Planned or ToDo
Colored sheep [Many colors to parse] (Permissions already mapped out in plugin.yml)Slime sizes [1, 2, and 4? No idea what happened to size 3...] (Permissions already mapped out in plugin.yml)Charged creepersAllowing disguised players to take damage from other players [Uses the CBDC-Injector]- Pre-setting a disguise for a player through the console before they join, as to allow silent joins
Porting MobDisguisePVPControl to work with this pluginPorting CommandPoints-MobDisguiseBridge to work with this pluginEnderman block holding [Research completed, work begun]Permission node to disable monster targeting [CraftBukkit limits this]- Disguise specific death messages
Sheared sheep (Permissions already mapped out in plugin.yml)Player sneakingDocument the APIPer-World Permissions handlingVillager occupations [Research completed using DisguiseTester]- Player disguise sitting in boats and minecarts
Document usage for the CBDC-InjectorUndisguise others [Probably going: /u <playername>]Sending a disguise to another player [Possibly: /d send <playername>]Fix Mooshroom invisibility after being sheeredAdd in slime/magmacube sizes larger than 4- Make seer mode toggleable. [Will not be simple O.o]
- Allow Endermen to hold blocks with metadata values
- Add Wither Skeleton
- Allow for custom mobs like thos from Mo' Creatues [Major changes in effect]
- Permissions for FallingBlock material types
Once a 1.2.3 RB is out, new mobs need to be added as soon as possible.Add the new mobs of MineCraft 1.4- Add the horses of Minecraft 1.6
Put suggestions in the comment area below.
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Posted Jan 4, 2013Hey can you make it so when you talk you talk as the disguised player and if u do/t (talk here) u talk as yourself
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Posted Jan 5, 2013@snapple20
I might actually make it so that /t makes you talk as the other player o.o
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Posted Jan 21, 2013You should add wither skeleton disguises. So they can show swords that your holding and armour.
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Posted Jan 21, 2013@theknight2009
Yes we should. We'll get to it once we figure out how.
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Posted Jan 25, 2013@Devil_Boy
Figure out how? Is there something wrong with the wither skull? I mean essentials have not added it to the /spawnmob command yet either. Is it very hard or something? Or can you not just access the file?
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Posted Jan 26, 2013@theknight2009
DisguiseCraft works through the packet protocol.
The Wither Skeleton is actually a skeleton entity, but with special metadata. The thing is, there is no documentation for entity metadata. We have to figure it all out on our own.
Essential's /spawnmob command uses Bukkit. It should be easy for them to spawn a WitherSkeleton. (So long as Bukkit has the hooks for it)
If you're interested in seeing what work we have to do in DisguiseCraft for special metadata: https://gitorious.org/disguisecraft/disguisecraft/blobs/master/src/pgDev/bukkit/DisguiseCraft/disguise/Disguise.java#line234
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Posted Jan 26, 2013I think that the dsuise specific death messages would be awesome. IK ur already working on it, but work harder :P
I would really like this, especially for when i disguise myself as Herobrine
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Posted Jan 29, 2013Would it be possible to make a perm for "hard" blocks? So if I disguise as wood and I have "disguisecraft.hard" then players will be able to stand on me, otherwise not.
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Posted Jan 31, 2013@oliver276
The thing is... There is no hard-block entity o.o
As far as I know, all entities in Minecraft can be walked-through...
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Posted Feb 2, 2013Make it where your a creeper and can blow up on them and u die to so it looks real.
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Posted Feb 4, 2013Hey um there is a plugin called BeTheMob and it allows nametags for disguised players to be colorable and it allows u to toggle the enderdragon health bar from [0-200]
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Posted Feb 4, 2013@gjr888
I know :)
I helped them out with Zombies and PigZombies.
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Posted Feb 6, 2013When I said make the block hard; maybe use a real block that updates to where the player is. I know that this will be 'jumpy' because it will have to be part of the 'block scheme'.
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Posted Feb 6, 2013@oliver276
Ah o.o
But then it isn't part of the DisguiseCraft system XD
It'd make more sense to just make a different plugin that does that, because DisguiseCraft works with entity packets and blocks aren't entities.
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Posted Feb 8, 2013Maybe add like a cool down that players can be disguised for maybe minute :D
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Posted Feb 11, 2013@Creep_Freak
FleetingDisguises should have this.
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Posted Feb 23, 2013'Sneaking' while disguised as a wolf or ocelot will make the disguise 'sit'? Would be kinda cool I guess.
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Posted Feb 24, 2013I noticed that you said it would be "hard" to make seer mode toggelable. I think it's actually pretty easy. Here's a setup that does not persist through logins, to avoid clogging up our HashMap with players that will never join again:
Backend
HashMap<String,PermissionAttachment> seertoggles;Map of PermissionAttachments, so that we can cancel & remove them laterseertoggles.remove(player.getName()).remove();Frontend
PermissionAttachment att = seertoggles.get(player.getName()); if (att == null) { // No existing attachment att = new PermissionAttachment(this, player); } att.setPermission("disguisecraft.seer", true);PermissionAttachment att = seertoggles.get(player.getName()); if (att == null) { // No existing attachment att = new PermissionAttachment(this, player); } att.setPermission("disguisecraft.seer", false);seertoggles.remove(player.getName()).remove();-
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Posted Feb 24, 2013@Riking27
The complex part isn't adding and removing permissions from players. It's working on the client end to make sure the players are shown/not shown.
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Posted Feb 27, 2013When your disguised as a chicken and you get killed by another player would you drop chicken or not? I also was wanting to know that in the youtube clip the guy said the heads werent moving while you were disguised so have you guys fixed that or not or are you still working on that? Thanks! :)