Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Aug 12, 2013@blomman2
/dynmap fullrender
plz check your facts......................
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Posted Aug 12, 2013@fpomg
@fpomg
/dynmap fullrender
plz check your facts......................
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Posted Aug 12, 2013@hajdulak
Same issue here...
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Posted Aug 11, 2013mine dosent work at all ? why...
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Posted Aug 9, 2013@timsavage
Thanks! I actually had an inkling that that was the case, but File Roller is currently broke and I didn't feel like extracting the whole thing to view it.
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Posted Aug 9, 2013@PatPeter
The web files are now contained in the .jar file. They get automagically extracted. That's why the .jar file size increased so much.
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Posted Aug 9, 2013So... where are the web files for 1.8? There hasn't been a single zip file upload since 1.7.
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Posted Aug 8, 2013@cataclisto
Set 'deftemplatesuffix' to 'bogus' or something else that isn't valid: this causes no template (that is, no map definitions) to be tied to worlds, by default. You will then need to set the template and/or map definitions for your existing worlds directly - either via the /dmap command or by editing the worlds.txt file.
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Posted Aug 7, 2013I am unable to get this plugin to work. It loads, but when I type my IP:8123 in the addressbar of my browser, I get an "Oops Google Chrome could not connect to XX.XX.XX.XX:8123".
I am using version 1.9.2. Any help would be greatly appreciated.
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Posted Aug 4, 2013Is there a feature that would allow me to disable dynmaps creation of maps so that every time theirs a new world added on our server I would need to manually add it to the config instead of allowing it to make its own automatically? (if not, could this feature be added?)
little bit of extra info as to why Im asking - (I help run a server that adds 2 worlds/week, our server gives them to a minigame type server, we don't want any of these new worlds making any files in our dynmap for security/storage reasons)
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Posted Aug 3, 2013Hi ! I'm using the OpenMod-Pro and dynmap don't work with it. Is there any way to fix that ?
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Posted Aug 2, 2013Used with latest Spigot, everytime the plugin outputs "[dynmap] Loading default resource pack" to console, the server crashes without warning. Completely. I'll try to update Spigot and dynmap and update this comment.
UPDATE: Still the same issue
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Posted Jul 31, 2013my dynmap is not working? i updated it then its not working ?
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Posted Jul 31, 2013How would I make it so that dynmap only updates once per 24 hours? I don't need or want real time updating, but I do need to see the map for where I want to mark regions.
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Posted Jul 31, 2013Hi,
can anybody tell me how I can change the background of only one world?
If you look at a Skylands world in Dynmap most of it is black and that does not look so good.
I like it for my other worlds, but for this one world I would like to change the background(color)
Can anybody help?
John
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Posted Jul 30, 2013http://pastebin.com/1940AUCq
Does this mean anything to anyone? The plugin says internal error when i try the full render command. I have worldboarder all set up at 15000 from the spawn.
http://exodushosting.net/forums/showthread.php?tid=40 : I followd these steps also
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Posted Jul 30, 2013@PlusJack
OK so i added it through filezilla and when i reopen filezilla you can see the plugin but when restarted the server the plugin still doesn't show up
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Posted Jul 30, 2013I'd like to change some CSS values (like positioning and transparency of the logo container) and also the Favicon. But my changes are resetted everytime the server restarts. Any suggestions?
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Posted Jul 27, 2013Hey, My server members and I really love the plugin. It was probably the selling point to getting a few of my members, actually.
It seems as though after the 1.6.2 update, whenever I have Dynmap installed for the server, it uses up 80-90% of our allotted memory! (2gb) We're running on high-def and the world save is about 1gb large. Is this normal memory usage? :o
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Posted Jul 26, 2013@Bball_Star
Use the FTP information Exodus provided you and use it with a professional FTP client like Filezilla.