Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
-
View User Profile
-
Send Message
Posted Mar 5, 2012I'm running a Technic Pack server right now (Tekkit), and I've enabled support for the mods and changed the block ids to match the server. However, the giant Rubberwood trees from RedPower2 are getting in the way of the cave render. The cave view shows the caves, but the canopy of the trees is rendered on top of the caves. How can I remove the wood and leaves of the rubberwood tree from the cave render? Here is the map, where you can plainly see the canopy of the trees.
-
View User Profile
-
Send Message
Posted Mar 5, 2012Ive been looking through the wiki and cant seem to find this anywhere. Is there an option I can set so the flat and cave maps don't render and show on the website and only the surface map option is available?
-
View User Profile
-
Send Message
Posted Mar 4, 2012Same problem as pascaltobias0 & craftopia & dharmlost & krathen78 ;)
- #2034
- 0.34 (4. Mar)
Edit:
- 0.34 (5. Mar)
I think the bug is gone (still rendering...)
-
View User Profile
-
Send Message
Posted Mar 4, 2012I too am getting only half my map showing. Its not cut horizontal or vertical either, more at an angle... kind of odd. see it at http://game.craftopia.net:8123
-
View User Profile
-
Send Message
Posted Mar 4, 2012With 0.34 and 0.33 I always get this: 20:51:46 [SEVERE] [dynmap] ERROR creatomg default for plugins/dynmap/configuration.txt
Does anyone know any solutions? Thanks in advance
-
View User Profile
-
Send Message
Posted Mar 4, 2012same problem like dharmlost and krathen78, right side off the map just cut off, look yourself http://www.worldofmine.at:8123/
-
View User Profile
-
Send Message
Posted Apr 9, 2012The program is more than likely working correctly, it's just your IIS (If you're using Window) configuration that needs to be updated. Top level directory information means that your webserver has not been configured to point anywhere differently, or no new sites have been defined therein.
If you are using Apache for Windows, it would be a little easier since you could just create an additional site / virtual host. If there are no instructions on how to do this, I may assist the project and see about creating instructions for both IIS and apache (windows and Linux)
-
View User Profile
-
Send Message
Posted Mar 4, 2012I use PC to run my server and when I do that local host link, It takes me to this Directory thing and it doesn't show a map or a black screen. Please help ! ! !
-
View User Profile
-
Send Message
Posted Mar 4, 2012I have a user that would prefer to be hidden and not add to the mapping, so others do not know his location. I have hidden him. How can I make so he does no add to the map? If possible..
-
View User Profile
-
Send Message
Posted Mar 4, 2012@dharmlost
I have the same problem.
-
View User Profile
-
Send Message
Posted Mar 4, 2012I'm running bukkit 2032 1.2.3 and I have a problem with the nether world only showing the bedrock ceiling from the map. anyone else having this issue?
-
View User Profile
-
Send Message
Posted Mar 3, 2012I am using the current dev build of 0.34, and it seems to be working with 1.2.3 bukkit build. Only problem is on every map, the world seems to just cut off. Basically, along a straight line it is not mapping out the data on one side of it, even though it did on previous versions. Any ideas?
-
View User Profile
-
Send Message
Posted Mar 3, 2012I can confirm it doesn't work with the latest build. I would love it if you guys could update soon. Otherwise, wonderful plugin! Keep up the good work!
-
View User Profile
-
Send Message
Posted Mar 3, 2012Not loading on the latest craftbukkit devbuild. Don't know how @TaHoward got it to work.
-
View User Profile
-
Send Message
Posted Mar 3, 2012@Sfmplayer Ctrl F5 the browser or clear cache.
I can confirm that "R: v0.33 for CB 1.1-R4" works on bukkit dev release 2032 for minecraft 1.2.3.
Currently running a full render, no errors so far.
-
View User Profile
-
Send Message
Posted Mar 3, 2012Hey! since i updated the dynmap and i typ the ip on my webbrowser it says this
Web files are not matched with plugin version: All files need to be same version (0.33-932)
So. what should i do ?
-
View User Profile
-
Send Message
Posted Mar 2, 2012@sethgandy
there were bugs with ChunkSnapshots returning bad data in 1.2 CB. try a later version, or wait till it's fully fixed?
-
View User Profile
-
Send Message
Posted Mar 2, 2012Hmm ... I will look similar to the one of the following pages is a problem of CLOSE_WAIT.
http://jira.codehaus.org/browse/JETTY-597
http://tux.hk/index.php?entry=entry090521-111844
How do I use for v0.33 of the org.dynmap.web.HttpServer v0.29.2?
-
View User Profile
-
Send Message
Posted Mar 2, 2012This does NOT work completly on R6; the map works, but errors keep coming up in console when it tries to render/update the map-tiles.
-
View User Profile
-
Send Message
Posted Mar 2, 2012@goofybud16
Does it work with 1.1-R6? I think you replied to the compatiblity with 1.2.x.
But disciple218 asked, if it works with 1.1-R6. And that it should do, or not? I thought in 1.1-R6 is nothing changed on the chunk classes. The changes I saw that mike made (and then approved by Bukkit Team) were in 1.2.x classes not 1.1 classes.