CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted Jan 26, 2014@markdf
Try without the TARDIS plugin. If that doesn't work, open a ticket, but I don't think I'll have time to fix the bug.
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Posted Jan 26, 2014Just reporting a problem in my log, craftbukkit v2992
http://pastebin.com/XyvYPbES
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Posted Jan 20, 2014@PauleFaule
No, there is no special compatibility w/ WG for now. Either use one system or the other, but not both.
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Posted Jan 20, 2014Is your plug compatible with worldguard? Because the region flags for explosions don't work anymore so mixed up with my own plugin it will be possible to blow up the whole spawn area... Or am I just doing something wrong? How do I have to change what config?
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Posted Jan 16, 2014@Shadow50QNaruto
No I don't think it is, for this to work, creeper damage would need to persist indefinitely where at the moment damage is healed upon server restart.
If you want a roll back style plugin you could try log block, core protect or prism.
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Posted Jan 15, 2014@UltrafaceGuy
This is a known issue with spigot, but it works with bukkit. Maybe I'll get around to checking why it doesn't work some time in the future, but I don't have time now.
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Posted Jan 14, 2014I was told by the plugin to report this issue, so here it is!
http://pastebin.com/raw.php?i=LFtN57ei
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Posted Jan 1, 2014IS it possible to disable all of the features of Creeper Heal.. BUT the /ch heal command to just bring back whatever was destroyed.. So for example.. a creeper blows up.. and instead of the ground healing itself... an op has to type /ch heal to heal the damages... ???
Btw.. im sure im probably not reading everything and stuff but id rather get a direct answer.. i guess
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Posted Dec 28, 2013@nitnelave
very useful plugin
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Posted Dec 28, 2013@nitnelave
yes
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Posted Dec 27, 2013I submitted a ticket, because the console is being constantly spammed with the error:Could not pass event BlockPhysicsEvent to CreeperHeal v6.7
http://dev.bukkit.org/bukkit-plugins/creeperheal-nitnelave/tickets/141-could-not-pass-event-block-physics-event-to-creeper/
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Posted Dec 25, 2013@StoneCraftCZ
It should work. Have you tried it?
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Posted Dec 25, 2013?? you do 1.7.2 ??
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Posted Dec 22, 2013@mavrck48
Unless I'm wrong, ObsidianDestroyer doesn't use the explosion API to destroy blocks, so CH can't see them. Ask the obsidian destroyer dev to use my API to record blocks to be healed.
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Posted Dec 21, 2013Anyone else having the problem where CreeperHeal isn't healing obsidian blocks? I am using the plugin ObsidianDestroyer to make them destructible, but CreeperHeal doesn't bring them back after blowing them up with TNT. I tried enabling the custom setting thinking maybe that would fix it, but it didn't. Anyone know how to get these two plugins to work together?
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Posted Dec 12, 2013@SonicundMario
If you had taken a little time to browse the wiki, or even just the FAQ, you would have found out that you just have to enable the 'custom' setting in your configuration file for the world...
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Posted Dec 12, 2013Hey i wanted to ask why explosions caused by plugins like "cannons" or explosive spells with "magicspells" are not reapairing...I think i know it but i want to know if there is a possibillity to fix that :)
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Posted Dec 11, 2013@nitnelave
Oh, ok ^-^ sorry, i'm a noob, but i can read code, and copy/past is not a problem for me, x'D i can try !
Thank anyway !
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Posted Dec 9, 2013@technowix
Not right now, I have way too much work. However, if you feel like it, you can have a look at how I did it, implement it, and do a pull request on github with your solution. I would certainly appreciate that, and that would lead to a faster solution.
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Posted Dec 9, 2013Hey, you can make a option, like you do with faction, but with http://dev.bukkit.org/bukkit-plugins/villages/ village plugin 8D ?