Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jun 14, 2013Is going to http://(my server ip):8123 the only way for my players to access the map? i feel like there should be more ease of access than tell them all the url.
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Posted Jun 12, 2013@Maximvdw
I can use dynmap commands ingame but I don't know if port 8123 is open, how do I check this or open this?
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Posted Jun 12, 2013@semm95
Is port 8123 open? Can you use /dynmap commands ingame?
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Posted Jun 12, 2013Hello,
Is it possible that someone could've bypassed the option to hide chat? Somehow a player managed to get chat from the dynmap when it was disabled (Dont know how)
gr, Maxim
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Posted Jun 11, 2013Hello everyone,
I've been trying to get my dynmap to work for quite a few hours now but it won't work. Can someone help me through teamviewer or something?
My server IP is: 89.18.181.232 But when I go to 89.18.181.232:8123 nothing loads, like nothing at all and the dynmap could be really helpful with what I'm trying to do on my server.
Help would be highly appreciated.
Thanks,
Sem.
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Posted Jun 11, 2013@o0Julia0o
If you need to copy it, copy everything, and then just replace the dynmap.jar with the new one. If you don't need to copy it, just replace the jar and restart (it'll update the other files during the restart). We're 'upgrade in place' - nothing should be lost, unless you've hacked files that are part of the distribution itself (web files, standard renderdata files, etc).
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Posted Jun 11, 2013hi - everybody knows this setting:
1. you plan to update your server
2. you test all your plugins on a test-server
3. the dynmap changes on the test-server because of tests
4. you are ready to upload the new server
Which files should i copy from the (old) still running server to the new dynmap-folder before launching the new server?
I think, only the tiles-folder - right?
thx
Julia :)
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Posted Jun 10, 2013The map spam in my Console this: "Connection reste" how I can stop this?
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Posted Jun 10, 2013@RichSABACAB
To enable a password for your maps, open configuration.txt and set login-enabled to true and login-required to true too. Then run /dynmap reload, then /dynmap webregister username, but replace username with the username they will use. Then tell the person the code returned and the username you entered and have them enter that on "Register New User" page of your Dynmap site.
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Posted Jun 10, 2013Is there a command to completely remove a worldmap from the dynmap? If yes, what is that command..? My 'world' is still in dynmap but unused so i want to delete it, or make it un use able...
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Posted Jun 9, 2013@RichSABACAB
Don't give out the port to anyone, besides your staff for instance. and make sure not to give the /plugin command in the perms to nrmal players ... then they can't see which plugins you use ;)
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Posted Jun 9, 2013I want this to see how the server has developed, but I don't want the players to be able to see others bases. Would I be able to make the map OP only? Or possibly require a password to access the map?
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Posted Jun 8, 2013@bluegru
Try another port
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Posted Jun 8, 2013Hm, Map isn't loading. Running on Spigot version 837. Should i update Spigot or is there any way to became the Map runnable?
Google Chrome is putting out an Error: No Connection established. Can anyone help?
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Posted Jun 7, 2013My Server IP is 95.156.241.56
But the map on http://95.156.241.56:8123/ is not my server
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Posted Jun 6, 2013Nevermind, found the issue. Dynmap 1.7.1 does not install the new web files outside of the main dynmap folder created in plugin folder... extracted the new web files from dynmap.jar to my dynmap folder on another drive and all is working now.
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Posted Jun 6, 2013Updated from 1.3 to 1.7.1 but yet getting the dreaded Web files are not matched with plugin version: All files need to be same version (1.7.1-714) - try refreshing browser cache (shift-reload) message.
From what i read on 1.7 it was suppose to update all files needed as there is no longer a zip file where we manually update them any longer. Did i update from a too old of a version?
Only reason i updated was to get the new quartz blocks to show up correctly. Is there anything i can do other then re-rendering 10GB worth of tiles? .
Running on Spigot 869
Edit: YES i have cleared my browser cache...
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Posted Jun 5, 2013can make the command of the game removes the account in a web map?
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Posted Jun 5, 2013Thank you for the wonderful plugin I use for more than 2-years.
Such a problem, there are players that are banned from the server, but they flood the chat cards if some sort of opportunity and ban on the map? commands or whatever.
Thank you for your help.
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Posted Jun 5, 2013what does this even mean? Can't find it in the configuration file. Where is it? Also, the new dynmap does not deploy itself; it does not even output any errors.