Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted May 26, 2013Why does my map still have holes in it even after a full render?
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Posted May 26, 2013I have trimmed one of my worlds, as it had weird offshoots. Will a fullrender of that world show the world without the offshoots?
Also, when I embed it on my site, it's aligned to the left, I can align it to the right with align="right", but "middle" and "center" both put it on the left. How could I center it?
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Posted May 25, 2013@o0Julia0o
Why do you want so much formatting in dynmap ? it's just a map, not a blog post : D
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Posted May 23, 2013it would be nice, if the nickname( http://dev.bukkit.org/server-mods/nick-namer ) is shown on dynmap(or you have the choice to do so in config-file). [ Another Nickname-Mod with works the same way is: http://dev.bukkit.org/server-mods/nametags ]
it would be nice.. if it´s to hard to program or for a quick solution, if you can make a choice, if the name is shown at all... or just the head(nice for roll-playing servers).
-> https://github.com/webbukkit/dynmap/issues/1291
this can maybe help you: "IF you use a chat plugin such as Herochat or whatever chat plugins are out nowadays, make sure you change the chat configuration to show the display name instead of the player's actual minecraft username." from here: http://dev.bukkit.org/server-mods/nick-namer
-------it also would be nice, if dynmap would support colored namtags, like '&kname' for magic format.
TagApi: http://dev.bukkit.org/server-mods/tag/
------on last thing: On dynmap your are shown with your normal name + skin.. so you can get unmasked, if you are using http://dev.bukkit.org/server-mods/disguisecraft/#c2716 :(
thx
Julia :)
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Posted May 23, 2013@Outlaw11A
We don't with the internal server, but you're free to configure with an external web server (such as Apache) that does support it. Alternately, we've got our own login option and associated security - see https://github.com/webbukkit/dynmap/wiki/Web-ui-login-support-and-permissions
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Posted May 23, 2013Just wondering, does this support .htaccess password protecting the directory?
If not, can you suggest a method for locking it?
Thanks.
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Posted May 22, 2013@mikeprimm
Thank you very much. You really saved me.
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Posted May 22, 2013@SatoAV
Almost certainly means you had another error during startup that prevent the plugin from initializing properly.
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Posted May 22, 2013@Matatatabi
Yes - using the tilespath setting in configuration.txt
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Posted May 22, 2013@antichip
ROFL - I was WAITING for the first person to bring up the lack of the text on the signs, with the new xtra hires rendering :) You win!
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Posted May 22, 2013This has got to be one of the greatest server add-ons. They look awsome and the players love the maps after I get them to go look. My only issue is that I cant read the signs in x-hi res mode. they are just squiggles, mean come on what a downer. Jk GREAT JOB
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Posted May 22, 2013Can I change map data directory? (Defalut: /plugins/dynmap/web/tiles/)
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Posted May 21, 2013is there a way to hide unloaded worlds automatic from the page?
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Posted May 21, 2013Get this error on 1.5.1 with latest dynmap when executing any dynmap command:
2013-05-21 15:09:10 [WARNING] Unexpected exception while parsing console command "dynmap" org.bukkit.command.CommandException: Unhandled exception executing command 'dynmap' in plugin dynmap v1.7.1-714
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:189) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.dispatchCommand(CraftServer.java:544) at org.bukkit.craftbukkit.v1_5_R2.CraftServer.dispatchServerCommand(CraftServer.java:527) at net.minecraft.server.dedicated.DedicatedServer.func_71333_ah(DedicatedServer.java:367) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:324) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:836) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:720) at net.minecraft.server.ThreadMinecraftServer.run(Unknown Source)
Caused by: java.lang.NullPointerException
at org.dynmap.bukkit.DynmapPlugin.onCommand(Unknown Source) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 8 more
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Posted May 20, 2013@cris12821 did you fill in your WAN ip instead of your LAN ip. AND did you forward port 8123?
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Posted May 19, 2013Hi,
I found a bug (I think) dynmap hide dispensers :/
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Posted May 18, 2013hey,
is there a way to display the labels on the markes only for some markers ?
Because im using simple region market and i dont want srm spaming the map, but i want a lable on every city marker.
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Posted May 18, 2013I must be the biggest idiot ever. Because I have no clue in frigan hell how to make this work. I've read things.. and nothing, It seems the setup is basic. and not needed to domuch to run a map in the browser. but when I do tht and set things up.
I doesnt connect to (my serverip:8123) maybe is it a router pf issue...... PS the server is hosted on with a company,
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Posted May 17, 2013Im using the /dynmap fullrender command and does it start to show up on the website while rendering or does it have to finish?
btw I have a 5000 X 5000 map
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Posted May 17, 2013since 1.7.1 dynmap doesn't render gras blocks correct, when you use a texturepack http://abload.de/image.php?img=unbenannt-2qqu34.png gras is grey not green