Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jan 27, 2014Question: Is it possible to see icons on Dynmap larger than 16 x 16 px? I placed it in markers folder but Dynmap resized it to 16 x 16 px in the webinterface.
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Posted Jan 26, 2014Hi,
since version 1.7.2 was released, I read so many comments that Dynmap is crashing servers running CraftBukkit, I dare not go into 1.7.2. But as I still do not see new Dynmap update, I begin to think that there is no problem with Dynmap in 1.7 ...
Can someone tell me if Dynmap work correctly on a CraftBukkit server 1.7.2 (or 1.7.4)?
Thank you very much :)
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Posted Jan 25, 2014@ewized What purpose would this serve?
@fbchk Try removing the JAR file clearing deleting the dnymap folder in plugins re-download dynmap and put the new jar in you plugins folder. it could be because the current jar you have didn't download properly or you have the configs already generated in the plugins folder.
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Posted Jan 25, 2014Is there a way to use mysql for the png storage?
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Posted Jan 24, 2014Not working! Didn't this thing: When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. And also it didn't create dynmap folder in my folder plugins. In the game, I used one command of it: /dynmap fullrender. And it is not working! Version 1.6.4. Tell me why and how i can fix it please!
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Posted Jan 23, 2014Hi there, I have the following problem: The water on my map appears very transparent, so it is already black in the Ocean.
I use the version 1.9.1 on "HIRES"
Where can I change this? I can't find it!
Thanks for the help in advance.
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Posted Jan 22, 2014@tharvoil51
LOL noob mistake! thanks haha, ill try now
Edit: so i fixed the last error.. now its just a black rectangle, any ideas? Thanks http://puu.sh/6uc7y.jpg
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Posted Jan 21, 2014@deadcohen1994
You have http: in there 3 times, that's why it can't find the server.
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Posted Jan 21, 2014how do I migrate my dmap configs into the worlds.txt file?
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Posted Jan 21, 2014Hi i have installed dynmap and use the iframe code
to insert it into my site but it shows this http:puu.sh/6sMIY.jpg and when hovering over says 'unable to resolvee servers DNS adress'
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Posted Jan 20, 2014lame, alpha version, my server random stops.
9:18:22 PM [INFO] Stopping server 9:18:24 PM [INFO] [ChestShopUtil] Disabling ChestShopUtil v1.2 9:18:24 PM [INFO] [ChestShopUtil] Version 1.2 disabled. thats the only thing is says, no errors, nothing. I remove the dynmap jar and it works fine.
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Posted Jan 19, 2014Hello, I would first like to say that I am totally new to the website, so please forgive me if any mistakes are commited.
As far as my question goes...
Is the factions plugin associated with this plugin still available? I think it is outdated but I wanted to be sure. Secondly, does this plugin allow one to see the players' locations on the Minecraft server?
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Posted Jan 18, 2014What permission do I need to use the commands because I'm getting "Unknown command . Type "help" for help". The commands work fine from console/with ops.
I tried reading the documentation and adding all the permission nodes listed there but that didn't help.
EDIT: Never mind. I solved the problem. Another plugin was conflicting with dynmap.
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Posted Jan 17, 2014Anyway to save a vlowres render as one single image (1-2GB in size or more... whatever it comes to)
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Posted Jan 16, 2014@wiloh95
You'll need to go to the map.wiloh.se server files, find where the web files are kept, and put the map files from the dynmap plugin folder there. You will also need to edit your dynmap configuration file to tell it where the files are (aka, on that map.wiloh.se server)
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Posted Jan 16, 2014I read through the wiki but didn't get much wiser. I have a sub domain called map.wiloh.se, i want to map to be shown there. What do I have to do to achieve this?
I set to port in dynmap to 80, is that correct? and how do I point to the subdomain? With just port 80 wiloh.se will become the map.
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Posted Jan 16, 2014i answer myself :)
- you need to externally set $_SESSION['userid']=playerName for login, and unset it for logout
- disable internal login/logout button editing <web>/js/map.js line 978 to "if (!this._map || true) return;" (ver 1.9.1)
- delete internal stored accounts by deleting <web>/standalone/dynmap_login.php
- block guest chat by editing <plugin>/configuration.txt -> webchat-requires-login: true
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Posted Jan 16, 2014[06:10:33] [User Authenticator #1/INFO]: UUID of player okalawolf is a170ca91072449a38276d179aea785ff [06:10:33] [Server thread/INFO]: okalawolf[/72.130.244.205:53695] logged in with entity id 742 at ([SURVIVAL] 368.5391645531109, 77.5, 200.39985269877525) [06:10:37] [Server thread/INFO]: Stopping server [06:10:37] [Server thread/INFO]: [Factions] Disabling Factions v2.3.0 [06:10:37] [Server thread/INFO]: [Factions 2.3.0] Disabled [06:10:37] [Server thread/INFO]: [Multiverse-Inventories] Disabling Multiverse-Inventories v2.5-b335 [06:10:48] [Query Listener #1/WARN]: Exception in thread "Query Listener #1" [06:10:48] [Query Listener #1/WARN]: java.lang.OutOfMemoryError: PermGen space
I contacted my hosting services, and they reported that the plugin causes memory leaks which eventually leads to OutOfMemoryError's. Anyone with a solution?
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Posted Jan 15, 2014@MegaPixelPerfect
In the config try changing the web-server-port or whatever from 8123 to 8124 or 8125.
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Posted Jan 15, 2014hi ... i just installed this plugin and i must say is AWESOME, and very fun!
i installed in my nginx website, disabled the "Cave" rendering, custom our skins server, etc
i know there is a built-in authentication feature, but i would really like if dynmap were compatible with AUTHME (reloaded), that way players could use their same credentials :D
i have authme reloaded installed (i have a friends server), and have a web account admin page (create account, change password, etc) ... i would really like if at least you explain the details on how dynmap registers and login an account, so i would be able in create account/change password page to include php code in my site that creates acc/change pass in dynmap also at same time
i was reading code and it seems is just enough to create account directly (without register code) on login file to work .. correct me if i am wrong, please explain me the algorithm
or even better ... can you tellme which is the cookie/session variable that tells dynmap if the player is logged in?, so that way i use just one login for all
thanks in advance