Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Mar 6, 2012@xtyro
We don't create those files - bukkit does, in response to chunk generation. Check to see if you have any chunk caching mods or the like - we load chunks without asking for them to be generated: a miscoded caching mod might ignore that and cause the MCA to be generated. This doesn't happen in general - its been reviewed multiple times on quite a few server configurations - so there is something distinctive in your setup that is more than just vanilla Bukkit plus dynmap: we walk the world data sure, but it doesn't mean we drive the creation of those files (certainly not with anything resembing default configuration)
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Posted Mar 6, 2012@RevoMods
@hanswalter123
Shift-reload browser.
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Posted Mar 6, 2012@hanswalter123
Same here...
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Posted Mar 6, 2012In level region folder within few hours appear thousands of small 8kB region files with names from r.100.110.mca to r.140.150.mca. It started to happen some times ago, but I thought that level is broken. But now I made a new level and it happens again. It has to be connected with dynmap, because it concerns only the level, that is rendered. It doesn't happen without dynmap and with levels, which are disabled.
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Posted Mar 6, 2012Web files are not matched with plugin version: All files need to be same version (0.34-945)
i loaded your newset version
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Posted Mar 6, 20121 strange thing :) Dynmap doesnt show chat bubbles ;/
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Posted Mar 5, 2012For some reason the map now renders some areas, and wont render other areas.
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Posted Mar 5, 2012for me it shows the earth but not anything else and i cant zoom in. Any help?
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Posted Mar 5, 2012Only part of my map will render, nothing around spawn will render, as you can see from my map ip.
http://50.115.41.2:8263/
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Posted Mar 5, 2012@Noman_1000: I am also having this problem =<
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Posted Mar 5, 2012I seem to have an error where the map is blank on my webserver and on the :8123 port.
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Posted Mar 5, 2012@pascaltobias0
@dharmlost
@krathen78
@sargrvb
Yep - fixed in release level 0.34 - sorry for the error (the risks of living on the bleeding edge with dev builds!).
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Posted Mar 5, 2012@colddemon666
Make sure you extracted the whole ZIP file, versus just the JAR. That error means that the plugins/dynmap directory probably doesn't exist.
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Posted Mar 5, 2012@Jobsti2
@craftopia
Fixed in the release level 0.34 - sorry for the mistake (risks of dev builds!).
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Posted Mar 5, 2012@m1zark
Simplest thing is to edit your map configuration using /dmap - see https://github.com/webbukkit/dynmap/wiki/Configuring-Maps-and-Worlds-using-dmap for examples.
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Posted Mar 5, 2012@jjtcomkid
Trees are always a concern on the cave render, as it defines a 'cave' to be a point where the traced ray goes from 'non-air' back into 'air'. I need to see about adding support for ignoring specific block IDs and/or 'transparent' blocks (like leaves), but it is a current limitation.
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Posted Mar 5, 2012@josip1
Easiest option is to use the /dmap commands - see https://github.com/webbukkit/dynmap/wiki/Configuring-Maps-and-Worlds-using-dmap for details and examples.
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Posted Mar 5, 2012@xemnes1
If you've updated all the files, then just do a shift-refresh to reload your browser cache.
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Posted Mar 5, 2012this new update isnt going smoothly... im copying the new web files to my web directory and it keeps saying its not the same version as the plugin. so i delete the whole web folder excluding tiles and config and place the new files in..... the website is now blank >.> xemcorp.com/map im doing it right =/ its the same way i always update dynmap. can i get some clarification as to whether its me or some kind of error in the web files you provided for the new version?
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Posted Mar 5, 2012How do you add another map to dynmap?
So you have
Normal Nether End Other Other2
What I want to do is have a new map for a new world I am making and then delete "normal" and replace that with Other2....Is their an easy way to do this?