CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Jul 20, 2013I'm trying to give the admin permission were their inventories don't split. So I gave them them perm
but it doesn't effect/work. Am i missing something?
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Posted Jul 20, 2013@FurmigaHumana
Here it is: http://pastebin.com/c5fqyj1x
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Posted Jul 20, 2013@javieraizpuru
Not yet, really dont know whats wrong, I'll try to fix it today.
@cuddyier @Mychobbo
Verifying...
@Lubenica998
That's odd, did you changed your config recently? Send me your main worldName.yml.
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Posted Jul 20, 2013Strange O.o I have updated to build #30 and the lagg has came: http://aikar.co/timings.php?url=5893373. Only with build #27 there is no lagg ...
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Posted Jul 19, 2013@FurmigaHumana
I use PermissonEX like always
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Posted Jul 19, 2013I turned on waterflow: true but it doesn't allow players to place redstone and have repeaters or redstone torches near it.
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Posted Jul 19, 2013@FurmigaHumana
Did you managed to fix my problem? (Creativecontrol doesnt change players groups when changing mode)
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Posted Jul 19, 2013@FurmigaHumana
Okay, thank you for fast reply, and thanks for great plugin! =)
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Posted Jul 19, 2013@Lubenica998
If you have AuthMe and Spigot and have 'HideInventory' set to true, due to a bukkit problem, I would need intercept some packets to prevent the inventory from reappearing. To do that I need access to some methods that I dont have on spigot, so I need to use ProtocolLib. But at the moment the bukkit api is working just fine, so it is only optional, not required.
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Posted Jul 19, 2013@FurmigaHumana
Okay, thank you. And why is ProtocolLib required if I have AuthMe and Spigot?
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Posted Jul 19, 2013@javieraizpuru
ProtocolLib is only needed (not required) if you have AuthMe and Spigot.
@ashash1509
pm answered.
@B_Skyzo
set StackLimit to -1
@Mychobbo
Are you using GroupManager?
@cuddyier
Sugarcane: set CheckAttacked to true Gravel/Sand: set Physics to true. both at worldName.yml under BlockProtection section.
@Lubenica998
build #30 should fix it now.
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Posted Jul 19, 2013FurmigaHumana,
Lagg has came back using build #28 or build #29 from Jenkins. With build #27 everything seems to be fine...
http://aikar.co/timings.php?url=5891253
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Posted Jul 19, 2013Is there anyway to stop people e.g. breaking the block below sugarcane in survival to get the creative placed sugarcane? This applies for redstone, carpets, cactus, repeaters and pressure plates. Also, to stop people dropping gravel/sand and then just getting it in survival could you add a check to stop people placing gravel/sand in midair and make it so that it must be on a solid block? If the solid block is broken below the gravel/sand then the gravel/sand disappears but shouldn't drop.
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Posted Jul 19, 2013@FurmigaHumana
Yup i tried that and it still doesn't work
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Posted Jul 18, 2013Is there a way to configure this so you can allow people to stack items?
I cant find an option.
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Posted Jul 18, 2013@javieraizpuru
No, works fine on my server without it.
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Posted Jul 18, 2013It seems that the "Sign Interaction Prevention" feature is not working. Signs with text such as buy, sell are in the config but players can still interact.
Also is there anyway or perm that I would be able to give my staff so when they fix a grief, the blocks they place WILL drop if the player they are fixing does want to move or change their house in the future?
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Posted Jul 17, 2013does creativecontrol needs protocollib for working with spigot?
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Posted Jul 17, 2013@FurmigaHumana
My error is gone with build #27 and the timings are excelent, thank you very much! :)
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Posted Jul 16, 2013@FurmigaHumana
it happends every time a player change gamemode