FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
| Command | Description | Permission |
| /firstjoinplus | Show general plugin information. | (none) |
| /firstjoinplus help | Show all available commands. | (none) |
| /firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
| /firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
| /firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
| Variable | Description |
| %player_name | The name of the player. |
| %player_display_name | The display name of the player. |
| %player_uuid | The UUID of the player. |
| %total_players | The number of unique players that have joined. |
| %random_player | The name of a random online player. |
| %random_player_display_name | The display name of a random online player. |
| %none | Used in join, quit, and kick messages to completely disable them. |
| %player_country | The player's country (GeoIPTools required). |
| %player_city | The player's country (GeoIPTools required). |

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]











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Posted Dec 11, 2013@kiracookie
All of those commands have been moved inside /fjp debug, since it does the same thing anyway.
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Posted Dec 10, 2013For some reason, I can use /fjp to see the version and stuff, but when I try to test the starter kit I want to give to new players, /fjp items doesn't do anything at all.
I'm using version 2.0 for 1.7.2.
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Posted Dec 10, 2013@Alexander310898
Try setting the delay-everything-by configuration option to a higher value, such as 5 or 10.
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Posted Dec 9, 2013http://pastebin.com/g4EJDqn5
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Posted Dec 8, 2013@geekyservers
Use /fjp debug.
@Alexander310898
Configuration?
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Posted Dec 8, 2013Any way you can re-add the /fjp spawn - command again, please? It was very helpful for me.
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Posted Dec 8, 2013I think that %player_display_name works only on quit messages, in join messages it just shows a normal(white) player name. Waiting for a fix)
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Posted Dec 5, 2013@sethgandy
Thanks! :D
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Posted Dec 4, 2013Thanks chaseoes! Made a small donation for your work! Thank you very much! Keep up the good work!
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Posted Dec 3, 2013@ThaManOfPaper
Yes, the variable is %total_players.
@sethgandy
Yup! After you enable the option it should provide you with an example rules book.
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Posted Dec 3, 2013Does the Unique total player count still work?
I liked that.
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Posted Dec 3, 2013Just curious how I start a new page in the welcome book.
Edit: @Dutch_Boy Nevermind, found it. /newpage
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Posted Dec 3, 2013@linderson9
It looks like you're using the item name STONE_SHOVEL instead of STONE_SPADE. You can double check your item names here: http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
@tmad40blue
I'll add a new line variable!
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Posted Dec 3, 2013@chaseoes Hey again chaseoes, I just downloaded your plugin (The 2.0 version). Sorry report a problem already. So I changed the config and I made sure to check everything is enabled, then I did /fjp reload, then reloaded the server. When the new player joined I got this error msg: 20:57:28 [WARNING] [FirstJoinPlus] Task #191 for FirstJoinPlus v2.0 generated an exception java.lang.NullPointerException at org.bukkit.inventory.ItemStack.<init>(ItemStack.java:68) at com.chaseoes.firstjoinplus.utilities.Utilities.getFirstJoinKit(Utilities.java:76) at com.chaseoes.firstjoinplus.FirstJoinListener$1.run(FirstJoinListener.java:35) at org.bukkit.craftbukkit.v1_6_R3.scheduler.CraftTask.run(CraftTask.java:58) at org.bukkit.craftbukkit.v1_6_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_6_R3.MinecraftServer.t(MinecraftServer.java:530) at net.minecraft.server.v1_6_R3.DedicatedServer.t(DedicatedServer.java:240) at net.minecraft.server.v1_6_R3.MinecraftServer.s(MinecraftServer.java:493) at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:583) I only get the "_ has joined for the first time!" Everything else doesn't work. Here is my config: http://pastebin.com/B2Zq5fHp. Thanks for your help in advance!
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Posted Dec 3, 2013@chaseoes
Is there a way to put a line break in the first join message? I'd like to display the player name on one line, and the total number of players on a line below it. This used to be possible when the messages were separate in the config.
Thanks!
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Posted Dec 3, 2013@nashoxx
There is one...?
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Posted Dec 3, 2013Very useful plugin, an 1.7.2 update would be great :)
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Posted Dec 2, 2013@wiedzmin137
You can no longer use item IDs. They were removed in Minecraft 1.7.
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Posted Dec 2, 2013Now it don't give items to player but first message is good. http://pastebin.com/qVM5jSyZ And my item config:
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Posted Dec 1, 2013@linderson9
Version 2.0 will be up soon, which might fix some of your problems. Remember to type /fjp reload after changing the configuration.