CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Apr 19, 2013i have a problem... evertythink works fine and better than LimitedCreative but...
.. i have problem with relogers... Setting authme to forcesurvival do nothing (they are in survival but have blocks from creative)... :(
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Posted Apr 19, 2013Best plugin!
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Posted Apr 17, 2013@lord0o
but then if player will go to creative world, logoff, login - he will be in survival mode?
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Posted Apr 17, 2013@rsod
did you tried:
GameMode: ForceSurvivalMode: true ResetInventoryIfCreative: true
on your authme configuration ?
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Posted Apr 17, 2013could you PLEASE do something with authme compability? 1. Be in creative 2. Logoff 3. Log in 4. Switch back to survival. Result: previous survival inventory wiped, in current survival inventory items from creative mode.
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Posted Apr 17, 2013Hi, everything looks to be working very well except I cannot get the "StackLimit" (
StackLimit, set the limit of amount per item that a creative player can have) function to work. In my config, I have set StackLimit: 1 and I am still able to shift-click in creative and get 64 of the item and use them in my quick-bar unrestricted and the test account is not op. Anyone else having any issues with this or do I have a problem on my end?-
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Posted Apr 16, 2013I had fixed it, just deny to use the command /gammemode when are in creative, and they can't use the bug.
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Posted Apr 15, 2013Thank you so much for this.
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Posted Apr 15, 2013Hi, I use your plugin and it's too nice to use and to let people use creative without pick objects. But now, i added a user to a creative group of permissions, and results that he have installed the 'mod' of Too Many Items, and with that he can pick all objects, ignoring restrictions. That uses a plataform to click the object and it writes the command /give, i denied to use it by the plugin config but it didn't work. Is there some mode to protect it? because if I give creative limited, but with a mod they can ignore the restrictions, it's a bit useless :P
I need some help, please answer here or by PM, i'll be waiting because this is the best and the only plugin that have this features!!
Thanks :D
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Posted Apr 14, 20132013-04-13 05:59:20 [WARNING] [CreativeControl] Task #3581199 for CreativeControl v5.8.7 generated an exception java.lang.NullPointerException at me.FurH.CreativeControl.data.CreativePlayerData.restore(CreativePlayerData.java:218) at me.FurH.CreativeControl.data.CreativePlayerData.process(CreativePlayerData.java:56) at me.FurH.CreativeControl.listener.CreativePlayerListener$1.run(CreativePlayerListener.java:88) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:512) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:476) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:409) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
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Posted Apr 14, 2013got this error when changing from survival to creative:
http://pastebin.com/FmGL8DUC
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Posted Apr 14, 2013The plugin is perfect, with the multiverse-inventory just have to enable the option "use_game_mode_profiles" inventories separated so the multiverse and everything went smoothly. FurmigaHumana good job.
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Posted Apr 14, 2013The bug for floauction is still there. It syncs the invo's.
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Posted Apr 13, 2013@FurmigaHumana
Hi,
There is one problem with it, when server is restarting and player has turned gamemode 1 after server restart he is geeting all stuff of gm 1 to gm 0. Is there any soution for this?
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Posted Apr 13, 2013Hi i must say i really love your plugin :D i got one idea maybe you can make a limit for mobeggs/potion use. Like that you can only use 60 mobeggs and potions every hour. It will help me so much for my donater ranks if you can make it. If you can't than its sad but your plugin will still be awesome :D
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Posted Apr 12, 2013@alexmarkey
settings.yml
@alexmarkey
Some plugins just don't care if other plugin cancels the interaction with the sign, unfortunately there is nothing I can do about it. SurvivalGames 0.4 does not have any api methods whatsoever too, try to create a survival region inside the arena :)
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Posted Apr 12, 2013@LenaDINNERTIME
This does not sort the issue, the problem with the plugin is.
players joiin in creative gamemode, their creative gamemode gets saved as they join the arena with a different inven, when they finish the game their inven gets returned to them when they are in survival mode.
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Posted Apr 12, 2013@alexmarkey
there's a section in the config:
ChangeGameMode, If true, this plugin will handle the gamemode per world,So if you set Creative to true, your gamemode will be Creative, if false will be Survival in that world.To bypass this, add the permission "CreativeControl.World.Keep" ChangeGameMode: falseSet it to true.
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Posted Apr 12, 2013How would i go about blocking players from entering the SurvivalGames in creative gamemode?
I saw an option for this in the per-world configs. The survival games sign is shown below:
http://gyazo.com/dd2b79494e7bb0e82d82760e0b0c6d8f
As u can see, the first line is [SurvivalGames]. In the per-world config, i added "SurvivalGames" to that list of interactable signs in creative gamemode, but it simply does not work. Have i missed something?
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Posted Apr 12, 2013I have both a settings.yml and a config.yml, which is the one that is used?