HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Dec 22, 2012@youneedhelp4560
Added. :) Glad it's working.
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Posted Dec 22, 2012Fix also works on Bukkit #2561 (1.4.6 beta)
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Posted Dec 21, 2012Worked!
Now all you need is a donate button! Thanks!
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Posted Dec 21, 2012@mheiden
@youneedhelp4560
See if this build fixes it:
https://buildhive.cloudbees.com/job/RegalOwl/job/HyperConomy/82/regalowl$hyperconomy/artifact/regalowl/hyperconomy/0.957-SNAPSHOT/hyperconomy-0.957-SNAPSHOT.jar
Thanks for letting me know.
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Posted Dec 21, 2012@RegalOwl Bukkit 1.4.5-R1
Hyperconomy 0.957-SNAPSHOT.jar
Results in:
http://pastebin.com/QHJv81pp
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Posted Dec 21, 2012Latest dev build for both
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Posted Dec 21, 2012@mheiden
Same questions: What version of HyperConomy? And what version of craftbukkit are you using?
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Posted Dec 21, 2012@youneedhelp4560
Are you running a dev build of HyperConomy? And what version of craftbukkit are you using?
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Posted Dec 21, 2012@youneedhelp4560 Same error
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Posted Dec 21, 2012I keep getting CONSOLE: [WARNING] [HyperConomy] Task #286 for HyperConomy v0.957 generated an exception
Now it is when ever someone sells anything too. Seems to spam 4 times a second! Ha.
Other than that selling is still working. (I am using SQL if that matters)
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Posted Dec 21, 2012@stewis
Thanks for the information. I'm glad it's working. :) Hopefully I'll have an update with the 1.4.6 items soon.
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Posted Dec 21, 2012Hi Regal,
I have updated my server to 1.4.6 (latest dev build) last night and your plugin [latest development build of 0.956] appears work and function correct with no warnings in the console yet.
Thank you for your hard work!
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Posted Dec 20, 2012@ryvix
I've lowered their price in the upcoming .957 release.
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Posted Dec 20, 2012I think since you can find enchants all over the place now the prices might have to be nerfed a bit.
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Posted Dec 20, 2012@sycam_ink
If you're trying to change the config while the server is running you have to first disable HyperConomy with /hc disable. Then edit the config, then enable it with /hc enable. There is no need to reload your server.
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Posted Dec 19, 2012i tried to enable sql in the config file but it auto resets what i reload the server
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Posted Dec 18, 2012@mrchasez
I updated the code to be more reliable. See if you have any issues with this build: https://buildhive.cloudbees.com/job/RegalOwl/job/HyperConomy/77/regalowl$hyperconomy/artifact/regalowl/hyperconomy/0.957-SNAPSHOT/hyperconomy-0.957-SNAPSHOT.jar
Run a backup first with /hcbackup to be safe.
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Posted Dec 18, 2012@mrchasez
So are you using YML or SQL mode? I forgot.
Suppose you're using YML mode and the item is defined as "fire". If someone tries to buy "fIRE" it will autocorrect the name and make it "fire" again so there shouldn't ever be an issue. Things might get more complicated if you're using SQL mode with multiple economies and you remove fire entirely from an economy in the hyperobjects table. (not the default economy). I haven't tested that yet. So far I haven't been able to defeat the system in any way. It even prevents me from removing fire from a shop twice. It lets you remove both "fire" and "fIRE"? /ri fire should be all you ever have to do. If somehow it's letting you remove multiple fires from one shop something is working differently on your server than mine. Perhaps it's a bug that occurs only under certain conditions. I'll look into it when I get off work.
I'm not sure what you mean about the id/name. The item material isn't currently used for anything; I just have it there in case I need it in the future. The only thing that matters is the name.
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Posted Dec 18, 2012@RegalOwl
I dont understand... how do we remove items from the shop then? Are you saying we have to look up the exact puncuation you used for the word? Or do we always use lower case? I don't understand. Because i removed lowercase "fire" yet people can still buy "fiRE"
When we delete items, we usually remove them from the shop file to begin with.
Edit: I found your issue! You use item name in all lower case "fire" and you use item ID in all uppercase "FIRE" which makes things complicated.
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Posted Dec 18, 2012@RegalOwl
Thank you, that worked like a charm. My initial idea was to make two shops, one that is sell only for everything and a restricted items shop used to buy items, but not raw materials etc. This is to prevent players buy, ie, diamonds and sell diamond blocks back, depending on prices. Some people made millions in minutes with pumpkin seeds that way, lucky it is dynamic pricing. But at this very moment, the dynamic prices of different items of same material (diamond vs diamondblocks) are working against us. Unfortunately, I could not have both shops working on the same cuboid. Perhaps, theres a way to make it global (without bondaries), is it? I will try out the signs, just havent time to do yet... Any suggestion to deal with the problem I have?