Planned or ToDo
Colored sheep [Many colors to parse] (Permissions already mapped out in plugin.yml)Slime sizes [1, 2, and 4? No idea what happened to size 3...] (Permissions already mapped out in plugin.yml)Charged creepersAllowing disguised players to take damage from other players [Uses the CBDC-Injector]- Pre-setting a disguise for a player through the console before they join, as to allow silent joins
Porting MobDisguisePVPControl to work with this pluginPorting CommandPoints-MobDisguiseBridge to work with this pluginEnderman block holding [Research completed, work begun]Permission node to disable monster targeting [CraftBukkit limits this]- Disguise specific death messages
Sheared sheep (Permissions already mapped out in plugin.yml)Player sneakingDocument the APIPer-World Permissions handlingVillager occupations [Research completed using DisguiseTester]- Player disguise sitting in boats and minecarts
Document usage for the CBDC-InjectorUndisguise others [Probably going: /u <playername>]Sending a disguise to another player [Possibly: /d send <playername>]Fix Mooshroom invisibility after being sheeredAdd in slime/magmacube sizes larger than 4- Make seer mode toggleable. [Will not be simple O.o]
- Allow Endermen to hold blocks with metadata values
- Add Wither Skeleton
- Allow for custom mobs like thos from Mo' Creatues [Major changes in effect]
- Permissions for FallingBlock material types
Once a 1.2.3 RB is out, new mobs need to be added as soon as possible.Add the new mobs of MineCraft 1.4- Add the horses of Minecraft 1.6
Put suggestions in the comment area below.
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Posted Mar 4, 2013This plugin needs "RealDrops" like the MobDisguise plugin, which is now most likely discontinued.
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Posted Mar 9, 2013It would be great if there was a permission to stop the name being changed in chat for admins etc. eg still show there proper in game name and not who they are disguised as.
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Posted Mar 11, 2013@Bob1nz
I know Tux has a plugin that will soon be able to do that, but I don't know if it will become public.
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Posted Mar 19, 2013I think you should add the mobs that were in the indev phase of Minecraft. The mobs were BeastBoy (From Teen Titans) Rana (From Jenny Sanderson from the Gamecube game) Black Steve, and Steve (mob) They were all created by Minecrafts old Artist Dock. And they were all created for testing the game but I think it would be cool if they came back to the real game and here is a link to the page. http://www.minecraftwiki.net/wiki/Beast_Boy
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Posted Mar 19, 2013@matskinn123
They are no longer entities in the game. There's no way to add them without a client-side mod.
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Posted Mar 30, 2013I dont know if this is possible. But it would be nice to disguise as a named Mob. For example as a Wolf called Boris or so. Greetings, TAP
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Posted Mar 30, 2013@TheAustrianPro
We plan to make this available through the API.
However, I can imagine this clashing with the seer permission.
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Posted Apr 8, 2013Love the plugin! But I also have some suggestions:
e.g. when disguised as a giant, and the disguised player is looking (horizontally) to another player, than the disguise should also look at that player (look down). At the moment, when a player looks ahead, the disguise will also ahead. same with a chicken (chickens would look up). I wonder if this is difficult to add? Because that would mean that you would have to check if the player is looking at an entity, block...
e.g. when disguised as a chicken, larger mobs look down at you.
e.g. zombie: zombie sounds, skeleton makes skeleton sounds...
I hope I didn't suggest things that are already in it or things that were asked multiple times before. But it can happen. Sorry if I did!
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Posted Apr 9, 2013would it be poseble to disguise as a mob with a diffrent texture as default like a skeleton with re eyes? if so then you could put a command like: /d [mob] [file location] it would be detected because it starts with: C://
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Posted Apr 14, 2013@FVbico
Not possible through a server-side plugin.
@regapictures
By default, non-op players will be attacked by mobs while disguised. If not, you might not have configured your permissions properly.
The skeleton and zombie sneak animation will be kept. Whether or not a player gives away their disguise by sneaking is up to their own decisions.
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Posted Apr 16, 2013Are the mobs in mods added by things like MCPC+ and BukkitForge supported through using their ID or adding their ID and a string to the config or both? If not, you really should.
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Posted Apr 21, 2013@absorr
This is planned. Major changes to DisguiseCraft's core system are being made in order to support this.
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Posted Apr 26, 2013Not sure if this has been suggested...
But for block disguises, can we get permission nodes to disable certain block numbers? It's annoying to see certain players of mine running around as a fire block or ender crystal, which will make it look like it sets things on fire (client side) so some players freak out, only to find out it's not real fire.
Would love to disable certain block disguises. Thanks!
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Posted Apr 28, 2013@spazmonkey777
It's been asked, but I keep forgetting to add it to the ToDo.
Just now added, thanks :)
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Posted Apr 29, 2013disguise changed player
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Posted May 2, 2013Could you make a permission to disable/enable whether or not a player can hit other players during pvp, I know mob disguise pvp control will blow their "cover", but I can not figure out how to disable pvp with it.
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Posted May 6, 2013Im trying to add perms for a donation package on my server, where you can disguise as any color sheep, but it's not allowing the players with that rank to do /d sheep (color) but /d sheep works fine. To be clear the permission node im using is disguisecraft.mob.sheep.color.* I dont know if its a bug or if its just something im doing wrong. Thanks for your time.
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Posted May 12, 2013Try adding a system where if they disguise it costs money through essentials or iConomy that would be cool.
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Posted May 29, 2013Could you not add the player names over mobs heads now because of the new Minecraft custom name-tag feature on all mobs? It would be nice to identify all the players who are disguised. Also It would be cool if it was toggle-able.
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Posted Jun 3, 2013Letting the player see his/her disguise? That would be a nice feature.🐰