Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
-
View User Profile
-
Send Message
Posted Apr 13, 2012I'm having trouble making a page where people can access dynmap via dyndns. Any steps I need to take to get it working?
-
View User Profile
-
Send Message
Posted Apr 13, 2012@clownfish8
Well, I'm running it on 0.36.3 but it does have a tendency to crash every day... So I guess I'll have wait for the official dynmap for 1.2.5-R1.0 to be released
-
View User Profile
-
Send Message
Posted Apr 12, 2012Is anyone having luck with dynmap and a v1.2.5 bukkit server? If yes, which version of dynmap?
-
View User Profile
-
Send Message
Posted Apr 11, 2012Why do I get the error "Read time out" using dynmap latest version? My server freezes and needs restarted. It definately is dynmap.
-
View User Profile
-
Send Message
Posted Apr 11, 2012Is there any away to only VIPs see the dynmap?
-
View User Profile
-
Send Message
Posted Apr 11, 2012Small problem here... I can only watch the map via using my internal IP, (not external with which everyone joins) and I can also not see the map when using something as No-Ip (I have Servercraft as host so the IP is "numberhere.servercraft.co"). I do have the external IP of the server but I have no internal IP. Do I need to find out or is there some other way to see the map?
-
View User Profile
-
Send Message
Posted Apr 11, 2012Hello, I want to make a pic embeded like here( http://smp1.empire.us:8880/#) When i tryied to nothing happent.. Could anyone help me out?
-
View User Profile
-
Send Message
Posted Apr 10, 2012@mdo13
Dynmap is bukkit.. I dont think you can run bukkit on hamachi bukkit is a completely different server console.
-
View User Profile
-
Send Message
Posted Apr 10, 2012I have a question, how do i put dynmap on a hamachi server WITHOUT port-forwarding my personal router. I run a small, 3 person server and want to run dynmap. Help??
-
View User Profile
-
Send Message
Posted Apr 10, 2012Suggestion
Command, /dynmap viewers
This command will show a list of the current people watching the map! ;D
-
View User Profile
-
Send Message
Posted Apr 9, 2012Hello! I was wondering, can the components like the character hiding in shadow and cover be customized for different worlds? i.e. creative words wouldn't have hidden characters, but PvP worlds would.
Thanks!
-
View User Profile
-
Send Message
Posted Apr 9, 2012How can i move the default dynmap tiles folder because im using an ssd and its making LOTS of read/writes
-
View User Profile
-
Send Message
Posted Apr 9, 2012Thanks for making this plugin and sharing it with us. I just installed Dynmap 0.36.3 onto a CraftBukkit 1.2.4-R1.0 server (Ubuntu Server 10.04, 64-bit, Java 6). It worked like a champ. It was slowly building the default world and when it look like it fizzled out (waited about 15 minutes), I simply typed "/dynmap fullrender" in the chat bar and it filled out the map VERY quickly. It only took maybe 3 or 4 minutes to finish all 3 views on my default world that is about 240 MB. The dynmap ended up being around 80 MB after generating the 3 default worlds and one very small test world.
EDIT: In case anyone is wondering, my world started off in CB 1.1-R4, then upgraded to CB 1.2.3-R0.1, then upgraded to CB 1.2.4-R1.0. I have the following plugins installed: Appleseed, AutoShutdown, bPermissions, CHDistantFarm, ChestShop, Citizens, dynmap, Essentials, EssentialsChat, EssentialsSpawn, Flight, FoundDiamonds, GravelClay, iConomy, KonseptGate, MagicBookshelf, MC Jobs, mcMMO, MoArrows, MobDisguise, Multiverse-core, SeattleSummer, SilkSpawners, SimpleCarts, SuperCauldrons, TreeAssist and Vault
Thanks, LHammonds
-
View User Profile
-
Send Message
Posted Apr 9, 2012I was doing a full render on one of my maps and I left it going over night. When I came back in the morning, the log showed this:
22:26:52 [SEVERE] [dynmap] Exception occured: java.lang.NullPointerException at org.dynmap.MapManager.createMapChunkCache(MapManager.java:1145) at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:606) at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:568) at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:182) at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:198) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:98) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:206) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:680)
There are over 250,000 tiles it has to go over and it only got to 2200. I then restarted then full render and it stopped again showing this:
07:16:49 [SEVERE] [dynmap] Exception occured: java.lang.NullPointerException
the second time it got through 3800 tiles before it stopped. I don't know what is wrong????????
-
View User Profile
-
Send Message
Posted Apr 8, 2012Hello, Im not sure if its my fault... or if something has gone wrong. But on all the videos etc ive seen people type /Dynmap fullrender world when i do this it says its rendering the world but no tiles are rendering.. My map has stayed the same for the past month and only really change when people either walk to new location.. ive just the tile render section where it tell you what updates the tiles.. i did all that like video said when i was trying to fix it yet i still get the same result wich is no tile rendering on the dynmaps live feed.. Its really starting to annoy me because there random paths everywhere and id like it all nice squared off.. but nothing i try works please help me.. :(
-
View User Profile
-
Send Message
Posted Apr 8, 2012Bukkit: 1.2.5 RB Dynmap: 0.36.2
My players are having an issue with /dynmap hide being reset upon each login.
Is it possible to have it remember your settings regardless or quit/joins?
Thanks Andrew
-
View User Profile
-
Send Message
Posted Apr 7, 2012HOW DO YOU USE IT?
-
View User Profile
-
Send Message
Posted Apr 6, 2012[SEVERE] Error occurred while enabling dynmap v0.34-957 (Is it up to date?) unacceptable character '?' (0xFFFD) special characters are not allowed in "<reader>", position 12418 at org.yaml.snakeyaml.reader.StreamReader.checkPrintable(StreamReader.java:98) at org.yaml.snakeyaml.reader.StreamReader.update(StreamReader.java:191) at org.yaml.snakeyaml.reader.StreamReader.peek(StreamReader.java:145) at org.yaml.snakeyaml.scanner.ScannerImpl.scanToNextToken(ScannerImpl.java:967) at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:235) at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:179) at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:563) at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161) at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146) at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:230) at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160) at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:123) at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106) at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121) at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480) at org.yaml.snakeyaml.Yaml.load(Yaml.java:423) at org.dynmap.ConfigurationNode.load(ConfigurationNode.java:85) at org.dynmap.DynmapCore.enableCore(DynmapCore.java:255) at org.dynmap.bukkit.DynmapPlugin.onEnable(DynmapPlugin.java:458) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:374) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:361) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
-
View User Profile
-
Send Message
Posted Apr 6, 2012hay is it possible to teleport to dmarker?
-
View User Profile
-
Send Message
Posted Apr 6, 2012If you have multiple worlds, is it possible to have players visible on some of the maps and hidden on others?