Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted May 4, 2012@MacGyver420
yea thats the way ive been doing it too, or if its just something small you can just place a block and break it then it will auto render the tile ur in
another question: is there a setting to use something similar to the fast graphics settings in game so that leaves wont be transparent?
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Posted May 4, 2012None of my server chat is showing on the map when chat is true, help
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Posted May 4, 2012@Gravemind2401
Not the way worldedit works unfortunately, best way ive found to get worldedit changes to update is using /radiusrender xx in the location after the edits are done.
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Posted May 3, 2012@MacGyver420
thanks :)
next question: when editing with worldedit, the changes dont cause dynmap to autoupdate the tiles. (but manual building does) is there a way to make worldedit cause dynmap tile updates?
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Posted May 3, 2012Update plz IC2 render for new block's
:3
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Posted May 3, 2012@Gravemind2401
Look in your config for:
I use 1000
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Posted May 3, 2012This error spammed the log after I left dynmap rendering a world in hires all night. There was thousands of lines.
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Posted May 2, 2012I love dynmap! (its even in my sig :)) but one thing i find annoying is the render messages. is there a way to configure the timing of the messages (to something slower than once every 100 tiles) or to surpress them? when i do a full render i have the constant messages on my screen for hours which is rather annoying. (i usually just log off till its done to avoid the messages, but the renders can last up to 20hrs for me)
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Posted May 2, 2012@metalguitarist
lowres shouldnt use up too much space, but it depends what your world size is. my main world has a 4km radius, so by my math for a flat map this would be 3gb of data. just for the flat map. try using only one map type (surface or flat), and if you have multiple worlds, remove some from the dynmap list. if this doesnt work, try vlowres.
another suggestion would be to get a bigger harddrive. 4gb isnt considered very much for local storage these days
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Posted May 2, 2012Is dynmap suppose to take up 4gigs worth of data with lowres? It has managed to crash everything on my server twice because the server runs out of disk space... Cannot use this plugin anymore...
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Posted May 2, 2012@mikeprimm whats gone wrong with dynmap, ever since the new updates chat isnt working the way its ment to, server chat isnt showing up on the website the only thing that shows up it join and quits and the chat ballons dont even work and yes they are turned on please please fix this.
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Posted May 2, 2012Hi
will there be a fork to have dynmap running with a vanilla server ? This would be great.
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Posted May 1, 2012This is probably more of a question for an HTML expert, but if I put the Dynmap in an iframe on my website will the Dynmaps data be counted against my bandwidth limit? Or is it independent?
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Posted May 1, 2012@josip1
Hey my DynMap is set up an all but the live map doesnt show the Speach Bubles when people in my server talk!
psl help!
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Posted May 1, 2012@TaHoward
Hey my DynMap is set up an all but the live map doesnt show the Speach Bubles when people in my server talk!
psl help!
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Posted May 1, 2012Hey my DynMap is set up an all but the live map doesnt show the Speach Bubles when people in my server talk!
psl help!
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Posted May 1, 2012I'm trying to set visibility limits for my map, as the map is rendered exactly as I want it. I don't really mind if the players go beyond the map limits, I just don't want it to show up.
Is there a way to find what the limits for the current rendered map is? Or should I just use my mouse and read what the co-ordinates are from the rendered map itself?
http://mc.whereeaglesdare.ca:8124/ Is the map in question
I'm going to keep trying to figure this out, but any advice about the visibilitylimits setting would be great!
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Posted May 1, 2012@LunarDelta
im having the same issue i use auto restart every 8 hours and everytime it unloads it hangs on disabling dynmap and ive waited for 15 minutes never unloaded just a curser flashing at me
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Posted May 1, 2012Is there a flag when you do a full render that allows you to do a surface(night/day) render rather than just surface?
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Posted May 1, 2012@mikeprimm
Hi mike! I had a great idea, could you make a plugin or feature for dynmap when someone uses disguisecraft as a creeper/cow or w/e they aren't displayed on the map?
This would be AMAZING! if you could do it