Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted May 4, 2013Is there a way to prevent Dynmap from rendering or updating any areas till I specifically call it to do so? I ran a fullrender world on my world, it finished both flat and surface and all was well, i went into the world and moved to an area that was black (not rendered / explored and it shot my CPU and ram usage way up so I noticed it was rendering this area. Can I stop it from doing this? It seems I have found the /dynmap pause all command but its warned where I found it this just builds up a backlog.
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Posted May 4, 2013@drumming102
Something called IPCheck is blocking suing network communications on the server thread (this is a Very Bad Thing to do). Not dynmap related.
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Posted May 4, 2013any reason for this hang?
http://pastebin.com/NV9Shr3w
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Posted May 3, 2013@jeffro1001
/plugins/Dynmap/configuration.txt
I am not sure about an ingame command for this, but can be adjusted from this file if edited.
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Posted May 3, 2013Does the current release still work on MC 1.5.2? or Bukkit dev build for 1.5.2?
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Posted May 2, 2013Is there an in game command that will configure Dynmap to not allow web viewers to send chat messages?
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Posted May 2, 2013@christianselph
Disk quota exceeded could mean, that you have used the disks quota. Permissions for the disk the tiles resides on.
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Posted May 2, 2013@yuturu
yuture, same for me.
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Posted Apr 30, 2013When I put this in then use /dynmap fullrender on my world, then go to the website indicated it just says "Directory: /
tiles/ 4096 bytes Mar 31, 2013 12:01:13 PM"
on a while screen.
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Posted Apr 29, 2013ppl are only shown on the map after proxy 10 min, and not moving. What has changed?
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Posted Apr 26, 2013@Codyl16
oops, I found it, I guess that's why it wasn't working, I was wondering how this plugin worked without a jar :P
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Posted Apr 26, 2013Is there no .jar?
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Posted Apr 22, 2013When I zoom in on the Dynmap the player names all disappear and then I can't even move the map anymore?!?
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Posted Apr 21, 2013@hawksfan1010
Try to upload plugins manually. I'm using beastnode hosting as you do and I upload all plugins manually via ftp and they all work with no problems...
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Posted Apr 21, 2013Im getting this 2013-04-21 19:00:49 [SEVERE] [dynmap] Exception while writing JSON-file. java.io.IOException: Disk quota exceeded at java.io.FileOutputStream.writeBytes(Native Method) at java.io.FileOutputStream.write(Unknown Source) at org.dynmap.markers.impl.MarkerAPIImpl.writeMarkersFile(MarkerAPIImpl.java:2402) at org.dynmap.markers.impl.MarkerAPIImpl.access$400(MarkerAPIImpl.java:48) at org.dynmap.markers.impl.MarkerAPIImpl$DoFileWrites.run(MarkerAPIImpl.java:323)
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Posted Apr 21, 2013i cant seem to get the texture packs to work, im using a modified athery's and for some reason it keeps rendering default, i have the pack in the folder, i changed the texturepackhdshader still no athery's...
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Posted Apr 19, 2013@Iznogoud76
Hello, I did that, along with changing the port the plugin will listen on. I am really just angry because this is the plugin that I need to work to start doing something on the server, and it decides not to work. And yes, before you ask, I changed both the IP and port in the config.txt, reloaded all plugins, and restarted the server, to no avail. I have also uninstalled and reinstalled the plugin. But, there is one thing I must mention. I manage all plugins directly from a panel through my provider. When I uninstall and reinstall the same plugin, the files do not delete and then reinstall. Could this be the problem?
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Posted Apr 18, 2013When I have updated Dynmap the last few times my map rendering goes goofy and it is painful to fix. Can anyone help??
Here is a pic of what the map does http://i51.photobucket.com/albums/f351/boomergt/dynmap.png
I am running Bukkit 1.5.1 R0.2 with Dynmap 1.6
Thanks!
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Posted Apr 18, 2013@Shad0wSpl1c3r
I have done that many times. Nothing works.
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Posted Apr 18, 2013How to lock a map on the web?