FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
| Command | Description | Permission |
| /firstjoinplus | Show general plugin information. | (none) |
| /firstjoinplus help | Show all available commands. | (none) |
| /firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
| /firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
| /firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
| Variable | Description |
| %player_name | The name of the player. |
| %player_display_name | The display name of the player. |
| %player_uuid | The UUID of the player. |
| %total_players | The number of unique players that have joined. |
| %random_player | The name of a random online player. |
| %random_player_display_name | The display name of a random online player. |
| %none | Used in join, quit, and kick messages to completely disable them. |
| %player_country | The player's country (GeoIPTools required). |
| %player_city | The player's country (GeoIPTools required). |

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]











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Posted Jan 1, 2014@deasertm
Thanks! :)
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Posted Jan 1, 2014Pretty neat plugin! Good job!
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Posted Dec 31, 2013@chaseoes
Ah thanks! I just watched your video on this GREAT plugin. Thanks man. People like you are the sole reason why bukkit can operate.
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Posted Dec 31, 2013@jpell1221
Yup! Check out the example configuration above. They can be run through the console or by the player that's joining.
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Posted Dec 31, 2013@chaseoes
Does this plugin allow for commands to be run on first join?
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Posted Dec 27, 2013@Steve__555
I added this option in v2.1 which should be released soon.
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Posted Dec 27, 2013Is there a way to make it so players do not lose their inventory every time they join. For me every join is first join so players new and old can read the book I prepared.
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Posted Dec 20, 2013@Kosmoh
Set 'every-join-is-first-join' to true.
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Posted Dec 20, 2013Is there anyway to me to, instead of only giving the items to NEW players, give the items to any player that log in, even if he/she had previously logged in?
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Posted Dec 18, 2013@diannetea
It was never intended for any real use and only for testing, so it was replaced by /fjp debug.
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Posted Dec 18, 2013There was an /fjp spawn command at one point, or am I crazy? My spawn point is in a room that is blocked off with no entrances, so I kind of need it to get in there :/
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Posted Dec 17, 2013You seem to have forgotten that I had an issue.. Thanks...
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Posted Dec 13, 2013Not as of yet, you've pretty much made a dead sexy plugin. Just the ability to toggle inventory clear is all I need good sir!
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Posted Dec 12, 2013@sethgandy
Any other suggestions?
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Posted Dec 12, 2013That'd be awesome of you! Yeah, I don't mind them ending up with a bunch of extra books. I have a fire pit for them xD
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Posted Dec 12, 2013@sethgandy
This would result in the book being added every time someone joins (so you would end up with a bunch of the same book), but I could add an option for that.
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Posted Dec 12, 2013So I have every-join-is-first-join: true This clears out the inventory each time the person joins. Can I still have all the stuff enabled, just without the inventory being cleared? Like enter sound, particles, book and stuff?
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Posted Dec 12, 2013@chaseoes
http://pastebin.com/VWszKJr0
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Posted Dec 12, 2013@kiracookie
Pastebin your config?
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Posted Dec 12, 2013@tmad40blue
I even tried /fjp debug and it didn't do anything at all. :\
Edit: I should also mention, that even if new players join, they don't get the starter kit I set up, nor does it play the noise like I want it to. Yes, these settings are set to true in the config file. I double checked.