CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted May 2, 2014@eccentricnz
My bad. I'll correct this as soon as I can (tonight if I can, tomorrow otherwise).
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Posted May 1, 2014CreeperHeal 6.7.4 error:
Caused by: java.io.FileNotFoundException: Jar does not contain plugin.yml
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Posted Apr 30, 2014@Fauvic
I don't know. I don't have much time to spare for this project anymore, but the most qualified person to answer that question would be the Flags maintainer. Ask him, I think it's something he knows how to do, based on his questions. If you bother him enough, he might make a guide ^^
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Posted Apr 30, 2014@nitnelave
How would you disable this plugin for certain worldguard or residence regions? For example I want the effect of explosions to persist in certain areas? You said something about using Flags but I'm not sure how to go about doing that?
Thanx for a great plugin!
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Posted Apr 30, 2014@fungreenfox
This is a problem with spigot. Please create a ticket with this, so I don't forget to fix it.
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Posted Apr 30, 2014what shall i do with this? http://dev.bukkit.org/paste/9894/
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Posted Apr 28, 2014@mdawg1sc00l
Hmmm... I'll check the help command. In the meantime, I would point you to the Wiki, which has all the info you need.
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Posted Apr 27, 2014I have recently installed this plugin, and I have an issue. Whenever I type /CreeperHeal or /CreeperHeal help, it just says the same blank message "/creeperheal help" I can't use the plugin in any way.
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Posted Apr 26, 2014@Done84
Hey! As mentioned in the Wiki, you can list the blocks you don't want to regen.
However, in your case, obsidian doesn't explode, so why don't you want it to be replaced?
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Posted Apr 26, 2014Hi. Is it possible to turn off the regen for especif blocks? I dont want obsidian to be able to regen, just all the other blocks.
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Posted Apr 25, 2014@nitnelave
ty
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Posted Apr 22, 2014@skrubzilla
It has limited compatibility with WG. If in a region you set explosions to forbidden, then nothing will explode. If you want to set some WG regions to regen and not others, have a look at http://dev.bukkit.org/bukkit-plugins/flags
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Posted Apr 21, 2014im sorry idk if this is confusing to anyone els but it says it works with worldguard? how do i set regions i want to regen???
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Posted Apr 18, 2014@CommodoreAlpha
Thank you. Did so.
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Posted Apr 17, 2014@Lyillihn
Generally, suggestions/bug-reports for any plugin's page belong in the ticket section.
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Posted Apr 17, 2014I don't know where suggestions go, so I will make it here.
I'd like creeperheal to have configuration / enable toggle so certain blocks can become other blocks on explosion.
on the mindcrack minigame Dwarves vs Zombies, when Stone Bricks explode, they first become cracked stone, then cobblestone, and then gravel.
I'd like CreeperHeal to do the same. :)
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Posted Apr 17, 2014@NuclearNarwhal
@CjTwisst
The latest version should be compatible with all recent bukkit versions. Please post a ticket if there is a problem.
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Posted Apr 17, 2014Is this compatible with 1.7.8-1.7.9? Or are you working on this?
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Posted Apr 17, 2014@nitnelave
Ah ok... When looking at the example configs on the wiki I didn't see an option to turn off certain types of regeneration, just how long it took 'til they started healing back up. Also I was sad to discover that the most recent version isn't compatible with CB 1.7.5... Any chance we'll be getting an update for that soon? Or are there dev builds drifting around somewhere? Thanks in advance! :)
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Posted Apr 17, 2014@NuclearNarwhal
For the worlds where you don't want the explosions repaired, find the corresponding config file, and set every replacement (except for fire, of course) to off.