Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
-
View User Profile
-
Send Message
Posted Jun 20, 2013my server isn't loading the last version: v1.8-alpha-1 for CB 1.5.2-R1.0 Jun 15, 2013 on recommed build 1 of 1.5.2
-
View User Profile
-
Send Message
Posted Jun 20, 2013I've just updated from 1.6 to 1.8 alpha 1 and now when I login to the dynmap I can only see players moving if I am logged into the game as well. Players are listed but not visible until I log into the game. Is there a new setting I have missed? This means I am unable to keep an eye on what's going on from my phone or tablet.
-
View User Profile
-
Send Message
Posted Jun 19, 2013Hey! I have full rendered the whole map. I have a griefing server and therefore i want disable loading new things on it (so if a player build something that wont come up on the dynmap).
Is there a way to do that?
-
View User Profile
-
Send Message
Posted Jun 19, 2013@WhiteHorsePT
Use the 'tilespath' setting ( see https://github.com/webbukkit/dynmap/wiki/Base-Plugin-Settings )
-
View User Profile
-
Send Message
Posted Jun 19, 2013@fffizzz
To do this, just set 'deftemplatesuffix' to 'bogus' - this will result in worlds defaulting to an 'empty' (non-existent) profile. Once this is done, you can use the /dmap command (or manual editing of the worlds.txt) to specify the maps for the worlds you want to have them. Easiest option is to just use /dmap worldreset <world> <templatename> (e.g. /dmap worldreset world normal-hires ), or you can manually defined the maps you want using the other features of the /dmap command (see https://github.com/webbukkit/dynmap/wiki/Configuring-Maps-and-Worlds-using-dmap )
-
View User Profile
-
Send Message
Posted Jun 18, 2013Is it possible and if not currently, I think it would be a great feature to have new worlds disabled by default on dynmap. When creating secret worlds, test world, etc, its some times overwhelming with the other things going on to disable. a simple togglein the config would suffice
-
View User Profile
-
Send Message
Posted Jun 18, 2013@WhiteHorsePT
Edit: Nevermind! :) I think if found a work around. :) Using the command "Mklink /d virtualfolder truefolder" in windows 7 solves it. :)
-
View User Profile
-
Send Message
Posted Jun 18, 2013Due to the size/heaviness of the web folder. Would be great if we can specify a different location for it.
Example: I have a SSD drive with 10GB of free space. To put my minecraft server there would be great. However I can not because this plugin rendered data by itself is already bigger than 10Gb, and I would like to keep this plugin.
-
View User Profile
-
Send Message
Posted Jun 17, 2013Hello, Um When i go to the ip in the browser it shows me this file directory
-
View User Profile
-
Send Message
Posted Jun 17, 2013Hey guys, having this issue when I try to load dynmap:
Uncaught TypeError: Cannot read property 'length' of undefined - jquery-1.8.3.js?_=${project.version}-${BUILD_NUMBER}:583
Any ideas?
I'm on the latest version. I've set it up to be used on a remote server (standard port), it's on a WAMP stack with all the apache + php modules required loaded, so unsure what's going on.
Does the fact it says ${project.version} indicate some files aren't being written? I checked permissions and it seems to be writing ok, the tiles and the web dir both get updated so I don't see it as a permissions issue, but open to suggestions to get it working!
edit: Gave up - did an apache reverse proxy to the default :8123 port, works fine :)
-
View User Profile
-
Send Message
Posted Jun 16, 2013Is there a way to generate a static image of the world using dynmap?
-
View User Profile
-
Send Message
Posted Jun 16, 2013@TheSupremeRuler
Go into your configuration.txt
CTRL + F, Put in 8123, should take you to the TCP port thing. Change that to a different number, I'm using 1331 for myself (easy to remember), so maybe change 8123 to that!:)
-
View User Profile
-
Send Message
Posted Jun 16, 2013i see that 1.8 alpha 1 has "Add Essentials Group Manager permissions support (allow offline permissions for web)" but I am still unable to use the web chat when not on the server.... is there any new perms that are needed? or anything that has been changed in the config to be able to use this? I am using GroupManager and myself and my users have the dynmap.webchat perm and I am OP and I also have dynmap.* but it will not work, is there like a dynmap.webchat.offline perm or something like that now??? because I still get this with this version "Error: You Are Not Permitted to Send Chat Messages"
here is my config file on paste bin, can someone please look it over and let me know if there is something configured incorrectly? thank you very much
http:pastebin.com/MBhmdZxB
-
View User Profile
-
Send Message
Posted Jun 16, 2013Love this plugin! :D Thank you so much, my players love it to :)
http://mcmonarch.net:8123/
-
View User Profile
-
Send Message
Posted Jun 16, 2013Hi, what if my server utilizes a port in the ip address.
Our IP is 74.63.192.82:25572
How can I reach my map? I have tried 74.63.192.82:8123 but it takes me to another server's map.
Please help me, thanks.
-
View User Profile
-
Send Message
Posted Jun 16, 2013@Energy0124
that is an A record and you need a redirection on the server itself, so u will need to have root access to html
-
View User Profile
-
Send Message
Posted Jun 15, 2013I think a command that allows you to render specific zoom level layers only would be helpful. I notice that when a full render is initiated, it won't render the max zoom out level until it finishes a large chunk of the zoom in levels.
-
View User Profile
-
Send Message
Posted Jun 15, 2013If i use a 128x128 texture pack, will it mean if you're looking close to something, it wont be blurred?
Also, I want to disable 4 of my worlds from displaying. How would i go around this?
-
View User Profile
-
Send Message
Posted Jun 15, 2013Is their any feature that I can use to prevent all newly generated worlds from being added to the dynmap? (i know the ways to tell the server not to show them, but id rather have it so it doesn't create any new files for the new worlds)
-
View User Profile
-
Send Message
Posted Jun 14, 2013@XxlittlexeggyxX You can create a sub domain for it if you own a domin.
eg. map.yourdomin