Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Mar 18, 2012@justindi15
what really has me concerned is that i deleted my dynmap folder 4 times now and the dymnmap webpage still shows those odd poeple names, for the faces that will show on the map and new ones have been added.
and even after many deletes and re-installs it will keep the same time stamp of when they were added.
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Posted Mar 18, 2012@bluehasia
i have the EXACT same problem, and i've had it for some time now. It used to work after changing the server ip thingy that dynmap binds to to your own ip and stuff, but it just fails afterwards again.
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Posted Mar 18, 2012updated to dynmap "0.33-932" still same thing going on
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Posted Mar 18, 2012Can Dynmap get Hijacked?
my map no longer works and when we go to the webpage for it we just get a directory list \tiles and when i start to browse it i see faces folder via the webpage it has names of faces of people that dont even belong to my server. i uninstalled and re installed dynmap still no works and even with a clean slate i get the same webpage with the same add names for faces with the same time stamp from the previous day when my map broke
server 1.1 RB4 dynmap "0.31-849"
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Posted Mar 17, 2012Really liking your plugin, but I have one request.
Could you post images of the different shaders that are available? I want to render a fourth map but don't know which shader I want to use and it takes ~6 hours to render for me. I'm sure a lot of people would like to know what shader they want before rendering.
The different shaders I mean are: stdtexture flames topo-noplants biome stdtexture-mcr-grid rainfall topo256 topo ovocean no_transparency cave temperature default TerraNetworkOrgTopo topo256-noplants sk89q defaultscheme stdtexture-nobiome lit-cave
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Posted Mar 17, 2012Is it possible to only let certain players view the map? I don't think it is but im just checking
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Posted Mar 17, 2012The chat is getting spammed with "full render of map 'surface' of "world" ....every second on the minecraft chat... how do I turn of this? I have tried to go through every option of the config file but no luck...
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Posted Mar 17, 2012Got the same problem like callmejordy.
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Posted Mar 16, 2012Hmm,
I can't get this plugin to work with the most recent version of bukkit
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Posted Mar 16, 2012<<reply 593355>>
you can only start the server from dynmap on port 80 if you are starting your bukkit server as a root. But you shouldnt start your server from root its too dangerous!!!
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Posted Mar 16, 2012<<reply 594110>>
Yes you can. In the config there is a option for the tiles path set it to where you want it ;-)
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Posted Mar 16, 2012Hi how about support for the war plugin http://forums.bukkit.org/threads/mech-fun-war-v1-7-doolittle-minecraft-tdm-ctf-1-1-r4.250/
This would be awesome.Thank you mike and frozencow!!!
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Posted Mar 16, 2012Hello. I cant get the chat to work. I use EssentialsChat for chat plugin. Please help me with this :D
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Posted Mar 15, 2012Hi,
I am using the default dynmap port 8123 without any webserver, can I set the location of the map tile to other local folder? I am hosting the bukkit in a tiny SSD and the HD map tiles are too big. I wish to have the HD tiles in another drive (which is a 2TB drive)
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Posted Mar 14, 2012@mikeprimm
Ok i posted it on github for you. thank you
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Posted Mar 14, 2012Can anybody tell me how I can go about opening port 80 for dynmap?
I am currently using a mac...
When I change the setting from 8123 I get this:
22:47:04 [SEVERE] [dynmap] Failed to start WebServer on address 0.0.0.0:80 : Permission denied
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Posted Mar 14, 2012@DanielMuhlig
It's already possible with shader biome.
in worlds.txt :
:3
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Posted Mar 14, 2012I have an idea for at new addon.
I would be nice to be able to see the different biomes on the map. It would make it much easier to use the map for locating the right spot for a new town/structure etc.
Love dynmap plugin.
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Posted Mar 13, 2012@callmejordy265
I'm getting these erros two on the new beta 1.2.3-R0.2.
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Posted Mar 13, 2012Heyo, Dynmap doesn't seem to be working for me. I get the following errors:
http://pastie.org/3590317