Planned or ToDo
Colored sheep [Many colors to parse] (Permissions already mapped out in plugin.yml)Slime sizes [1, 2, and 4? No idea what happened to size 3...] (Permissions already mapped out in plugin.yml)Charged creepersAllowing disguised players to take damage from other players [Uses the CBDC-Injector]- Pre-setting a disguise for a player through the console before they join, as to allow silent joins
Porting MobDisguisePVPControl to work with this pluginPorting CommandPoints-MobDisguiseBridge to work with this pluginEnderman block holding [Research completed, work begun]Permission node to disable monster targeting [CraftBukkit limits this]- Disguise specific death messages
Sheared sheep (Permissions already mapped out in plugin.yml)Player sneakingDocument the APIPer-World Permissions handlingVillager occupations [Research completed using DisguiseTester]- Player disguise sitting in boats and minecarts
Document usage for the CBDC-InjectorUndisguise others [Probably going: /u <playername>]Sending a disguise to another player [Possibly: /d send <playername>]Fix Mooshroom invisibility after being sheeredAdd in slime/magmacube sizes larger than 4- Make seer mode toggleable. [Will not be simple O.o]
- Allow Endermen to hold blocks with metadata values
- Add Wither Skeleton
- Allow for custom mobs like thos from Mo' Creatues [Major changes in effect]
- Permissions for FallingBlock material types
Once a 1.2.3 RB is out, new mobs need to be added as soon as possible.Add the new mobs of MineCraft 1.4- Add the horses of Minecraft 1.6
Put suggestions in the comment area below.
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Posted Nov 15, 2012@deleted_9787194
Uhhhh....
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Posted Nov 16, 2012Just a suggestion, but why don't you appear to use the EntityType class to get info about the mobs in the current bukkit the server runs?
You could then automagically listen for the relevant permission nodes in code, as to avoid missing mobs on MC updates... (For example sheep, you could check if the mod is uses the Colorable class and then assign the relevant perm nodes to that mob)
I think that would be better as to work for new updates?
Just a thought :P
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Posted Nov 16, 2012@meiamsome
We've considered using EntityType many times, but we require the entity type ID for each entity. Bukkit only supplies them for mobs. This means that it ultimately wouldn't help with updates.
The original reason we didn't use it is because when we first made DisguiseCraft, Bukkit had incorrect ID values. (Iron Golems turned into Ocelots)
Another important thing to note is that mobs can't just automatically work with DisguiseCraft. In most cases, mobs have special data or protocol handling that causes them to break DisguiseCraft if we don't make some code specific for them.
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Posted Nov 25, 2012Is it possible to add option to add nick above head disquided players?
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Posted Nov 25, 2012@MariuszT
Not possible as far as I know o.o
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Posted Nov 26, 2012Is it possible at all to see your own disguise? if it's not added it's probably possible with spout or something.
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Posted Nov 27, 2012@zarakh01
Not possibly with or without Spout o.o
You need to find a modder...
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Posted Dec 7, 2012Is there a way to disguise as a Mob but still have the name being shown of the actual player?
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Posted Dec 7, 2012Not really :/
It'd need a client-side mod.
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Posted Dec 9, 2012Would it be possible to use a command for sounds? For example "/d sound hiss" would make a creeper hiss sound.
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Posted Dec 9, 2012@oliver276
Maybe Scarest Refrightened will do it.
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Posted Dec 21, 2012maybe a simple random mob disguise command for the user and or the people online
eg. /dis random all (will disguise all people on the server as a separate random mob each)
/dis random (random mob on yourself)
ALSO maybe timed disguises
/dis [mobname] 20m or something like that for when you forget to or don't want people being disguised for long
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Posted Dec 21, 2012@sycoinc87
For timed disguises, use FleetingDisguises.
That random thing should probably be implemented by a separate plugin using our API.
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Posted Dec 25, 2012What do you think about adding a configurable permission where players can look at the target and type a command to disguise? Being able to disguise as anything from anywhere anytime is slightly unfair :)
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Posted Dec 25, 2012@fisherman77
Sounds cool, but definitely something that shouldn't be in DisguiseCraft itself. It would be much more appropriate to be implemented by a separate plugin.
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Posted Dec 27, 2012Hey there. Great plugin! Thank you.
What do you think about the possibility of disguising as another player for the sake of nameplate, but using the skin of another player?
For example, a nameplate says Honeydew, but the player looks like Xephos... That type of thing.
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Posted Dec 27, 2012@kickingandscreaming
It's not really possible :/
The client handles skins. It just searches up the name from Minecraft.net
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Posted Dec 28, 2012is it possable to have disguises removed in worldguard regions set in a config?
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Posted Dec 29, 2012@Devil_Boy
Hmm, bummer. Thank you for taking time to respond, however.
Instead, is there a way to disguise as a mob, but have a nameplate?
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Posted Jan 1, 2013@Rpgminecraft
That's probably not something that would fit into the DisguiseCraft core system. It'd best be handled by some other plugin hooking into its API.
@kickingandscreaming
Not really..
The closest we can get is with the seer feature.