Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Mar 28, 2012I updated to version 0.36,I wanted to chat at Chrome,but It always told me "You are not permitted to send chat messages". I don't know what is this problem. Need help!!
Besides My server is v1.2.4
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Posted Mar 27, 2012On the guide for setting up DynMap with your own webserver it says you must "Change the following:" However, it does not say where to make those changes. I have grep'ed the entire folder for those strings and don't see them. Where do I need to make that change? What file needs to be edited? "standalone/dynmap_world.json" does not exist in what I just downloaded.
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Posted Mar 27, 2012Would it be possible to integrate the dynmap webchat with the permissions prefixes so players chatting from the web appear as they do in game?
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Posted Mar 27, 2012What is the option to toggle whether players appear on the map by default? No one shows up on mine until I/they do the /dynmap show command, so I know it works, but there must be some option to turn on them appearing by default. Thanks.
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Posted Mar 27, 2012I've updated Dynmap now to version 0.36 (from version 0.34-957) but have nasty errors. (cant start plugin outdated etc.)
hope someone nows a reason/ solution
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Posted Mar 27, 2012@gadget_boy_z You can do that with :[your port number]
Its should look something like this minecraft.edmi.nl:8123
Change the 8123 to your chosen port. Hope this is what you searched for.
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Posted Mar 26, 2012I can hear people on the web page viewing the map talking to the game, but people on the web are unable to see the chat in game.
I have all the settings turned on concerning chat and chatbubbles. Am I missing something? I am using 1.24... perhaps that is the cause?
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Posted Mar 25, 2012Hi, i installed dynmap and my ip has a custom port, how would i enter that in on dynmap?
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Posted Mar 25, 2012When I chat through the web page it always says the text came from the last person to login to the servers. I can set the configuration so the chat text in game doesn't show that users name, but the chat text on the map always makes it look like the last user the logged in was the person sending the text. How do I fix this?
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Posted Mar 24, 2012Getting a Web files are not matched with plugin version: All files need to be same version (0.35-991) error when using 0.35 and the latest development build for MC 1.2.4.
Not sure why I am using the same webfiles and jar that came in the 0.35 package.
Do I need to regenerate all config files for that version or something ?
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Posted Mar 24, 2012Any idea why every player who joins our server is hidden at the dynmap? Dynmap adds every player to hiddenplayers.txt at join. I dont know why...
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Posted Mar 24, 2012@ACallander
you can just delete the rendered files ;)
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Posted Mar 23, 2012<<reply bladedpenguin>>
I second this..
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Posted Mar 21, 2012Is there a way to disable spout support? spout is horribly broken right now
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Posted Mar 21, 2012I and all of my players get awful lag every 5 seconds with Dynmap on. I changed the update renders to 10 seconds, then 20, then 1 minute even and it didn't make a difference. I know the lag is due to the map updating, and I can't seem to get rid of it.
Please, any help? If I can't find some cure to this lag I'll have to uninstall this amazing plugin and let many of the players on my server down.
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Posted Mar 21, 2012I don't know if you could fix this, but it'll be great when you can.
The scroll buttons don't work on iDevices (iPhone, iPad, etc).
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Posted Mar 21, 2012Hi, sorry to be a pain but this map is essentials to our server and every time i try to start a render i get this error:
07:15 PM [SEVERE] Exception in thread "AWT-EventQueue-0" 07:15 PM [SEVERE] org.bukkit.command.CommandException: Unhandled exception executing command 'dynmap' in plugin dynmap v0.35-991 07:15 PM [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) 07:15 PM [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) 07:15 PM [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:469) 07:15 PM [SEVERE] at me.escapeNT.pail.GUIComponents.ServerConsolePanel$ConsoleCommandListener.actionPerformed(ServerConsolePanel.java:78) 07:15 PM [SEVERE] at javax.swing.JTextField.fireActionPerformed(Unknown Source) 07:15 PM [SEVERE] at javax.swing.JTextField.postActionEvent(Unknown Source) 07:15 PM [SEVERE] at javax.swing.JTextField$NotifyAction.actionPerformed(Unknown Source) 07:15 PM [SEVERE] at javax.swing.SwingUtilities.notifyAction(Unknown Source) 07:15 PM [SEVERE] at javax.swing.JComponent.processKeyBinding(Unknown Source) 07:15 PM [SEVERE] at javax.swing.JComponent.processKeyBindings(Unknown Source) 07:15 PM [SEVERE] at javax.swing.JComponent.processKeyEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.Component.processEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.Container.processEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.Component.dispatchEventImpl(Unknown Source) 07:15 PM [SEVERE] at java.awt.Container.dispatchEventImpl(Unknown Source) 07:15 PM [SEVERE] at java.awt.Component.dispatchEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source) 07:15 PM [SEVERE] at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.Component.dispatchEventImpl(Unknown Source) 07:15 PM [SEVERE] at java.awt.Container.dispatchEventImpl(Unknown Source) 07:15 PM [SEVERE] at java.awt.Window.dispatchEventImpl(Unknown Source) 07:15 PM [SEVERE] at java.awt.Component.dispatchEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventQueue.dispatchEventImpl(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventQueue.access$000(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventQueue$1.run(Unknown Source) 07:15 PM [SEVERE] at java.security.AccessController.doPrivileged(Native Method) 07:15 PM [SEVERE] at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventQueue$2.run(Unknown Source) 07:15 PM [SEVERE] at java.security.AccessController.doPrivileged(Native Method) 07:15 PM [SEVERE] at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventQueue.dispatchEvent(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventDispatchThread.pumpEvents(Unknown Source) 07:15 PM [SEVERE] at java.awt.EventDispatchThread.run(Unknown Source) 07:15 PM [SEVERE] Caused by: java.lang.NullPointerException 07:15 PM [SEVERE] at org.dynmap.DynmapCore.processCommand(DynmapCore.java:768) 07:15 PM [SEVERE] at org.dynmap.bukkit.DynmapPlugin.onCommand(DynmapPlugin.java:501) 07:15 PM [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) 07:15 PM [SEVERE] ... 42 more
Any ideas?? Thanks
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Posted Mar 21, 2012Suggestion:
Ability for making permissions for the chat.. So users with the permissions nodes can chat on dynmap!
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Posted Mar 21, 2012Hey guys, I had to switch from HD renderer to the the old one since my web files were over 12 gigs. HD rendered always showed the whole world and then you would zoom in to the location. the KezMap shows the map too zoomed in. I found setting in the configuration.txt file where it says default zoom 0 and changed it to 3 but nothing changed. Do I have to rerender the worlds all over again??? I see no setting like that in the worlds.txt file Or do I just add that to each world in the worlds.txt file??? is 3 ok to show the whole randered world or do I need to go higher Thanks
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Posted Mar 20, 2012Gamachan,
I had the same problem, comment out the following in the config file
hideifshadow: 0 and hideifundercover: 0
- class: org.dynmap.JsonFileClientUpdateComponent
writeinterval: 1
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
includehiddenplayers: true
use-player-login-ip: true
require-player-login-ip: false
block-banned-player-chat: true
# hideifshadow: 0
# hideifundercover: 0
hideifsneaking: false