Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Dec 31, 2013I'm having the chiseled stone brick (98:3) not being rendered with the last update (using Spigot rev 1224), is there anyone elese having this problem ?
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Posted Dec 30, 2013Is there any way on Dynmap to hide all players in the server except it still shows where you are? So when I am in the server I can pull up dynmap and only see myself however is there a way that a OP can see all players locations?
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Posted Dec 30, 2013Dynmap was the reason my server would jump to 100% RAM usage. Not sure if it's due to bukkit dev or dynmap. But after removing dynmap, my server runs around 30% continuously.
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Posted Dec 30, 2013@hutt132
I recommend backups!
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Posted Dec 29, 2013My rendered maps keep getting deleted when I restart my server sometimes. This is extremely annoying since it takes days to re-render them.
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Posted Dec 29, 2013So I've been doing some rendering this weekend, and have noticed something. There must be a memory leak. While my server runs perfectly fine with dynmap, my memory usage spikes up to over 90%, and usually after a while causes my Linux server to kill the Minecraft server. Note this only happens when doing a fullrender. Normal gameplay seems to be just fine. But even doing a lowres caves render has been killing it for me, and that shouldn't be happening.
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Posted Dec 28, 2013I'm having issues with faction disappearing upon restart but when i regenerate the dynmap-factions it works until the next restart how could i fix this?
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Posted Dec 28, 2013@dome77
I've been running dynmap on all of the craftbukkit dev builds since dynmap got update and its been stable. I did notice that with the newest dev build my overall memory use went down about 15 percent, which is nice. I have my map running on a multi-world setup with 4 worlds and maps and it is still stable.
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Posted Dec 27, 2013@dome77
My 1.7.2 server says differently...
@MURD3RUS
Yup, that's exactly what happened. My Linux box was killing my server every 5 hours or so due to lack of memory, but once i changed from 1.7.2 r0.1 to 1.7.2 r0.2, that stopped, and it's been running non-stop since the 21st.
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Posted Dec 27, 2013For some reason, my dynmap stops rendering sometimes...
For more informations look at this screenshot:
http://img.mclive.eu/27122013235457.png
Anyone knows how to fix that?
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Posted Dec 26, 2013@ERROR372
So you're saying when you updated to bukkit 1.7.2 r0.2 it stopped having issues and was working fine with the latest release of dynmap running?
@pookshuman
did you do what I just asked him and it didn't fix it?
I'm asking because my people are starting to miss dynmap, and I have to say so am I as the server owner. It's nice to be able to just check the web from any computer with internet access and see who's on, check out what they're doing, and say what's up.
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Posted Dec 26, 2013@dome77
Set deftemplatesuffix to lowres or vlowres
Its still not compactibe with 1.7 because it maybe still uses the item ID's which were removed at the 1.7 update.
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Posted Dec 26, 2013@dome77
http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/ Downloads: Current Recommended Releases: Bukkit/Spigot v1.4.7-v1.7.2: (Dynmap v1.9.1): [dev.bukkit.org] [direct]
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Posted Dec 26, 2013Doesn't work for 1.7.2 - Please update
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Posted Dec 25, 2013For me Dynmap is working 100% fine on Spigot. If you have trouble it would probably help if you had more info than just "omg, my server is crashing all the time" like, you know post a ticket with error logs and stuff.
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Posted Dec 25, 2013@Drazhar753
My server was crashing every hour or so until I removed dynmap.
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Posted Dec 24, 2013@ERROR372
Wish I was you :)
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Posted Dec 24, 2013I'm not so sure it is dynmap. My server was crashing, but I was using the first beta build of bukkit, which they recently deemed was broken. Since I've updated to the 2nd Beta build for 1.7.2, I've had no more crashes, server has currently been up since the 21st, no memory issues at all.
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Posted Dec 24, 2013I don't think the memory leak problem is new. I have had a memory leak issue since 1.6.2 so I have had to disable dynmap in order to just keep my server running.
This occurs in spigot and bukkit with vlowres settings. CPU is fine, but RAM slowly increases until a crash occurs. This happens even without other plugins installed and without players on the server.
Disabling dynmap removes the problem and the server runs indefinitely and normally.
Is there any chance this will get fixed soon?
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Posted Dec 23, 2013So it is indeed dynmap causing my server to lock up every few hours and require a restart? I will run it without it for a while and see how it goes.