Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Dec 23, 2013Same memory leak with bukkit 1.7 dev and beta builds. Looks like we need an update you have the time.
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Posted Dec 23, 2013Dynmap cause memory leak on Spigot!!
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Posted Dec 22, 2013@robotnikthingy
We're having the exact same problem, took a while to track down to dynmap.
Did you try Vahndaeron's suggestion? We're commercially hosted so I have to submit a ticket to change it, and they will likely goof it up and crash something else.
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Posted Dec 22, 2013Hello, I wonder if DYNMAP is consistent CMCP + 1.6.2?
thanks.
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Posted Dec 22, 2013@robotnikthingy
The permgenspace error isn't caused by you running out of ram, its caused by the JVM running out of permgenspace. The only way to fix that is to increase permgenspace by using "-XX:MaxPermSize=" in your startup file. Increasing it to 128MB should fix the error
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Posted Dec 21, 2013Hello,
I have installed dynmap several times before on other servers but this time I just can't render the tiles. I used the same process as before following this guide: https://github.com/webbukkit/dynmap/wiki/Setting-up-without-the-Internal-Web-Server
I made sure to make all files inside the web folders are writable, viewable and executable by all users but it still won't create any tiles when I use the '/dynmap fullrender' command in-game, instead I get the message saying "Fullrender started on world 'world'" but not the status update messages and no files are created in the tiles directory.
Thank you for your time.
Regards, Kannel
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Posted Dec 21, 2013I am too getting sudden restarts n crashes and i get the memory issues.
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Posted Dec 21, 2013Anyone else having an issue where the server keeps running out of memory. I have increased my servers memory by 2GB more GB for a total of 6GB, and I still get this error: Java.lang.outofmemoryerror: permgen space
Anyone else having this issue? Using bukkit 1.7.2 r-0.1 beta
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Posted Dec 21, 2013@MURD3RUS
@KeithSt0ne
@Exagerate
Same issue. Server was randomly shutting off after a few hours/minutes. Removed dynmap and it hasn't happened since. Spigot-1187
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Posted Dec 21, 2013@mikeprimm
It's better after the bukkit fix but there must still be a leak somewhere, disabling dynmap leaves my 1.5gb server around 65% utilized. Enabling Dynmap slowly takes me to 99% and leaves me there.
Are there settings in config I can kill to reduce dynmap's incredibly high MEM usage? Or are there still bukkit defects?
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Posted Dec 20, 2013@iko_davalos
Open configuration.txt on the plugins/dynmap folder and change the webserver-port setting to some other port. Restart the server and try to use this port you now defined.
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Posted Dec 20, 2013My server's ip is ikoville.tk:25598 Its hosted on mcprohosting.com so i don't host it myself. The address ikoville.tk:8123 shows another random server and ikoville.tk:25598:8123 doesn't work. what should i do?
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Posted Dec 19, 2013hello, my players have been complaining for a while that they can no longer see themselves on the map.
I have protected-player-info: true set so that they cant see each other. This did work before, but currently no one can see themselves unless they have the "seeall" permission, which obviously lets them see everyone.
Is anyone else experiencing this, or is it possible ive messed up my config somewhere (of course its possible!)
Ive spent quite abit of time today experimenting with different options, but i still cant get it working quite as id like, so that they cannot see each other whilst logged in.
Thanks in advance for any responses.
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Posted Dec 19, 2013Hi,
I have some issues with MCPC+ (Forge) 1.6.4 and DynMap. I've installed DynMap into the Mod Folder, the Bridge Plugin and Worldguard and Essentials Plugins into the Plugins Folder. WorldBorder is used for filling. Multiverse manages my Maps. So far so good...
I was wondering why DynMap just Shows up the Players and Spawn Points but never any Region, Mobs, Beds or something like that.
I found out, that this issue is related by the the internal renaming of the maps with the suffixes ("world_36" instead of "world" for example).
I renamed all my maps within the config files of DynMap and... voila: Regions, Mobs, Home, Beds and alls the other things. BUT(!!!) no textures and Terrain anymore! Just black Screens with Mob heads, regions...
So... how to prevent this? Why is Dynmap renaming the Worlds internally?
Is there a Workaround?
Sorry for my bad english, I hope you understand what I mean...
Greetings
Tom
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Posted Dec 18, 2013@MURD3RUS
That's because it's outdated, and they don't seem to be too busy updating it.
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Posted Dec 18, 2013We've been rendering the map for a few days now and it's barely made any progress, Is there any good way to speed it up? Any help is appreciated!
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Posted Dec 18, 2013Caused an uncommanded server reboot on Spigot #1190. Using latest release (1.9.1). Got a dev stream I can help you test?
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Posted Dec 17, 2013@MURD3RUS
yup, same problem- i had to take dynmap off.
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Posted Dec 17, 2013Anyone else having issues with their 1.7.2 server randomly restarting? It's happened about 10 times now, and the only issue I see on console and in the log is [Server thread/WARN]: [dynmap] Bukkit error loading chunk -32,21 on Server. And it's a few chunks, not just this one. It's been different chunks before (about the 3rd time it randomly restarted), but when it restarts it usually doesn't even have an error. Just shuts itself down and that's that. Players get the error IOEXCEPTION: AN EXISTING CONNECTION WAS FORCIBLY CLOSED BY THE REMOTE HOST.
I guess next step is to disable dynmap and see what happens.
Also, my server has 16gb ram.
And another thing I've noticed. Dynmap is not showing regions or any other plugins, such as dynmap mobs, factions, world guard, and the like.
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Posted Dec 17, 2013@runelynx
Craft bukkit 1.7 bug (they are just dev builds....) - see https://github.com/Bukkit/CraftBukkit/pull/1300 for fix