums here plese: http://dev.bukkit.org/bukkit-plugins/legendquest/forum/skills/nativeskills/
Info in the comments gets lost very quickly so I don't want to spam it with skill configs.
UPDATE: Have made a post to try to help explain skillname: and vars: sections. http://dev.bukkit.org/bukkit-plugins/legendquest/forum/skills/nativeskills/69484-skillnames-and-vars/
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Posted Aug 7, 2014@meycson
That's the shoot skill, not fireball skill.
You can ask further skill questions in the forums. And I'm working on the skill info page to update it with all the skills configs.
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Posted Aug 7, 2014@meycson
There is a Forum button on this page. Look at the row of links at the top under the bukkit logo.
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Posted Aug 7, 2014@soulscapex
Sun only seams to work here - just trying to work it out. Will let you know.
And I replied to armour ticket already :) http://dev.bukkit.org/bukkit-plugins/legendquest/tickets/11-armor-not-coming-off/#c13
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Posted Aug 6, 2014I'm having a problem to create the spells do not quite understand how to create a projectile magic fire ball or snowball ?
could quickly help? what part do I put this ? skills.yml ?
how would this skill?
Fireball
CD:6 seg
mana:10
cost:fire_charge = ID 385
DMG:5 hearts
how to define the damage that goes take away?
thx
Fireball:
skillname: Fireball
level: 10
cost: 0
type: PROJETILE
manaCost: 10
buildup: 1000
delay: 1000
cooldown: 6000
consumes: FIRE_CHARGE
?
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Posted Aug 6, 2014How can i tell if a skill needs vars: or not i can not for the life of me get Featherfall to stop fall damage?
and how can i make the vampire class take more damage from a wooden sword?
and i know your a busy cat, but any luck with the sunlight for the night affinity
HERE is what i tried and neither work, i still take Full fall damage im just confused on when you should make the skill look like 1 or 3 in this example, and when they should have vars or not.
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Posted Aug 6, 2014@meycson
you can add permission based skills using the perm skills,
and u can use magic spells with this , just they have to cast them
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Posted Aug 6, 2014@ SableDnah
What do I want to say that for an item to drop all spells as well and magicspells
I found a lot of skills so interesting combo it would be great for mages already that they will not have atk or defense, just wand
\/
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/magic-system/
/\
can make a button for the forum on this page? thx
I use mypet as the link with him or each race with a types of pet to be able to get "add permission who has the race"
human use only natural pets.
chicken, wolf, ocelot, pig, cow ... add permissions for class
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Posted Aug 6, 2014@SableDnah
any word on the sunonly , and did you read my msg on the ticket , i went to check but its gone. im getting all this armor spam to the console now since the fix.
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Posted Aug 6, 2014@Helrin
Interesting. If you had one barebones class that did nothing everyone would have that pre-selected, effectually rendering classes unused.
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Posted Aug 6, 2014Is it possible to disable classes completely and only have races?
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Posted Aug 5, 2014@soulscapex
I'll investigate that. With "sunonly" set it should only use sunlight not light from blocks.
Meanwhile have a look here: http://dev.bukkit.org/bukkit-plugins/legendquest/forum/legendquest/general/67219-beta-testing/?post=18 for the new invulnerability skill.
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Posted Aug 5, 2014@SableDnah
oh shit it was missin a F, it loaded now , but i must say its still not working as planned, im still taking damage from torch light and glowstone light when underground
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Posted Aug 5, 2014@soulscapex
It's "NightAffinity" two f's, sorry for that.
As for the armour and stuff - have you not checked your ticket? Uploaded it 22h ago with a new build that should fix them.
In other news - i have an invulnerability skill for you - im just testing it now - then will add to forums. You can use it for lava/fire protection.
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Posted Aug 5, 2014@SableDnah
No its not showing up under the loaded skill pool i checked the spelling in the java and its spelled correctly? any clue , also any eta on the armor and stuff bug fix
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Posted Aug 5, 2014@meycson
I'm not entirely sure what your asking here.
I think you want to link certain items to certain skills? It doesn't work like that instead players choose what skill they want to bind to an item themselves.
Some skills have a "holding" variable that can be used to restrict use to require one of a list to he help when using. But otherwise Linking/binding is upto the player.
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Posted Aug 5, 2014how to set the standard for that item will be skill "remove /link"?
ex: stick to cast inoffensive spells to players
blazerhood using aggressive skills
similar to magicspells
how the weaknesses of weapons
Mage does not take much damage with a diamond sword
"I do not want to limit too"
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Posted Aug 5, 2014@soulscapex A passiveaura of the fireproof potion would do it till i write a better skill for it.
Did I spell NightAfinity correct? try lowercase. Also try using skills command on the console - then it brings up a list of all loaded skills.
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Posted Aug 5, 2014@SableDnah
yes i did see that vul i love it, ok i will try that, Any idea on how i could make a race invul to lava and fire , im trying to replicate a plugin called supernaturals my server used a while ago, would it be possible if i took the water affinity code , and just changed the water to lava in the code.
i loaded that vampire skill into the config and rebooted but its not showing up under skills nor is it working not taking any damage