CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted Aug 16, 2014@Blabla72
Don't worry, it would just be for the wiki, not the java code.
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Posted Aug 16, 2014@nitnelave
I am not Java developer. Sorry. :S
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Posted Aug 15, 2014@Blabla72
Thanks for the report.
However, I am quite busy at the moment, so I don't know if I'll be able to update all that anytime soon.
If you feel like it, I can give you the rights to edit the wiki, if you want to contribute.
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Posted Aug 15, 2014In {world}/advanced.yml (world-specific settings):
drop-chest-contents is not default added. And, don't be on the Wiki: https://github.com/nitnelave/CreeperHeal/wiki/advanced-configuration-guide Added since: http://dev.bukkit.org/bukkit-plugins/creeperheal-nitnelave/files/66-creeper-heal-6-5/
Can you update this please?
Finally, can you update the desciption of "drop-destroyed-blocks": https://github.com/nitnelave/CreeperHeal/wiki/advanced-configuration-guide ? Is only blacklisted blocks!
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Posted Aug 15, 2014Critical bug rapport!
This configuration create a duplication when the regen:
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Posted Aug 9, 2014@nitnelave
That's what I thought, as CoreProtect (a block logging plugin) cannot detect those plugins either.
That is kind of strange - not sure why Balkon would resort to a non-vanilla method to generate the explosion (perhaps for better explosion-placement accuracy).
Thanks for the info, I'll see if I can contact the developer.
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Posted Aug 9, 2014@CommodoreAlpha
If custom is set to true, and they still don't get repaired, it means that they don't use the standard interface to create the explosion. I have no means to detect them.
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Posted Aug 8, 2014Also, can explosions induced by mod-entities (such as the sticks of dynamite from Balkon's WeaponMod be read by this plugin? I have "custom" set to true, but it doesn't seem to be reading dynamite-explosions at all.
On a side note, this is unrelated to my previous error (I don't know what caused it).
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Posted Aug 8, 2014@CommodoreAlpha
It's a known bug of Spout w/ CH. I don't know how to fix it, and I don't think I'll have time to have a look at it. But if you have a look at the tickets, you should find the twin sister of your issue.
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Posted Aug 8, 2014Running a Cauldron server, and I stumbled upon this error. Any clue as to what this may mean?
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Posted Aug 7, 2014@LordKainzo
I'm afraid that this would involve a little bit more work than what I'm ready to do, especially since testing will be horrible for this...
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Posted Aug 6, 2014Getting reports that when TNT explodes a chest, if the chunks are unloaded, it doesnt replace the chests with the contents.
Is there a way to keep the chunks active that are regenerating blocks?
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Posted Jul 5, 2014Anyone else having time out problems after a creeper explosions which kicks players? It doesnt happen everytime but the time out is always after a creeper blows up. No errors messages in the log though.
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Posted Jul 2, 2014@markGod
This is the case by default. If you find that it doesn't work in one world, type "/ch tnt on" in that world. For more information, see the WIKI.
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Posted Jul 2, 2014How to setup config? I don't want the blocks to regenerate if TNT is used.
thank you very much.
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Posted Jun 23, 2014@Zillew
Compatible with wg meaning that there is no problem of conflicting explosions (i.e. wg says explosions are off, but CH destroys everything anyway). For the flag, either you disable the plugin in the zone (I think you can do that with WG), or there is a plugin to do that (I don't remember the name, though, maybe http://dev.bukkit.org/bukkit-plugins/flags )
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Posted Jun 22, 2014Compatible with wg meaning? I hope you mean theres a flag which you can set so only certain regions will be repaired... or?
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Posted Jun 16, 2014@TempusVulpi
In each world, in the settings file, you can enable/disable replacement for each kind of explosion.
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Posted Jun 16, 2014@TempusVulpi
/ch on and /ch off for a world.
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Posted Jun 16, 2014Is it possible to make this plugin only apply to certain worlds?