CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Jul 28, 2013FurmigaHumana please answer to this >>>> How i fix that inventory bug? This is a bug that when I switch between gamemodes then things remain (things will exchange gamemodes,things what was in the survival is then in creative gamemode)
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Posted Jul 28, 2013Would multiverse-inventories work with this, IF I set it to disable functions provided by other plugins?
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Posted Jul 28, 2013@EnvyCraft12345
I had the same problem with the inventories. I would help, but I have no idea what I did to fix it.
For factions, do you mean does it have like a multi-world inventories, having separate inventories for set worlds? Thats something I would like to know.
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Posted Jul 28, 2013Is Creativecontrol working with factions plugin???
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Posted Jul 28, 2013FurmigaHumana how i fix that inventory bug? This is a bug that when I switch between gamemodes then things remain.
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Posted Jul 28, 2013@7rory68
http://goo.gl/AnQbjT
@EnvyCraft12345
Sometimes that happens to my users also. But not much.
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Posted Jul 27, 2013Whats the difference between MySQL, SQLLite and H2
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Posted Jul 27, 2013How i fix that inventory bug? This is a bug that when I switch between gamemodes then things remain.
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Posted Jul 27, 2013Creative players are able to pick up enchanted tools in the latest dev build but they disappear and do not appear in the creative or survival inventory.
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Posted Jul 26, 2013Hi FurmigaHumana,
the long standing issue with permission DontSave was not completely fixed. Still, block placed by WorldEdit are protected even when I have these two permissions: Pretty annoing on events, or when I need to fill out something players will be mining.
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Posted Jul 26, 2013@FurmigaHumana
WAIT! what do you mean which build for what?
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Posted Jul 26, 2013@FurmigaHumana
OKays, thanks yous <3
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Posted Jul 26, 2013Is there a way to disable the blocks disappearing when placed on a piston? Pistons can already be set not to push blocks and this can get really frustrating. Also on the latest dev build there is a bug where water will cause all creative blocks to disappear not just the ones like redstone.
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Posted Jul 25, 2013Help me please- in my server GAMEMODE can sell items using essentials shop someone tell me please whats i need to do to fix that problem :)
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Posted Jul 25, 2013I found a glitch, took screenshots to explain it the best way I know how without clogging up the comments
http://imgur.com/a/u0vRb
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Posted Jul 25, 2013Bug: (Latest Jenkins Version)
Place a block in creative, then place redstone torch on top of some of them.
Switch to survival. Break the blocks with no torch = no drop Break the blocks UNDER the torches = Torches dont drop but block does
:s
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Posted Jul 24, 2013@FurmigaHumana
Thanks for that, all bugs fixed apart from the dupe glitch I said about in the comment below and the bug where if you have a block above a repeater, you can't change the timing position on the repeater. Also, you can't destroy anything to do with redstone if it's on the top of a block in the air yet you can destroy the block below it to get it.
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Posted Jul 24, 2013Duplicating using the method I sent you in a PM still works eventhough you can't place blocks directly in front of a piston, it is just slightly harder now. Duplicating redstone for example is also very easy using this method.
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Posted Jul 23, 2013@Mychobbo
If you have multiverse, the build #35 should fix the problem.
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Posted Jul 23, 2013@FurmigaHumana
Have you seen the problem?