Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted May 9, 2012<<reply 697154="">>
thx, but it will render chunk where player already been
but i look for how i can render ALL map
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Posted May 9, 2012i love this plugin <3
but i can not click on the button to change what i want to see on the website (players,mobs,regions etc.), also with my smartphone '
and it need a little bid long to build the map, i see only black background ^^
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Posted May 9, 2012@Zelil
/dynmap fullrender YourWorld
or
/dynmap fullrender YourWorld:surface
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Posted May 8, 2012Hey
Is it possible to make so Im the only one that can see the dynmap?? Maybe block all other IPs or something?
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Posted May 8, 2012How i can render whole map?
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Posted May 8, 2012someone is ddosing my server??
http://pastebin.com/e0RMHTC4
after that lots of too many open files error occurs and server goes down
sometimes restart automatically
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Posted May 8, 2012I have a problem with one of my worlds not rendering properly. Only a little part shows what its supposed to show but the other part just shows bedrock. On the surface map it seems as if the world just suddenly flips (if you look to the edges the rendered parts go down but the not rendered parts seem to go up? :s) Here is a screenshot: screenshot
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Posted May 7, 2012When i set "login-enabled: true" when using external web-server (so .json part), .json files do not generate! If i then set "login-enabled: false" and reload server, .json files starts generating as it should.
"login-enabled: true" - .json files do not generate
"login-enabled: false" - .json files generate
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Posted May 7, 2012im having the same issue as QweSteR2221 but CharlesWCrete response didn't quite make sense to me. can anyone else explain?
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Posted May 7, 2012So I've updated to 0.38 from 0.37 and now my tiles and players do not show, but the right sidebar loads. I haven't changed anything in the configs, would this be a ubuntu permission issue or a config issue? I have 777 on the standalone folder...
EDIT: It was a permissions issue. Got it figured out.
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Posted May 7, 2012@mikeprimm: is it possible to disable the auto importing from dynmap when worlds loaded on the fly? or is there any api function to do prevent the import when a world is loaded?
because my plugin loads worlds with not constant worldnames and i want to disable the dynmap support for this worlds, because its not needed and strain the server.
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Posted May 7, 2012The dynmap addons are not working with the latest release. They are loading without errors but there are no layer at the map.
Any ideas?
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Posted May 7, 2012@QweSteR2221 You need to put the day map folder in your plugins folder and say override. Old jar=old files, new jar=new files
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Posted May 6, 2012I'm delete old ver and install new ver.
"Web files are not matched with plugin version: All files need to be same version!"
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Posted May 6, 2012@Exid0us
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Posted May 5, 2012@Dazzuh
thanks dude you just fixed my problem, oh and the way i got chat to work the other way was to delete all the dynmap files all but the world render files and reupload dynamp and start a fresh with new config and all
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Posted May 5, 2012@dynamicdude
the fix for mine was setting the factions config chatTagRelationColored false
but this only allows me to see messages on the map, Messages sent from DynMap don't appear in game for me |:
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Posted May 5, 2012Is there anyway to protect the entire page with a login? Anyway to require login before viewing the live map and not just the chat portion. That would be help alot!
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Posted May 5, 2012I've been using DynMap for almost a year now, and this time I decided it would be awesome to render my maps in HD with a custom texture pack. Everything worked as planned, but I also added recently a new "Iso" map. (So I have Flat, Surface(60°), Isometric(30°) and Cave) The render for the Flat map worked well, but at the 8300th tile of "Surface", DynMap render crashed and gave me that error:
Please, I need help for that one, I can't even get my render to finish and it's been 2 times that error showed up, cancelling the render and rendering it impossible to continue or restart (I have to clear the "pending" files to restart).
Thank you in advance,
franky1223
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Posted May 5, 2012@Davyhalliday
seems alot are havin this problem but no one is telling us why
can someone please tell us why server chat is messed up and not showing on the map please