FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
| Command | Description | Permission |
| /firstjoinplus | Show general plugin information. | (none) |
| /firstjoinplus help | Show all available commands. | (none) |
| /firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
| /firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
| /firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
| Variable | Description |
| %player_name | The name of the player. |
| %player_display_name | The display name of the player. |
| %player_uuid | The UUID of the player. |
| %total_players | The number of unique players that have joined. |
| %random_player | The name of a random online player. |
| %random_player_display_name | The display name of a random online player. |
| %none | Used in join, quit, and kick messages to completely disable them. |
| %player_country | The player's country (GeoIPTools required). |
| %player_city | The player's country (GeoIPTools required). |

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]











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Posted Jan 30, 2014@Stevensaurus
Your display name plugin is bad and not setting display names when players join before mine reads it. Try increasing delay-everything-below-by.
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Posted Jan 30, 2014%player_display_name only works when quitting for some reason.
http://i.imgur.com/2n1c9En.png
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Posted Jan 28, 2014Version 2.1 has been released and is available for download!
@crunkazcanbe
I'll think about it!
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Posted Jan 28, 2014@chaseoes
Can you please add in the option to make the book you get on join not removable stuck in your innovatory and a option to choose where the book will be in your innovatory. Thanx man I am using 4 of your plugins and loving everyone of them !!
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Posted Jan 27, 2014It works fine for me as well, you must have a conflict somewhere. Are you using any book editing plugins? If you are you might want to switch, I'm using BookSuite and I have no issues.
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Posted Jan 26, 2014@nashoxx
Nobody else has the problem so I can't really help. The plugin works fine for me.
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Posted Jan 14, 2014@chaseoes
Uh, yes. Then why is it happening, how could I fix it? It's literally saying "/newpage" written in the books, and all the "pages" mess up.
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Posted Jan 12, 2014@nashoxx
Nope.
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Posted Jan 12, 2014The books, at the moment of configurating the .text file and doing /newpage, this bugs/glitches, it shows as "/newpage" written in the book.
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Posted Jan 10, 2014@BlueEyedPanda
If you are on a Mac, open up "Textedit" > "Format" > Make plain text. Then, when you save it, save it as a .txt file (i.e: config.txt). Hope this helped!
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Posted Jan 10, 2014Works very well, op plugin. :)
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Posted Jan 3, 2014@BlueEyedPanda
I can't really help with basic computer usage. If you need help with the plugin itself then I'm happy to help you.
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Posted Jan 3, 2014@chaseoes
How do I make a txt file
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Posted Jan 3, 2014@BlueEyedPanda
Not possible.
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Posted Jan 3, 2014<<reply 1947678
@chaseoes
I want to know how to make them spawn with a written book which I've already written in.
Also where's the directory and how do I make a .txt file?
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Posted Jan 2, 2014@BlueEyedPanda
Enable the option and create a text file with the name you put under the option in the FirstJoinPlus directory.
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Posted Jan 2, 2014How can I make players spawn with books? I don't understand the instructions above.
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Posted Jan 2, 2014@Quaziz
You made an error in the file.
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Posted Jan 2, 2014Hi. I have probably missed something but for me the config file are overwritten every time i restart the server. I hope you can tell me what i done wrong.
Thanks!
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Posted Jan 2, 2014Hey, I'm actually still learning about coding plugins and all, and you seem pretty good at this, as you have the ability to analyze errors and know how to hook into other plugins, etc. Perhaps when you have some spare time you could maybe teach me some things? Thanks.